ETPC Posted December 8, 2013 Share Posted December 8, 2013 My adventure through the C&C games continues! After finishing TS/FS and just an hour ago, RA2, I've started up Yuri's Revenge and have been having a grand ol' time (especially because it is INCREDIBLY easier to get it running on windows . But, I found out that in the mission Hollywood & Vain, the three hero units you can find originally had custom voice work until EA got a bit antsy and patched them out, fearing lawsuits. The C&C Wikia says that there is a way to restore these old voices, but I can't for the life of me figure it out. Can anyone give me a hand with this? I know there's something in XCC Mixer I have to play with but I'd rather not fool around with anything that isn't an INI unless I know what I'm doing. Link to comment Share on other sites More sharing options...
Jacko Posted December 8, 2013 Share Posted December 8, 2013 yeah I remember the old voices on the original mission CD, but were patched out for TFD Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted December 8, 2013 Share Posted December 8, 2013 http://marshall.strategy-x.com/ump/index.php Install LaunchBase first, then this. It'll fix some other YR bugs as well. A little long to set up, I know, but this is the best solution I've found so far that doesn't include an actual mod. If you'd like, I can give you just the fix for that mission in the following days. Link to comment Share on other sites More sharing options...
ETPC Posted December 8, 2013 Author Share Posted December 8, 2013 Thanks! Will this work with the ultimate collection on Origin? Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted December 8, 2013 Share Posted December 8, 2013 Wouldn't know. This was released 4 years before TUC, so it wasn't tested in that environment. Try disabling the update function for YR in Origin somehow (I hear this works with mod enabling) and install LB in the RA2/YR directory. See if that works. Link to comment Share on other sites More sharing options...
Tore Posted December 8, 2013 Share Posted December 8, 2013 yeah I remember the old voices on the original mission CD, but were patched out for TFD Actually they were patched out in a YR patch Link to comment Share on other sites More sharing options...
Nyerguds Posted December 9, 2013 Share Posted December 9, 2013 Yeeah... Nothing was patched, in OR out, in TFD. Link to comment Share on other sites More sharing options...
ETPC Posted December 10, 2013 Author Share Posted December 10, 2013 And then they made TFD even worse with the forced origin bullshit. Great job all around EA. I ended up having to borrow a copy of RA2/YR from a friend so I could use the patch. At least I got to see the cool installers! Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted December 10, 2013 Share Posted December 10, 2013 Um, TFD was released before Origin was even on the drawing board. However, everyone will tell you that having individual discs is the best solution Link to comment Share on other sites More sharing options...
Jacko Posted December 10, 2013 Share Posted December 10, 2013 I think the 2-disc stuff was better (i.e. GDI Disc and NOD Disc etc) only needed to buy once to play with a buddy Link to comment Share on other sites More sharing options...
ETPC Posted December 10, 2013 Author Share Posted December 10, 2013 Hmm, are there problems with modifying the UMP's rulesmd.ini? I want to modify health values on some units but it seems it won't take it. I dropped the modified rulesmd.ini into expandmd98.mix. Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted December 10, 2013 Share Posted December 10, 2013 LaunchBase-based mods, including YR UMP 1.002, behave differently than regular mods. To alter a rulesmd.ini file in the UMP, you must go to your LaunchBase folder (I think it has to be in the RA2 directory). Then, browse to Mods\ump\video and extract the .ini file(s) you need from the files you see there. If you want to save the .ini file(s) to a .MIX file, you must, in this case, call it expandmd99.mix, because if you would call it 98 like the source .MIX file, the game will get confused because of two files of the same name colliding. Otherwise, if you overwrite a file in an existing .MIX that originated from somebody else, you'll have to reinstall the entire mod if you screw up You should also place expandmd99.mix to the same folder as expandmd98.mix. Link to comment Share on other sites More sharing options...
ETPC Posted December 10, 2013 Author Share Posted December 10, 2013 Ah, so I can't just drag and drop the ini file into expand98.mix? I have to put the new rulesmd file in it's own mix? Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted December 10, 2013 Share Posted December 10, 2013 Yes. Link to comment Share on other sites More sharing options...
Iran Posted December 14, 2013 Share Posted December 14, 2013 You can ask on PPMSite.com about it, it's the home of YR modders and they might be able to help you. Link to comment Share on other sites More sharing options...
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