Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sinyxer

RA Multiplayer Mod - "Tiberian Alert" - by Ferret

Recommended Posts

I had a lot of fun playing one of the maps! New exploration of possibilities is required. Good job!

Share this post


Link to post
Share on other sites

Are there any new videos? I know Ferret streams now and then but he only has 4 videos on his YouTube.

Share this post


Link to post
Share on other sites

oioBP0i.png

Version 1.84 released. Patch notes at the bottom of the thread. :)

Share this post


Link to post
Share on other sites

Ms6HoYu.png

 

Patch v1.92 released! Patch notes are on the main thread.

 

 

Oooh a new update!

I wish I could be more active

Share this post


Link to post
Share on other sites

Could you perhaps make some video's, that highlight certain unique (if not all) units? And how you came to their initial designs?

 

Some constructive criticism by oppinion: Those faction bonuses at page one, need some more thought to them. In sufficient usefulness and balance.

Share this post


Link to post
Share on other sites

Could you perhaps make some video's, that highlight certain unique (if not all) units? And how you came to their initial designs?

 

Yeah absolutely! Good idea.

 

Some constructive criticism by oppinion: Those faction bonuses at page one, need some more thought to them. In sufficient usefulness and balance.

 

Thank you for the insight, I appreciate the thought. Noted.

Share this post


Link to post
Share on other sites

Well, I was a bit vague with that faction bonus thing. PM me, if you want to know what I exactly meant.

Looking forward to that video.

Share this post


Link to post
Share on other sites

Well, I was a bit vague with that faction bonus thing. PM me, if you want to know what I exactly meant.

 

Feel free to post your thoughts here. :)

Share this post


Link to post
Share on other sites

Ok.

 

4 things to keep in mind.

 

Smallest issue

+10% isn't the same as -10%

110/100 < 100/90

1,1 < 1,11

Thus we have 10% compared to 11%

 

Second issue

+10% damage isn't the same for all combinations. You need to see what kind of change you see in the number of hits. Theoratically, this could go from +0 to +200%. So, I advice to set up a table of every possible weapon against every possible target for a faction. And compare it to the default. The average should be +10%. If not, adjust the basic bonus.

 

The same goes for ROF, +10% isn't true. You don't spend time on the first hit for most weapons. The effects can be the same theoratically, +0 to +200%.

 

Third and most important issue

That -10% on costs. With the given above, is actually 2 times +11%.

Most wargames treat units as a body and weapon. Normal units have a 50%-50% distribution between body and weapon. Walls are 100% body. And glass cannons are close to 100% weapon.

Now, if most units are these 50-50 units. And the average of the entire army should be 50-50. Then +10% damage would mean 50-55. This is 105%.

-10% costs can be regarded as a 111% unit.

 

The only thing that nerves this 111% unit is a money map. Where costs don't matter.

 

But on money maps, you also have that -10% build time. Which works on army size AND resource managment. Skilled players on money maps will always pick Turkey. And on low money maps, it will be Russia.

 

Last issue

+10% speed? Does that even have use on small maps? Or is the reduced damage still in effect on faster units?

 

I think, that the only things you should play with are: ROF, damage and health.

Don't adjust build time and costs if the maps are very different. But if the money is fixed and relatively low for every map, you can add them without problems. Adjusting build time requires a lot of play testing.

 

Why no adjustment on range for a faction?

 

I think, that others have their own view on these things. But I like the math side of games.

Share this post


Link to post
Share on other sites

No new Tiberian Alert gameplay videos. Are you a low-T Hilary Clinton supporter?

Share this post


Link to post
Share on other sites

No new Tiberian Alert gameplay videos. Are you a low-T Hilary Clinton supporter?

 

Do you even subscription bro?

Share this post


Link to post
Share on other sites

Version 2.0 is up. Follow the thread for more updates and content!

Cheers.

Share this post


Link to post
Share on other sites
15 hours ago, X3M said:

So, any change log on the version 2.0?

Yes, it's on the main thread. I'll also start using Github for this as well to better manage changes.

Share this post


Link to post
Share on other sites
26 minutes ago, AchromicWhite said:

Ayyyyhhhh! He's back!

:)

Share this post


Link to post
Share on other sites

The download link in the first post doesn't work, and I can't find it on moddb.

Share this post


Link to post
Share on other sites
17 hours ago, fir3w0rx said:

The download link in the first post doesn't work, and I can't find it on moddb.

On it!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...