Pat_Pas Posted July 13, 2014 Share Posted July 13, 2014 -Rush Hour Heli Edition is a kind of fun map: You start with your captured MCV and some engineers. A chinook will come for your rescue beneath your engis so dont move them next to you (the heli won't land there). Get the buildings you like (or do a different tactic) and the heli, fetch your grenadeers north of you and free your mcv. All then is up to you if you like to expand on the lower island or concentrate on your main base. Many tactics you can try with this map! Enjoy! For ideas or bugs contact me ingame! -The Blue Border is a 3 vs 2 map, the lower 2 got an adv. powerplant, a radar and a refinery to conquer. -Conquer the fortress is a 2 vs 3 map, the lower 2 got some more opportunities and the south advantage plus a radar and an advanced power plant for faster expansion. Download here! Always download BOTH files for each map!!! scm101ea.bin scm101ea.ini scm103ea.bin scm103ea.ini scm111ea.bin scm111ea.ini scm122ea.bin scm122ea.ini scm131ea.bin scm131ea.ini scm133ea.bin scm133ea.ini scm134ea.bin scm134ea.ini scm145.bin scm145.ini scm146ea.bin scm146ea.ini scm152ea.bin scm152ea.ini scm153ea.bin scm153ea.ini scm154ea.bin scm154ea.ini scm155ea.bin scm155ea.ini scm156ea.bin scm156ea.ini scm157ea.bin scm157ea.ini scm158ea.bin scm158ea.ini Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 5, 2014 Author Share Posted August 5, 2014 Hi there, since the Tiberian Dawn Community is small but still there i wanna greet all the TD players I've already played with, my ingame Name is Manu. I will create some maps and here is my first one, I hope I can see it ingame one time because there are not really much 5 player maps around here with enough tiberium and enough space. I don't know why there are so many 6 player maps because the maximum is 5..... here it is! River of Slaughter (5 Players) Tell me what you think of it, I didn't spend much time in adding trees and so on because this map should rather be functional. See you ingame, join Manu's game Greez Link to comment Share on other sites More sharing options...
Tore Posted August 6, 2014 Share Posted August 6, 2014 Where are the map downloads? By the way you can attach files to posts. Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 6, 2014 Author Share Posted August 6, 2014 Here my second map: Village Mountain Brawl It is for 5 players and has also lots of Tiberium and enough space for building bases. The Sandbag Barriers are for the beginning of a base to get troups behind them, beware of the (half healthy) Guard Towers! They kill each scouting Soldier ;-). Check it out, rate it and i hope it will also get uploaded soon for the very lack of good 5 player maps like Tiberium Valley. See you ingame - Manu Link to comment Share on other sites More sharing options...
Tore Posted August 6, 2014 Share Posted August 6, 2014 Cool Link to comment Share on other sites More sharing options...
weaveR Posted August 7, 2014 Share Posted August 7, 2014 Nice always good to see new maps :P Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 9, 2014 Author Share Posted August 9, 2014 - removed - Link to comment Share on other sites More sharing options...
Pat_Pas Posted August 10, 2014 Author Share Posted August 10, 2014 - removed - Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 30, 2014 Share Posted August 30, 2014 Nice. Lots of resources and all the start positions look pretty fair as well Tip: Be careful placing too much tiberium between the two players. Remember, tib kills inf, so this is one more way to make infantry less useful. By creating pathways for infantry to be able to moving from one area to another, it opens up more strategies for players to use on your maps. Link to comment Share on other sites More sharing options...
Pat_Pas Posted September 4, 2014 Author Share Posted September 4, 2014 Next map is called Extreme Islefight for 5 Players! At the beginning i was afraid the isles could attack each other too much but when testing i found out the difference is big enough. Enjoy! I have the raw map without tiberium and starting points still saved extra, maybe I produce a Beta Version with the bases outside and the isles full of tiberium or sth... Link to comment Share on other sites More sharing options...
Jacko Posted September 4, 2014 Share Posted September 4, 2014 looks nice but it looks like hell vs SSMs, Artillery, obelisks and helicopters Basically Nod players can be huge douches on this map. Link to comment Share on other sites More sharing options...
