Allen262 Posted March 6, 2013 Share Posted March 6, 2013 I know this has been asked before but with the advent of the many free C&Cs and RAs it both games have been uncoded more and more and I found this the other day. http://freecnc.org/dev/map-format/ It say that the TD .bin and RA MapPack are the same but for that the RA MapPack is an encoding format. It explanes things but I don't understand it. Maybe an incoder/decoder could let maps be exchanged. I know that both don't share complate map tiles so there would be errors and odd over laps as some tiles are not the same shape in both games. Just having cliff would be a good starting point. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2013 Share Posted March 7, 2013 Yeah, I guess if you convert the TD maps to the template IDs of RA, and then encode them to text, it should work. Link to comment Share on other sites More sharing options...
Iran Posted March 7, 2013 Share Posted March 7, 2013 I'd like to add black tiles from the interior theater to the other theaters and place these tiles on missions that are really small and which glitch when played on a large resolution, the problem is that no map editor supports placing these tiles. So I need to have a decoder and encoder of the relevant part of the map file to manually add the clear1 tiles. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2013 Share Posted March 7, 2013 Isn't it just the basic binary to text encoding/decoding method used to send stuff in http messages anyway? btw, I fixed the empty space thing by adding extra cells to existing templates and using those :3 Link to comment Share on other sites More sharing options...
Iran Posted March 7, 2013 Share Posted March 7, 2013 It's format80 and/or format40 with base64 IIRC. Link to comment Share on other sites More sharing options...
Allen262 Posted March 7, 2013 Author Share Posted March 7, 2013 I ask about this since I'm trying to remake a lot of the C&C95 missions and put them under Custom Missions. I'm able to covnvert the buildings, unit, tress and waypoints but I only get about 50% on the playable map and they aren't placed right. To get evey thing placed right I have to get XCC Editor/ccwmap and RAED sized the same at one of the corners of the map. Than start swiching between them as I place cliffs to make sure I'm keeping the same shap. Thankfully XCC Editor will tell me what each tile is named so put my finger on the screen and place the same cliff tile in the same place in RAED as it is in XCC Editor. Than I can write every tile that comes off of that one cliff tile on paper. This takes a lot of time and I would like to cut it down some how. EDIT: Up to 1 to 9 and 11 for both Nod and GDI not couting the A,B and C variations. When it came to the variations I chose the map that looked like it had the most open space so I didn't have to do lots cliffs and rivers. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 8, 2013 Share Posted March 8, 2013 Ugh, they used the compression algo they use for SHP graphics on that stuff? Bahh. Link to comment Share on other sites More sharing options...
Allen262 Posted March 8, 2013 Author Share Posted March 8, 2013 I take it too complex to be worth decoding? Link to comment Share on other sites More sharing options...
Myg Posted March 9, 2013 Share Posted March 9, 2013 Haha, that was smart of them! Link to comment Share on other sites More sharing options...
Iran Posted March 9, 2013 Share Posted March 9, 2013 I take it too complex to be worth decoding? This is already done for both games, at least OpenRA allows importing RA95 maps and I've the seen code the specific uses to decode the stuff, I need to have code to encode it again but I haven't really looked at it. I guess I should do it tomorrow. PS: Do you want me to take a look at changing the colour the Options button and credits count are drawn in so they're green like in C&C95? Link to comment Share on other sites More sharing options...
Allen262 Posted March 10, 2013 Author Share Posted March 10, 2013 I don't have Open RA as it won't work on my system. Dose the Open RA map decoder decode RA1 maps to C&C95 .bin or to a format that only works on Open RA? I'me fine with the Options button and credits as the are. Its a very small thing over all. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 12, 2013 Share Posted March 12, 2013 Decoding it can't be too hard; there's plenty of tools that can read SHP and related graphics, so they all got that decoder. It's just that I've personally never dug into it Link to comment Share on other sites More sharing options...
Matt Posted March 12, 2013 Share Posted March 12, 2013 The OpenRA.Editor also imports Tiberian Dawn maps. We recently improved legacy map import it a bit so be sure to download a recent playtest for best results. Link to comment Share on other sites More sharing options...
Allen262 Posted March 12, 2013 Author Share Posted March 12, 2013 OpenRA.Editor like OpenRA dosn't work on my system... Link to comment Share on other sites More sharing options...
Matt Posted March 12, 2013 Share Posted March 12, 2013 Some more details on your machine (Operating System, Mono/.NET version) and the error message you receive upon start would be helpful... Link to comment Share on other sites More sharing options...
Allen262 Posted March 12, 2013 Author Share Posted March 12, 2013 XP SP2, No idea/no idea. The edtor crash at start give a box to send an error report to MS. Link to comment Share on other sites More sharing options...
Matt Posted March 13, 2013 Share Posted March 13, 2013 Which version of OpenRA? Upgrade your Operating System to Service Pack 3: www.microsoft.com/download/details.aspx?id=24 OpenRA requires at least .NET version 3.5 http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7 Link to comment Share on other sites More sharing options...
Allen262 Posted March 13, 2013 Author Share Posted March 13, 2013 OpenRA-release-20121019.exe I will not be downgrating to Vista lite.... I have .NET version 3.5 SP1. Found it in the add/remove programs listed along with 1.1 2.0 SP2 and 3.0 SP2. I'll try it on my Win7 later. Link to comment Share on other sites More sharing options...
Matt Posted March 13, 2013 Share Posted March 13, 2013 Please post the content of My Documents\OpenRA\Logs\exception.log after OpenRA crashed. Link to comment Share on other sites More sharing options...
Allen262 Posted March 13, 2013 Author Share Posted March 13, 2013 Done Open_RA_LOG.zip Link to comment Share on other sites More sharing options...
Matt Posted March 13, 2013 Share Posted March 13, 2013 Install the Cg Toolkit which might lower the required OpenGL API version a bit. Start OpenRA.Game.exe with the command line parameter Graphics.Renderer=Cg or add Graphics: Renderer: Cg to your your My Documents\OpenRA\settings.yaml. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 16, 2013 Share Posted April 16, 2013 So you're already making one? I see Allen. Let me do the covert ops then. Link to comment Share on other sites More sharing options...
Allen262 Posted April 16, 2013 Author Share Posted April 16, 2013 If you want to remake the covert ops maps have fun! I did 28 of the normal mission and 2 of the covert ops. I about lost my mind by the time I was done! Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 17, 2013 Share Posted April 17, 2013 Let me continue it. Btw I've done 2 the PSX Missions and they're even harder. You may fix them if you want. I'll upload an attachment later. One more thing, so that means your done on most main GDI and Nod missions? Aww that's too bad, I'm currently making one besides covert ops ( Link to comment Share on other sites More sharing options...
riderr3 Posted May 18, 2013 Share Posted May 18, 2013 How to convert multiplayer maps? I manually recreated Green Acres and King Takes Pawn, but other maps have unusual shores and bridges, so... May be someone already did 16 original TD multiplayer maps conversion :roll: Link to comment Share on other sites More sharing options...
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