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Posted

I got a bit carried away and was curious if I could possibly reach 1,000,000 credits in a C&C Red Alert skirmish...

 

After reaching my base across the map with silos and power plants twice across and once vertically, I found my structure list blocked out. I didn't count how many structures I had but I did manage to get 650,000 credits, however ... So yeah, it must have been several hundred. (In the attached screen shot, you can see on the radar how expansive my base becomes.) I tried to sell off my helipads to see if I could trade them for more silos but I still couldn't build more.

 

Not that any of this matters. But I just thought that some of you might find that interesting.

 

O_o

Red_Alert_Maxed_Out.png.1d7ee5da800b7f08c6ee9e67ae41202c.png

Posted

Yeeah... we already had a topic about that, from someone's attempt to put a gigantic civilian city on a map, and noticed that after a certain amount of buildings the rest just failed to show up on the map.

Posted

How bad is it for structures, vehicles, and units? What's the real limit?

 

Is this something that can be fixed?

 

Now, I'm curious about how far I can go with buildings... units... and vehicles.

Posted

From the rules.ini/spawn.dpx

 

; ******* Object Heap Maximums *******

; These are the absolute maximum number of these object types

; allowed in the game (at any one time).

[Maximums]

Players=8            ; ipx layer limits this to 8 maximum

Aircraft=100

Anim=100

Building=500

Bullet=50

Factory=32              ; 32 is minimum for 8 player game

Infantry=500

Overlay=1              ; special case -- only needs one

Projectile=20          ; projectile types, not actual projectiles

Smudge=1                ; special case -- only needs one

Team=60

TeamType=60

Template=1              ; special case -- only needs one

Terrain=500            ; trees and rocks

TrigType=80            ; trigger types

Trigger=200            ; triggers themselves

Unit=500

Vessel=100

Warhead=10              ; warhead types, not actual warheads

Weapon=55              ; weapon types, not actual weapons

 

You can get over this cap some times if 2 players are building the 500th unit (tank) at the same time. Doubling the max for all units and buildings this caused the game to lag.

Posted

Wait wait wait,

I did loose naval ships (other topic about this)

Yet could not build new ones.

 

Could it be that once the limit has been reached. It is disabled permanently?

Posted

It is NOT disabled permanently. I played full naval map (No way of land to attacked basese.) 1 vs 1 once and hit the cap. I was Allied and he was Soviet. I made use of the cap to spam gunboats and lock him out. It dose take time for the game to know that it is now under the cap and enable buildings of things again.

Posted

hahaha, this game has many, many glitch abuse possibilities.

But the limits are very low if you ask me.

Can't someone make an adjustment and fixing the limits to a lower setting, yet for each player his/her own?

 

I mean, there are games where you are limited to 90/100/200/150 units total. And some games count some units for 2, 3 or more points. You know, food/psi stuff.

Even though, each unit in this game is going to be [ 1 ] .

 

Just suggesting.

Posted

From the rules.ini/spawn.dpx

 

; ******* Object Heap Maximums *******

; These are the absolute maximum number of these object types

; allowed in the game (at any one time).

[Maximums]

Players=8            ; ipx layer limits this to 8 maximum

Aircraft=100

Anim=100

Building=500

Bullet=50

Factory=32              ; 32 is minimum for 8 player game

Infantry=500

Overlay=1              ; special case -- only needs one

Projectile=20          ; projectile types, not actual projectiles

Smudge=1                ; special case -- only needs one

Team=60

TeamType=60

Template=1              ; special case -- only needs one

Terrain=500            ; trees and rocks

TrigType=80            ; trigger types

Trigger=200            ; triggers themselves

Unit=500

Vessel=100

Warhead=10              ; warhead types, not actual warheads

Weapon=55              ; weapon types, not actual weapons

 

You can get over this cap some times if 2 players are building the 500th unit (tank) at the same time. Doubling the max for all units and buildings this caused the game to lag.

Interesting!

 

I wonder what the actual max is before the game crashes?

  • 1 month later...
Posted

I did it again and learned something new.

First of all, you should know I was playing as Allies and I tend to lose a lot more structures to attacks so I needed to rebuild my base a number of times. But this time I made it to 735,000 credits so I'm sure that I can get over a million if I play as the Soviets. But here's the thing, after selling off literally every piece of weaponry I had, I decided to start getting rid of my power plants too and despite having no power, at all. I still had GPS. Weird, huh?

735.png.1a5d232a2e1870c78f5f91a469416ed6.png

Posted

First things first.

Remove your guro picture that you have for your avatar. There are children on this forum.

 

Second, when you have like 10 construction yards. You can build and cancel constantly. Thus removing the ore from the silo's. And turning this into cash. This way, 2 million is easy. My record is 20 million. That took me about 4 hours of clicking.

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