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MN_Chief

RA Multiplayer Mod - "Tiberian Alert" - by Ferret

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Unique Units
posted image Light Tank: nimble, humble, modest with its approach
posted image Rocket Tank: The Corps creation, an updated version of Nod's Recon Bike
posted image Stealth Tank: they've been witnessed destroying unguarded supply lines, unnerving to those within its presence
posted image Flamethrower: brings the fire straight to the front
posted image Flame Tank: Kane's beautiful masterpiece; suffering to all standing in its way
posted image V2 Rocket Launcher: a refitted SSM launcher, companies of infantry devastated from a single shot
posted image Tesla Trooper: the guardian of Tesla himself
posted image Tesla Tank: strictly piloted by veteran tank crews, some ranging with over 100 tallied on their death toll
posted image Chrono Tank: teleportation technology retrofitted into a mobile package, well-armed

posted image
The Global Defense Initiative

Unique Units
posted image Medium Tank: the powerful GDI main battle tank
posted image Grenadier: explosive, lightweight, swift fighters
posted image Mammoth Tank: packed with a set of twin 120mm cannons, devastating anti-infantry capabilities, and crucial anti-air
posted image Artillery: the almighty 155mm howitzer, crewed by the elites
posted image MAD Tank: remote controlled destructive seismic device; can knock out cities within a blink of an eye
posted image Nuclear Mine Layer: the mailman of nuclear traps, efficient service depot teams keep these operational
posted image Nuclear Demo Truck: an atom bomb strapped to the back of a cargo truck; quite lethal

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Okay. I basically got most of the thread complete. I will be adding some stuff like basic build orders for both factions and maybe some screenshots of the maps that we're using currently.

 

If you have any questions. Feel free to ask!

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A map based mod. Thats thinking out side of the box.

 

Thanks! I liked the idea of just getting the map and playing. I totally saw Red Alert being a better game (in my opinion) just by changing some stats around and some tech which is what I did.

 

I really feel like Red Alert has a problem with tank fever. You can't build anything else otherwise you lose. That's sort of the main purpose of this and not only to add some elements from Tiberian Dawn such as slow vehicles and so forth.

 

Also if someone in game would like to play it. They can simply have someone host the game and they can download it through there and play immediately.

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New patch today.

 

Patch v0.95 - August 17, 2012

 

Maps

  • Fixed the ore field on the east side of Whistling Cliffs.

 

General

  • Ore value decreased to 18 from 20.

 

Allied

  • Helipad now requires the Ore Refinery.
  • Service Depot now requires the Ore Refinery.
  • Camouflaged Pillbox power output decreased to -15 from -10.
  • Apache Hellfire missile speed decreased to 22 from 25.
  • Apache now requires the Radar Dome.
  • Service Depot cost decreased to 1000 from 1200.

 

Soviet

  • Helipad now requires the Ore Refinery.
  • Service Depot now requires the Ore Refinery.
  • Mig cost increased to 1400 from 1200.
  • Hind hit points increased to 275 from 225.
  • Hind speed increased to 15 from 12.
  • Mig Maverick missile speed decreased to 22 from 30.
  • Service Depot cost decreased to 1000 from 1200.

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Another patch for today.

 

Patch v0.96 - August 17, 2012

 

General

  • Ore value increased to 19 from 18.
  • Explosive unit radius decreased to .2 from .3 (e.g, when Grenadiers or Flamethrowers die).

 

Allied

  • Medic hit points increased to 75 from 60.
  • Medic heal range ability increased to 3 from 2.
  • Grenadier cost decreased to 150 from 160.

 

Soviet

  • Flamethrower weapon projectile speed increased to 18 from 15.
  • V2 Rocket Launcher hit points increased to 175 from 150.
  • V2 Rocket Launcher cost increased to 850 from 700.
  • Attack Dog cost increased to 175 from 150.
  • Spy Plane cooldown increased to 4 minutes from 3 minutes.

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A rather quick update but White was complaining about the War Factory for some reason... :P

 

Patch v0.97 - August 18, 2012

 

Allied

  • War Factory hit points decreased to 1000 from 1500.

 

Soviet

  • War Factory hit points decreased to 1000 from 1500.
  • Airfield now requires the Ore Refinery.

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A map based mod. Thats thinking out side of the box.

Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

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A map based mod. Thats thinking out side of the box.

Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

 

I think he means for RA.

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I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

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I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

 

Okay great. Thanks for the info...

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Because of the new map change and economy change. Some of the old costs were obsolete.

 

Patch v0.98 - August 18, 2012

 

Allied

  • Allied Tech Center cost decreased to 1500 from 3500.

 

Soviet

  • Soviet Tech Center cost decreased to 1500 from 3500.
  • Airfield cost decreased to 600 from 750.
  • Hind movement speed increased to 18 from 15.
  • Mig cost decreased to 1200 from 1400.
  • Yak cost increased to 800 from 500.
  • Soviets now have access to the anti-infantry Mine Layer. It requires War Factory and Service Depot to build.

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I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

 

Ture but its taken a while for any one to really push it. WW did some cool things in Paradox Equation.

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Arigato MNdakota-san for the mod inspiration :)

 

Call me Gavin if you so desire. ;)

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Ranger defense strategy build order for soviets:

PP, Barr, Ref, Helipad (hind), PP, WF.

 

Sweet, thanks! Will put that in once I don't get lazy. :)

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Some quick balancing of some of the infantry. Not really considered a major patch.

 

Patch v0.98 Hotfix 1 - August 20, 2012

 

Allied

  • Grenadier cost increased to 175 from 150.

 

Soviet

  • Flamethrower movement speed increased to 4 from 3.

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Call me Gavin if you so desire. ;)

Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD

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Certainly inspired by BS... here's my map idea... I call it. "Fields of Awe" (lol, get it, awe, ore? xD)

 

And another... Seas of Awe (AAAAA HAHAHAHA)

 

But seriously, you should make both of these.

-White

TAmapidea.PNG.70ca5684d87d87bf5be6f5300df04bbd.PNG

TAwatermapidea.PNG.e3b6bb280aa31f0f3b6089a6f52848c8.PNG

showstaggeredentrances.PNG.b088e36fce64d12095238aa742307897.PNG

showstaggeredentrances2.PNG.5131c0e918aa15b60a0add41b43c3964.PNG

2vs2map.PNG.27481169bb67fad3967cfbb59dfdc234.PNG

WFIEL0.rar

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A quick patch experimenting with the economy. Remember that these changes can easily be reverted. This is simply for testing purposes only.

 

If the harvester has a full load of ore, it will dump 700 credits while if it were gems. It would be 1400 credits.

 

Patch v0.98 Hotfix 2 - August 23, 2012

 

General

  • Ore value increase to 25 from 19.
  • Gem value increased to 50 from 30.

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Call me Gavin if you so desire. ;)

Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD

:O Nyerguds knows Japanese too!? Have you beeen watching too much Anime these days? Hmm? XD *faints within 2 minutes*

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