Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Ferret

RA Multiplayer Mod - "Tiberian Alert" - by Ferret

Recommended Posts

the thread is currently a work in progress. just doing things when i'm able
download isn't up just yet, i still need to do some tweaks


posted image
posted image
posted image: Welcome to the thread, feel free to look around.

posted image
The Brotherhood of Nod

Unique Units
posted image Light Tank: nimble, humble, modest with its approach
posted image Rocket Tank: The Corps creation, an updated version of Nod's Recon Bike
posted image Stealth Tank: they've been witnessed destroying unguarded supply lines, unnerving to those within its presence
posted image Flamethrower: brings the fire straight to the front
posted image Flame Tank: Kane's beautiful masterpiece; suffering to all standing in its way
posted image V2 Rocket Launcher: a refitted SSM launcher, companies of infantry devastated from a single shot
posted image Tesla Trooper: the guardian of Tesla himself
posted image Tesla Tank: strictly piloted by veteran tank crews, some ranging with over 100 tallied on their death toll
posted image Chrono Tank: teleportation technology retrofitted into a mobile package, well-armed

posted image
The Global Defense Initiative

Unique Units
posted image Medium Tank: the powerful GDI main battle tank
posted image Grenadier: explosive, lightweight, swift fighters
posted image Mammoth Tank: packed with a set of twin 120mm cannons, devastating anti-infantry capabilities, and crucial anti-air
posted image Artillery: the almighty 155mm howitzer, crewed by the elites
posted image MAD Tank: remote controlled destructive seismic device; can knock out cities within a blink of an eye
posted image Nuclear Mine Layer: the mailman of nuclear traps, efficient service depot teams keep these operational
posted image Nuclear Demo Truck: an atom bomb strapped to the back of a cargo truck; quite lethal


posted image

[general graphic]

[The Tiberian Allegiance Corps graphic]
-
-
-
[The Eagle Talon Command graphic]
-
-
-

MAD Tank
Damage radius increased to 20 from 15
Damage itself has been increased to 100%
Its delay rate after being deployed has been increased by 3 times (triple the delay)

AI has been reworked and is significantly more aggressive. This will help skirmish be a better warm-up session, as well as for practice for build orders and so forth.

Minigunner
Cost decreased from $50, to $25.
Speed has been slightly reduced from 5, to 4.

Rocket Soldier
Cost has been increased to $300, from $150.
Speed has also been decreased slightly, 4 to 3.

Engineer
The Engineer's speed has been reduced by a very miniscule amount, going from 4 to 3.

Medic
Speed decreased to 4 from 5.

V2 Rocket Launcher
Reload time decreased to 100 from 150.
Rate of fire increased.

Flame Tank
HP decrease to 300 from 500.
[Its armor type is concrete, so these have no problem wiping out Grenadiers, or any infantry really.]
 

Rocket Tank
HP increased from 225 to 250.
Speed increased to 7, from 6.
Its cost has been increased from $650, to $700.
[This is the only tank that has the ability to Q]

Jeep
Cost decreased from 500 to 450.

Medium Tank
HP increased to 800, from 750.
Speed increased to 4, from 3.
[No longer can Q. This is to replicate Tiberian Dawn tank movement and shooting, and it does a really great job at that.]

Apache
Now fires anti-tank missiles, using similar dual rocket-pods as the Orca.
No longer requires the Tech Center in able to be built.
[In fact, the Apache can now be built straight after a Refinery, and a Helipad.]
HP increased to 300, from 250.
Cost decreased to $500, from $1,000.
Infinite ammo is disabled. Ammo is now at 10 per full reload.

Orca
[The Orca can also be built straight after a Refinery, and a Helipad. An insane buff!]
HP increased to 300, from 250.
Cost decreased to $500, from $1,000.
[The savings on this one! We're talking gains!]
Infinite ammo is disabled. Ammo is now at 10 per full reload.

MiG
HP increased to 250, from 150.
Is now owned by both factions!
Cost decreased significantly to a whopping $500, from a hefty $1,500!
[We're saving money!]

A-10 Bomber
Is able to be built after a Tech Center, then an Airfield.
New unit!
HP: 400
Double owned!
Payload: Napalm Bombs
Bombs available: 25

Yak
Removed

Mammoth Tank
Is no longer able to be used in conjunction with Q.

