Ferret Posted July 19, 2018 Author Share Posted July 19, 2018 Tiberian Alert version 2.8 is now up for download! Find it on the main thread. You can also click here: TA_v2.8.zipI'll also include the map pool here as well, working on that now. Patch notes coming as well. 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 19, 2018 Author Share Posted July 19, 2018 Map pool complete. Previews are available as well. Link to comment Share on other sites More sharing options...
X3M Posted July 19, 2018 Share Posted July 19, 2018 A job WELL DONE!!! I have put the maps under the custom folder. I assume everyone is going to put them there. Any thoughts on the faction modifications? As suggestion for Russia, remove the -10% costs.Makes things more beautiful. If it really has to be a money thing? Perhaps change it into +5% harvester drop per load? If no other way, -5% costs. Orrrr make a totally different change. Main reason: Most factions have 10% differences in either weapon OR body. 10% difference on costs is 10% for both weapon AND body. That is overkill. Must be awful to change all those maps again if you have 1 thing to change. Reminds me of my C&C maps in Starcraft. 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 19, 2018 Author Share Posted July 19, 2018 @X3MI could definitely look into more faction specific changes, for sure. Although, I wouldn't know exactly what to do with that because we only have so many unit tags to utilize. As for your suggestion, I think it's solid at the moment now. I did take these things into consideration when I was designing the faction bonuses. I appreciate the compliment! Link to comment Share on other sites More sharing options...
toxic Posted July 19, 2018 Share Posted July 19, 2018 So I need to download red alert 1 first, right? and then open the maps that i downloaded from the first post? there isn't a separate icon or anything, like with DTA? I think that this will be a lot of fun to play, and am looking forward to it 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 20, 2018 Author Share Posted July 20, 2018 @toxic Yes. Download Red Alert 1, then drop the Tiberian Alert folder from the .ZIP into your maps folder! Link to comment Share on other sites More sharing options...
toxic Posted July 20, 2018 Share Posted July 20, 2018 thanks! I am glad it isn't ra 2 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 20, 2018 Share Posted July 20, 2018 Oh you tagged all our names by the maps! Nice man, thanks for the shout out! 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 20, 2018 Author Share Posted July 20, 2018 @AchromicWhite Anytime my dude! Link to comment Share on other sites More sharing options...
toxic Posted July 20, 2018 Share Posted July 20, 2018 (edited) do you know anything about a mine-layer glitch? when I went to deploy my mine-layer, the game crashed. Also, I love the mechanic. Edited July 20, 2018 by toxic 1 Link to comment Share on other sites More sharing options...
toxic Posted July 20, 2018 Share Posted July 20, 2018 never mind, I tried again and it is all fixed. thanks for making this! it is a fun mod. 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 21, 2018 Author Share Posted July 21, 2018 @toxicThat is great to hear! As for the Mine Layer and Mechanic, make sure you have Aftermath and Aftermath Fast Build enabled, and all should be well! If you're going to host it on CnCNet, I've noticed most players like the Battle-Stoats map! Again, thanks so much for giving it a try! It means a lot. Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 22, 2018 Share Posted July 22, 2018 The stealth tanx have defective wheels and should be recalled (they only move forward). I think the silos have a hole in the bottom. I've only played single player skirmish, but overall I think it's pretty good. I think rocket tanks mixed with anti-infantry units are pretty deadly. 2 Link to comment Share on other sites More sharing options...
toxic Posted July 22, 2018 Share Posted July 22, 2018 I just wish that the AI could use ships... but that was just the programming of the original game 1 Link to comment Share on other sites More sharing options...
X3M Posted July 22, 2018 Share Posted July 22, 2018 Even the "insane" ai is easy to deal with. I think they bug a little. And I think I know why. The ai doesn't build silo's. So they don't get income at all. Suggestion 1: give refineries some storage. Maybe 250 or so? Suggestion 2: give CY some storage. Maybe 500 or so? Also, silo's seem to be storing very little. I don' t know how much. Maybe double the current storage ammount? I don't mind if they cost twice and have twice health. Do you have a file somewhere where you track all unit statistics? 1 Link to comment Share on other sites More sharing options...