Pat_Pas Posted September 5, 2014 Author Share Posted September 5, 2014 I think GDI is here also good for, for blocking 2 Sides with tanks and push forward into the base. NEXT MAP IS HERE: Stripe Land 5P It is a little different map concept as you can see, all 5 players have to conquer the tiberium island, several neutral buildings appear on the north-east to conquer. Enjoy something different! Link to comment Share on other sites More sharing options...
Pat_Pas Posted September 20, 2014 Author Share Posted September 20, 2014 Rush Hour 5P ___________________________________________________________________________________________________ Rush Hour Heli Edition 5P Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 1, 2014 Author Share Posted October 1, 2014 Also post me any bugs or really HEAVY disadvantages. And for those who know it "better": there will always be a little disadvantage for anyone because they are not similar and every player plays different tactics or has a different level of skill so please be so fair to see what REALLY is a big disadvantage and what is only according to YOUR tactic you like to play. Link to comment Share on other sites More sharing options...
Jacko Posted October 1, 2014 Share Posted October 1, 2014 I'm going to say on the new "injustice for all" the harvester logic means the player in the far south CANNOT win, because after 2 minutes their harvs are the other side of the world also the map is so open (even with the river part) that Nod will just walk over (or more likely around) GDI players. (you saw the number of times I sniped your weap, its true) I do however like the "rush hour" maps and the 2v2 edition of stripe battle a lot. Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 1, 2014 Author Share Posted October 1, 2014 If you got some suggestions that would be fine, i fixed this map so many times, but i don't really know how to balance it even more, since it's very close to a pentagram (just considering the entrances of the hills). The thing with the harvester logic: I don't really know how to get behind to this because I always look what my harvs do.... have u seen the possible second entries for every hill? You only need to shoot the 2 trees and then you can harvest from the very bottom..... if you got some solution please tell me. Link to comment Share on other sites More sharing options...
Jacko Posted October 1, 2014 Share Posted October 1, 2014 I could suggest flipping the map upside down, so that the central player is now in the north rather than the south, which should alleviate most of the problems Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 1, 2014 Author Share Posted October 1, 2014 Puh...... maybe I gotta try this when I'm bored, would be making the map completely new Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 1, 2014 Author Share Posted October 1, 2014 I did! Now the 10 Maps are full! Next will be 2vs2 Battlemaps, maybe some 1vs1, too. ...... Link to comment Share on other sites More sharing options...
Pat_Pas Posted October 10, 2014 Author Share Posted October 10, 2014 10th 5 player Map due to the high popluarity of the original: Blistering Sands Vol.2 ! Can be seen in the big post at page (scm154ea). Link to comment Share on other sites More sharing options...
Pat_Pas Posted January 4, 2015 Author Share Posted January 4, 2015 Just edited the images of the maps to the latest versions, this time in real. Enjoy playing! I do some 2nd Versions of my maps to make things more even, don't want to delete the older versions because they are now everywhere, so here it is: River Of Slaughter Vol. II 5P Download on page 1 Link to comment Share on other sites More sharing options...
Pat_Pas Posted February 7, 2015 Author Share Posted February 7, 2015 Edited the Conquer the fortress map a bit, If you downloaded some maps here: most maps were edited during time, so replace your older files by the newest ones i uploaded on page 1 near bottom (I always replace the files when editing the maps again so they are always the newest versions). And as a bonus I got another 3 vs 2 alternative map for you, brand new: The Blue Border 3vs2 5P The preview says all: natural look, 3 vs 2, a river as a border. Build your way to the river to push forward to the enemy. Download below and on page 1 - main post. Link to comment Share on other sites More sharing options...
Pat_Pas Posted February 13, 2015 Author Share Posted February 13, 2015 I did modify this thread for more clearness - all new maps will now be put into the picture of the 1st post on page 1, also the download section is there and will be refreshed every time a new modification is made. So have a look from time to time! Link to comment Share on other sites More sharing options...
Pat_Pas Posted March 6, 2015 Author Share Posted March 6, 2015 New map on page 1: Roller Coaster Ride 5P A map designed in the style of the blistering sands maps - only in grass (and slightly different), but still natural. Somehow I prefer doing 5 player FFA maps to battlemaps.... placing all of the 5 in this tiny 62x62 field..... download on page 1 post 1 and enjoy! Filename is scm155ea. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 9, 2015 Share Posted March 9, 2015 Great maps Any reason why SCM145 is missing the "ea" suffix? Link to comment Share on other sites More sharing options...
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