Gap Generator
No longer requires a Bio-lab in order to be built. Instead it has been bumped down to Tech Center, which is 1 step down from a major tech tier!

Harvester
Are now self-healing (they regenerate back to 51% HP after not being damaged for a certain amount of time, only if they drop below 51% HP though).

Construction Yard
Now has a whopping bank of $10,000.

Refinery
Bank-age has also been increased to a whopping $2,500.

Map Hacks
Yes, it's actually called that. This structure is 100% map hacks integrated in. Except now if you want some Map Hacks, simply build this structure and it'll give you Map Hacks.
[It's the Allied Tech Center, which by the way is available to both factions. But! You will need to get yourself a spicy Bio-lab and then you'll be able to construct it. Well, well worth the investment!]

Bio-Research Laboratory
Cost decreased to $2,500, from $4,000.
Bank increased to $10,000, from $0.

Tech Center
Savings increased to $1,500.
Cost originally was $4,000, now it's $2,500.

AA Gun
Cost decreased to $500, from $750.
HP decreased to $500, from $750.

Flame Turret
Armor buff: concrete, from heavy.

Radar Dome
Cost decreased to $1,000, from $4,000.

Tesla Coil
Cost increased to $2,000, from $1,000.

Airfield
Cost increased to $1,000, from $500.

Concrete Wall
HP increased to 420, from 2500.

Camo Pillbox
Armor type buff: concrete

Thee Weapons Factory
Cost decreased to $2,000, from $2,500.

Turret
Damage decreased to 35, from 70.
Projectile speed increased to 85, from 60.

Flame Turret
Damage decreased to 150, from 100.

MLRS
Damage increased to 55, from 35.
Rate of fire increased to 75, from 15.
Projectile speed decreased to 25, from 40.

Ferret
Damage decreased to 75, from 125.

Stealth Tank
Can no longer Q.
Must be facing straight forward towards a unit in order to fire. It doesn't have a turret.

Thief
Reintroduced
Go steal some people's money!

Tanya
She's back!

Nuclear Demo Truck
Cost decreased to $1,500, from $1,750.
HP decreased to 125, from 750.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Okay. I basically got most of the thread complete. I will be adding some stuff like basic build orders for both factions and maybe some screenshots of the maps that we're using currently.

 

If you have any questions. Feel free to ask!

Share this post


Link to post
Share on other sites

A map based mod. Thats thinking out side of the box.

 

Thanks! I liked the idea of just getting the map and playing. I totally saw Red Alert being a better game (in my opinion) just by changing some stats around and some tech which is what I did.

 

I really feel like Red Alert has a problem with tank fever. You can't build anything else otherwise you lose. That's sort of the main purpose of this and not only to add some elements from Tiberian Dawn such as slow vehicles and so forth.

 

Also if someone in game would like to play it. They can simply have someone host the game and they can download it through there and play immediately.

Share this post


Link to post
Share on other sites

New patch today.

 

Patch v0.95 - August 17, 2012

 

Maps

  • Fixed the ore field on the east side of Whistling Cliffs.

 

General

  • Ore value decreased to 18 from 20.

 

Allied

  • Helipad now requires the Ore Refinery.
  • Service Depot now requires the Ore Refinery.
  • Camouflaged Pillbox power output decreased to -15 from -10.
  • Apache Hellfire missile speed decreased to 22 from 25.
  • Apache now requires the Radar Dome.
  • Service Depot cost decreased to 1000 from 1200.

 

Soviet

  • Helipad now requires the Ore Refinery.
  • Service Depot now requires the Ore Refinery.
  • Mig cost increased to 1400 from 1200.
  • Hind hit points increased to 275 from 225.
  • Hind speed increased to 15 from 12.
  • Mig Maverick missile speed decreased to 22 from 30.
  • Service Depot cost decreased to 1000 from 1200.

Share this post


Link to post
Share on other sites

Another patch for today.

 

Patch v0.96 - August 17, 2012

 

General

  • Ore value increased to 19 from 18.
  • Explosive unit radius decreased to .2 from .3 (e.g, when Grenadiers or Flamethrowers die).

 

Allied

  • Medic hit points increased to 75 from 60.
  • Medic heal range ability increased to 3 from 2.
  • Grenadier cost decreased to 150 from 160.

