CCCP84 Posted August 7, 2023 Author Share Posted August 7, 2023 Today we received all the files from all 4 people who remained in the game. CCCP84: CCCP84 SYNC.rar cumoskings: cumofkings SYNC.TXT Ruslan: [uz] Ruslan.TXT SQuest: SQuest SYNC.TXT 1 Link to comment Share on other sites More sharing options...
Sam-I-am Posted August 7, 2023 Share Posted August 7, 2023 1 hour ago, CCCP84 said: Today we received all the files from all 4 people who remained in the game. Wow. Great news. Getting closer. Link to comment Share on other sites More sharing options...
Grant Posted August 7, 2023 Share Posted August 7, 2023 Thanks guys, i've uploaded the syncs for the devs to check again. 🤞 2 Link to comment Share on other sites More sharing options...
PrezSpammer Posted August 23, 2023 Share Posted August 23, 2023 I've played in some modded ToE maps that were very well-coded and quite a few times, we played in some rather long games and not once ever got hit with a RE nor an IE. There are also other modded maps which have similar tweaks that also eliminate such errors. Perhaps admins with some due diligence can get their hands on such maps, look things over and see if those error-fixing tweaks can be applied to official maps as well? Link to comment Share on other sites More sharing options...
CCCP84 Posted August 26, 2023 Author Share Posted August 26, 2023 Rare case. An error occurred when there were only 2 of us in the game. We tested the units together. Perhaps it will be easier to figure it out, because there were few players and few units in the game. We believe that the error occurred due to the fault of cumofkings, who began to click the mouse very quickly. At that moment, he began to lag and could hear the hard drive cracking. CCCP4 was in waypoint mode at this moment, but we think that this was not the cause of the error. Both of us had debug mode activated, and we created 256 txt files each. We provide 1 of them, but we can provide all if necessary. CCCP84 SYNC_CNCNET0_255.TXT cumofkings SYNC_CNCNET1_255.TXT 1 Link to comment Share on other sites More sharing options...
Grant Posted August 26, 2023 Share Posted August 26, 2023 Could you both try the Beta version for a few games, and see if you get these reconnection errors? We'll be moving to this new rewrite of the spawner soon. 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted August 26, 2023 Author Share Posted August 26, 2023 Yes why not. We will. 👍 1 Link to comment Share on other sites More sharing options...
CCCP84 Posted August 26, 2023 Author Share Posted August 26, 2023 On 8/3/2023 at 8:06 PM, Ra2Nub said: If you talk about RA2 mode there's many issues i noticed long ago Unit speed upgraded has no animation, physic sensor and cloning vats still got the YR build animation, etc. But I wanted revisit RA2 mode problems another time again but since you do now, I may as well You can write it there.. Link to comment Share on other sites More sharing options...
CCCP84 Posted August 26, 2023 Author Share Posted August 26, 2023 (edited) I Edited August 26, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
CCCP84 Posted October 24, 2023 Author Share Posted October 24, 2023 We noticed a peculiarity that the error often occurs when 2 players are looking at approximately the same place. Well, and of course, during a naval battle. Perhaps, of course, the reason is a naval battle, and that is why the players are looking in one place. But nevertheless, this is an interesting feature. We tested this, making sure that our field of view was directed strictly to one point, but this did not lead to an error. Apparently, several factors must coincide. Link to comment Share on other sites More sharing options...
Sam-I-am Posted October 25, 2023 Share Posted October 25, 2023 (edited) So, after two months, with all the images, vids, and files they asked for, they still haven't figured out what's causing it? 2 players, 4 players, final version, beta version.. still nothing? Edited October 25, 2023 by Sam-I-am Link to comment Share on other sites More sharing options...
ArabChuckNorris1 Posted October 26, 2023 Share Posted October 26, 2023 Well, we know what causes it, so atleast thats a step. I'm trying to refrain from playing maps with navy and I dont get recon errors anymore. Link to comment Share on other sites More sharing options...
CCCP84 Posted October 27, 2023 Author Share Posted October 27, 2023 (edited) On 10/26/2023 at 5:22 AM, ArabChuckNorris1 said: Well, we know what causes it, so atleast thats a step. I'm trying to refrain from playing maps with navy and I dont get recon errors anymore. you know? So, what is it? Edited October 27, 2023 by CCCP84 Link to comment Share on other sites More sharing options...