Ferret Posted July 25, 2018 Author Share Posted July 25, 2018 @fir3w0rx Enable Aftermath for the Stealth Tanks to work properly. Spend your money and you won't have to worry about Silos!@toxic Yeah, not much I can do about that unfortunately.@X3M I haven't worked on the AI too much. Me and somebody (I forget who it was) were talking about giving Refineries some sort of storage, I agree. As for the Construction Yard, it already has storage. The intent with the silo was to prevent the snowball effect that spamming Refineries has in the late game. It more or less gives you a cap that you can't go over, so for example... if you're going for gems let's say, you'd need to keep in mind that the gems are going to give you way more than a normal load. So you'd build Silos to compensate. The idea was to have players spend their money, rather than banking. Kind of like an efficiency type thing "built-in." You have to manage your economy just as you would with your units, or structures per se. It just gives another element for players to not only do, but to keep in mind. Not only that too, but base crawling with Silos helps. I do not have a unit statistics thread, although, I did intend to make one. 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 26, 2018 Share Posted July 26, 2018 On 7/25/2018 at 1:31 PM, Ferret said: @fir3w0rx Enable Aftermath for the Stealth Tanks to work properly. Spend your money and you won't have to worry about Silos!@toxic Yeah, not much I can do about that unfortunately.@X3M I haven't worked on the AI too much. Me and somebody (I forget who it was) were talking about giving Refineries some sort of storage, I agree. As for the Construction Yard, it already has storage. The intent with the silo was to prevent the snowball effect that spamming Refineries has in the late game. It more or less gives you a cap that you can't go over, so for example... if you're going for gems let's say, you'd need to keep in mind that the gems are going to give you way more than a normal load. So you'd build Silos to compensate. The idea was to have players spend their money, rather than banking. Kind of like an efficiency type thing "built-in." You have to manage your economy just as you would with your units, or structures per se. It just gives another element for players to not only do, but to keep in mind. Not only that too, but base crawling with Silos helps. I do not have a unit statistics thread, although, I did intend to make one. Yeah, the silos feel about right... I'm kinda happy that I whined and made you give the silos a bit more efficiency. It drove me a bit nuts, before that. Your mod is now more stable, I kinda doubt you'll make any more massive changes to unit stats, so it makes more sense to write that up now, rather than when it was less stable and stuff was being changed all the time. The only thing I remember being maybe too strong was the flyers. But it could just be that we don't know timings and such. 1 Link to comment Share on other sites More sharing options...
Ferret Posted September 13, 2018 Author Share Posted September 13, 2018 Working on an experimental patch that I’m experimenting with. Played it on stream last night and will be doing the same today. 1 Link to comment Share on other sites More sharing options...
Iran Posted September 17, 2018 Share Posted September 17, 2018 Upload some new videos or i'll ban you 2 Link to comment Share on other sites More sharing options...
Iran Posted September 22, 2018 Share Posted September 22, 2018 Link to comment Share on other sites More sharing options...
Ferret Posted October 4, 2018 Author Share Posted October 4, 2018 New video! https://www.twitch.tv/videos/318072283New patch going up soon. I'm going to do some more play-testing on stream and probably play with some viewers, we'll see. As for the patch itself, I'm going to attempt to release it for tonight, or for early tomorrow morning. Find me over at my Twitch page. Drop a follow and subscribe! 1 Link to comment Share on other sites More sharing options...
Ferret Posted November 4, 2018 Author Share Posted November 4, 2018 Version 3 patch notes and so forth are being worked on. Tidying up the map pool as well. Link to comment Share on other sites More sharing options...
Ferret Posted November 4, 2018 Author Share Posted November 4, 2018 Patch notes are up. Download is up. Working on the map pool preview on the main thread. Link to comment Share on other sites More sharing options...
Ferret Posted April 8, 2019 Author Share Posted April 8, 2019 Thread's being updated. Patch notes coming as well. Just doing some fine tweaks at the moment. Link to comment Share on other sites More sharing options...
Ferret Posted April 11, 2019 Author Share Posted April 11, 2019 Here's a decent 1v1 me and El-Cajon had.https://www.youtube.com/watch?v=KmOu_1E7Isk Link to comment Share on other sites More sharing options...
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