Iran Posted April 2, 2013 Share Posted April 2, 2013 Does anyone want to do a DOS interface mod for RA95? I know how to have the cameo icons in the sidebar remap with the colour you're playing as, which RA1 DOS didn't support but C&C1 DOS did. I also know how to change the text a on the Options button, credit count etc a bit. I think the issue is just the font on those buttons? So who's up for the challenge, if completed properly I'll add it as an option to my patch Link to comment Share on other sites More sharing options...
r34ch Posted April 2, 2013 Share Posted April 2, 2013 Does this essentially mean the icons would be without text and house coloured ALA Dos C&C95, yet still running at high resolution? Icons something like in the PSX version below? Link to comment Share on other sites More sharing options...
Iran Posted April 2, 2013 Author Share Posted April 2, 2013 Neh kinda like the DOS mod for C&C95, but then for RA95: Here's a screeny of RA1 DOS: Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 If you want to do a DOS mod most of the old low res icons are set up for remap. A few would have to be cleaned up but it shouldn't be too hard. It would also work to resize the old low res icons as they are half the size of the hi res. They should resize up with out doing major pixelation. Link to comment Share on other sites More sharing options...
r34ch Posted April 2, 2013 Share Posted April 2, 2013 Neh kinda like the DOS mod for C&C95, but then for RA95: Ok, poor example on my part. So it would be DoS RA1 essentially, but in high res? Link to comment Share on other sites More sharing options...
Iran Posted April 2, 2013 Author Share Posted April 2, 2013 Yes. Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 Here are all of the DOS Icon resized up and fixed so that remap should work. If I fogot about an icon let me know what one it is. DOS_HIRES_ICONS.zip Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 2, 2013 Share Posted April 2, 2013 Here are all of the DOS Icon resized up and fixed so that remap should work. If I fogot about an icon let me know what one it is. nice Link to comment Share on other sites More sharing options...
r34ch Posted April 2, 2013 Share Posted April 2, 2013 Does the DOS ore silo icon really look like that? Link to comment Share on other sites More sharing options...
Allen262 Posted April 2, 2013 Share Posted April 2, 2013 Yes. I'm guessing that the Ore Silo was to be an Oil Silo. Also the Ship icons use the beta coloring. The ship's deck is remap and the superstructure is gray. I did a set of the Beta Ships http://cnc-comm.com/community/index.php?topic=1690.0 http://cnc-comm.com/community/index.php?topic=1688.0 http://cnc-comm.com/community/index.php?topic=1686.0 http://cnc-comm.com/community/index.php?topic=1687.0 Link to comment Share on other sites More sharing options...
Iran Posted April 3, 2013 Author Share Posted April 3, 2013 I added the beta ships to my patch a few days ago, didn't release yet. I noticed how the AI in Red Dawn seems to work better than Stock RA1 AI...the RULES.INI notes for AI settings says the AI was written for C&C1, that might explain. Link to comment Share on other sites More sharing options...
Allen262 Posted April 3, 2013 Share Posted April 3, 2013 Thats fine. Was just pointing out to r34ch that the ship icons are also old beta as well. I think it helps over all that the AI builds more kinds of land units. Also the AttackInterval= AttackDelay= are bumped up. This was done to keep the AI from jamming up there own base on small maps or tight areas of there base. Did the icons work for you? Link to comment Share on other sites More sharing options...
Iran Posted April 3, 2013 Author Share Posted April 3, 2013 Haven't tried yet. Thanks for doing the conversions and upscaling. When I did my testing I just modified the game in memory with a debugger, I'll write some code to do it properly later today probably and I'll test them. What other interface changes would need to be done for a DOS interface mod? Link to comment Share on other sites More sharing options...
Iran Posted April 3, 2013 Author Share Posted April 3, 2013 No remap on the Engineer. Link to comment Share on other sites More sharing options...
Allen262 Posted April 3, 2013 Share Posted April 3, 2013 Yeah. No remap on the Engineer, Spy, Theft or Tanya. The tabs.shp needs to have the gold circles removed. You can see them on the Options and Credits tabs. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 3, 2013 Share Posted April 3, 2013 There's dithered pixels in the soldiers' helmets... you didn't use clean 2x scaling. Link to comment Share on other sites More sharing options...
Allen262 Posted April 3, 2013 Share Posted April 3, 2013 The soldiers I had to do Remap for or else there face would be remap as well. How things got dithered I don't know.. Here is a new set that fixes that... DOS_HIRES_ICONS_2.zip Link to comment Share on other sites More sharing options...
Iran Posted April 3, 2013 Author Share Posted April 3, 2013 "The tabs.shp needs to have the gold circles removed. You can see them on the Options and Credits tabs." Why? The DOS tabs are completely different. I was also thinking about taking the DOS version of graphics that are largely the same (e.g. the repair icon with the wrench on it) and upscaling it where possible, for the authentic pixelated DOS experience. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 3, 2013 Share Posted April 3, 2013 The soldiers I had to do Remap for or else there face would be remap as well. How things got dithered I don't know.. Here is a new set that fixes that... Actually, the infantry icons are simply not supposed to remap. They don't remap in DOS C&C1, either, meaning any remap colours on them are irrelevant. The icon system should simply skip remapping on them Link to comment Share on other sites More sharing options...
Allen262 Posted April 3, 2013 Share Posted April 3, 2013 Iran If all lores files are half the size of the the hires files like icons it shouldn't be too hard to resize them up. Nyerguds I didn't know that and it looks like Iran didn't as well as he made his infantry icons remap-able as you can see in the screen shot. Link to comment Share on other sites More sharing options...
DarkVen9109 Posted April 4, 2013 Share Posted April 4, 2013 WOW ) DOS interface for Red Alert 1. Pretty cool but why need one when there's DOS RA1? Link to comment Share on other sites More sharing options...
Iran Posted April 4, 2013 Author Share Posted April 4, 2013 Cause there's no version of my awesome patch for DOS of course. Link to comment Share on other sites More sharing options...
Nyerguds Posted April 4, 2013 Share Posted April 4, 2013 Nyerguds I didn't know that and it looks like Iran didn't as well as he made his infantry icons remap-able as you can see in the screen shot. He didn't even apply the red secondary colour for Nod on C&C1. He just enabled the remapping without any tweaking, while the logic in DOS C&C, like all of the game, is actually full of exceptions. Link to comment Share on other sites More sharing options...
Allen262 Posted April 5, 2013 Share Posted April 5, 2013 Here is the sidebar and tabs. The only thing not done was the RADAR screens. RADAR screens are not the same in DOS. DOS_Sidebar_and_Tabs.zip Link to comment Share on other sites More sharing options...
Iran Posted April 5, 2013 Author Share Posted April 5, 2013 Looks nice so far. What's different about the radar screens? And are the power bar and power indicator different too? As you didn't touch them from the looks of it. Link to comment Share on other sites More sharing options...
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