 

Soviet

  • Flamethrower weapon projectile speed increased to 18 from 15.
  • V2 Rocket Launcher hit points increased to 175 from 150.
  • V2 Rocket Launcher cost increased to 850 from 700.
  • Attack Dog cost increased to 175 from 150.
  • Spy Plane cooldown increased to 4 minutes from 3 minutes.

Share this post


Link to post
Share on other sites

A rather quick update but White was complaining about the War Factory for some reason... :P

 

Patch v0.97 - August 18, 2012

 

Allied

  • War Factory hit points decreased to 1000 from 1500.

 

Soviet

  • War Factory hit points decreased to 1000 from 1500.
  • Airfield now requires the Ore Refinery.

Share this post


Link to post
Share on other sites

A map based mod. Thats thinking out side of the box.

Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

Share this post


Link to post
Share on other sites

A map based mod. Thats thinking out side of the box.

Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps.

 

I think he means for RA.

Share this post


Link to post
Share on other sites

I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

Share this post


Link to post
Share on other sites

I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

 

Okay great. Thanks for the info...

Share this post


Link to post
Share on other sites

Because of the new map change and economy change. Some of the old costs were obsolete.

 

Patch v0.98 - August 18, 2012

 

Allied

  • Allied Tech Center cost decreased to 1500 from 3500.

 

Soviet

  • Soviet Tech Center cost decreased to 1500 from 3500.
  • Airfield cost decreased to 600 from 750.
  • Hind movement speed increased to 18 from 15.
  • Mig cost decreased to 1200 from 1400.
  • Yak cost increased to 800 from 500.
  • Soviets now have access to the anti-infantry Mine Layer. It requires War Factory and Service Depot to build.

Share this post


Link to post
Share on other sites

I know. I'm just saying the idea's been done before, and given RA's map-modding capabilities, it's not such a far stretch. After all, Westwood already did similar things with their crazy civilian map and their lunar gravity map.

 

Ture but its taken a while for any one to really push it. WW did some cool things in Paradox Equation.

Share this post


Link to post
Share on other sites

Arigato MNdakota-san for the mod inspiration :)

 

Call me Gavin if you so desire. ;)

Share this post


Link to post
Share on other sites

Ranger defense strategy build order for soviets:

PP, Barr, Ref, Helipad (hind), PP, WF.

 

Sweet, thanks! Will put that in once I don't get lazy. :)

Share this post


Link to post
Share on other sites

Some quick balancing of some of the infantry. Not really considered a major patch.

 

Patch v0.98 Hotfix 1 - August 20, 2012

 

Allied

  • Grenadier cost increased to 175 from 150.

 

Soviet

  • Flamethrower movement speed increased to 4 from 3.

Share this post


Link to post
Share on other sites

Call me Gavin if you so desire. ;)

Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD

Share this post


Link to post
Share on other sites

Certainly inspired by BS... here's my map idea... I call it. "Fields of Awe" (lol, get it, awe, ore? xD)

 

And another... Seas of Awe (AAAAA HAHAHAHA)

 

But seriously, you should make both of these.

-White

TAmapidea.PNG.70ca5684d87d87bf5be6f5300df04bbd.PNG

TAwatermapidea.PNG.e3b6bb280aa31f0f3b6089a6f52848c8.PNG

showstaggeredentrances.PNG.b088e36fce64d12095238aa742307897.PNG

showstaggeredentrances2.PNG.5131c0e918aa15b60a0add41b43c3964.PNG

2vs2map.PNG.27481169bb67fad3967cfbb59dfdc234.PNG

WFIEL0.rar

Share this post


Link to post
Share on other sites

A quick patch experimenting with the economy. Remember that these changes can easily be reverted. This is simply for testing purposes only.

 

If the harvester has a full load of ore, it will dump 700 credits while if it were gems. It would be 1400 credits.

 

Patch v0.98 Hotfix 2 - August 23, 2012

 

General

  • Ore value increase to 25 from 19.
  • Gem value increased to 50 from 30.

Share this post


Link to post
Share on other sites

Call me Gavin if you so desire. ;)

Nani? You shall always remain the Honourable (and Divine) Cheese-San to me! XD

:O Nyerguds knows Japanese too!? Have you beeen watching too much Anime these days? Hmm? XD *faints within 2 minutes*

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...