Sam-I-am Posted October 28, 2023 Share Posted October 28, 2023 On 10/26/2023 at 6:22 AM, ArabChuckNorris1 said: we know what causes it Haha. Not really. We only know that it happens more often on naval maps, but we don't know why. On 10/26/2023 at 6:22 AM, ArabChuckNorris1 said: I'm trying to refrain from playing maps with navy and I dont get recon errors anymore. What if you prefer naval maps? Link to comment Share on other sites More sharing options...
ArabChuckNorris1 Posted October 29, 2023 Share Posted October 29, 2023 I think it only happens on naval maps. Unless you are playing land map and it goes for 2+ hrs 1 Link to comment Share on other sites More sharing options...
Sam-I-am Posted October 30, 2023 Share Posted October 30, 2023 (edited) On 10/30/2023 at 1:26 AM, ArabChuckNorris1 said: Unless you are playing land map and it goes for 2+ hrs Hmmm. Interesting point. Naval or not, like you said; it doesn't usually happen until the game goes on for a long time, so, maybe it has to do with the amount of units that are present at the time, and not related to the type of map or the map itself at all. It usually happens when there are too many units on the map. That's the most common denominator, I think. Maybe there's a limit on the number of units that could exist on a map at the same time, and when that limit is reached, error happens. Sometimes it's reached in 2 hours or longer, sometimes in less than an hour. Just maybe. Edited November 3, 2023 by Sam-I-am Link to comment Share on other sites More sharing options...
CCCP84 Posted December 15, 2023 Author Share Posted December 15, 2023 Same screen again 1 Link to comment Share on other sites More sharing options...
Sam-I-am Posted December 15, 2023 Share Posted December 15, 2023 (edited) I think it's a lag/sync issue. It's the same frame but with a time difference of 18 seconds?! (According to the titles of the images). The plane and the two paratroopers are at the exact same spot in both images, but there are some differences, like, in the 1st one, there are wakes behind the Destroyers and some smoke above them, which you don't see in the 2nd one (as if they were sitting there for a few seconds), so not everyone is seeing the exact same thing at the same time. That doesn't seem right. Could it be the renderer? Or maybe the detail level? I suggest that all players pick the same renderer and detail level next time. GLHF Edited December 15, 2023 by Sam-I-am Link to comment Share on other sites More sharing options...
Sam-I-am Posted December 16, 2023 Share Posted December 16, 2023 (edited) If someone is lagging, it may not throw an error immediately for a slight lag, but when the difference adds up as the game goes on and the gap widens, it may crash later on, and that's what's happening, apparently. Even in other games; if there's too much lag/frame difference, there will be a disconnection. My theory is; if you place something on the map and it doesn't appear in time on everyone else's radar, or if you kill a unit and it still appears to be alive for a lagging player, that mismatch could cause an error. Edited December 17, 2023 by Sam-I-am Link to comment Share on other sites More sharing options...
Sam-I-am Posted December 17, 2023 Share Posted December 17, 2023 (edited) There are several moving objects that appear identical in both images (plane and paratroopers, dog and miner, GIs being attacked by Destroyers, sinking Destroyer), which means that both images show the same frame, BUT, the 2nd image shows two torpedo wakes that don't appear in the 1st one, which is weird, especially that smoke and Destroyer wakes appear in it. Green's enemy can see green's torpedo wakes but green himself (or his ally) can't see their own?! Edited December 18, 2023 by Sam-I-am Link to comment Share on other sites More sharing options...
TurboDonkey Posted February 11 Share Posted February 11 This happened to me 3 times in 2 days. Both of us received the reconnection error. Both have really good internet speeds. All on water maps with decent sized navy fleets. 1v1 with some hard AI players on each team. Twice on Floating Fortress and can’t remember the name of the other one. Link to comment Share on other sites More sharing options...
bossschetar Posted March 22 Share Posted March 22 (edited) Any updates on this matter? We are 6 persons at least having this issue and we cannot play naval Edited March 22 by bossschetar Link to comment Share on other sites More sharing options...
Grant Posted March 23 Share Posted March 23 It would be helpful if you guys could try a 6 player game on the Beta version as that is more hopeful to have any issues fixed. Perhaps record the game, and if any errors come up with log files, to upload them here. Link to comment Share on other sites More sharing options...
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