peterthepigeon Posted July 4, 2015 Share Posted July 4, 2015 Some characters go here. Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 4, 2015 Share Posted July 4, 2015 Lines to tell where they're going? What happens when they're meant to go somewhere, get stuck and then give up? Does the line change etc? -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted July 7, 2015 Share Posted July 7, 2015 it's the laser beam. Some characters go here. The actual hacks would be more useful... Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 8, 2015 Share Posted July 8, 2015 Ohhhhh. Well that's cool too. Does this also work for Infantry?? And, does it always fire from above the unit, or does it fire from where ever the gun is? I think Kilk would be interested in this, for his mod. You might want to give him a bell. -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted July 8, 2015 Share Posted July 8, 2015 I assume it fires from the point where normally the projectile would spawn. Not sure why it appears so far from the tank there. Link to comment Share on other sites More sharing options...
cn2mc Posted July 8, 2015 Share Posted July 8, 2015 Most probably the projectile spawns there indeed for tanks, and when it's a shell it looks just as if it flew out of the barrell. Can we have a few pictures of the tank firing the laser in different directions? That might give an interesting perspective on South advantage and offsets in general. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 9, 2015 Share Posted July 9, 2015 It's ridiculously hard to make a screenshot of the laser exactly on the one frame it fires, actually Link to comment Share on other sites More sharing options...
cn2mc Posted July 9, 2015 Share Posted July 9, 2015 Is it really just one frame? That explains why it often doesn't draw at all ingame. Still, would be nice... Link to comment Share on other sites More sharing options...
Nyerguds Posted July 9, 2015 Share Posted July 9, 2015 Yes, it's really only one frame. From what I've seen, game speed doesn't even affect it. I think the code that draws is is the same code that normally takes care of the muzzle flash... which is also just a single frame. Link to comment Share on other sites More sharing options...
Messiah Posted July 9, 2015 Share Posted July 9, 2015 Laser tanks. German army already has build it: http://www.tagesschau.de/inland/bundeswehr-laserwaffen-101.html Is it possible to add lasers to RA? Link to comment Share on other sites More sharing options...
Allen262 Posted July 9, 2015 Share Posted July 9, 2015 Not with out changeing the lighting bolts from Tesla Coils/Tanks/Troopers and than than the "laser" is not a nice line. Link to comment Share on other sites More sharing options...
Kilkakon Posted July 10, 2015 Share Posted July 10, 2015 I would be interested in this yeah. If the dino attack could be modified into a laser that worked on an infantry, it would be very very fitting :O Currently I have the invisible laser of terrible death. Of course, if it fires from where the muzzle normally is, I'd have to get that moved as it would be waaay off target... Mhmmm... Link to comment Share on other sites More sharing options...
TaxOwlbear Posted July 10, 2015 Share Posted July 10, 2015 I very vaguely remember a mod where every unit used the Obelisk of Light laser or the flame tank flame attack. And one where every building and unit costs $1. That made for some interesting matches. Link to comment Share on other sites More sharing options...
peterthepigeon Posted July 11, 2015 Author Share Posted July 11, 2015 I'll post how I did it, when I have some time after what I'm working on is finished. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 15, 2015 Share Posted July 15, 2015 Awesome, thanks Not with out changeing the lighting bolts from Tesla Coils/Tanks/Troopers and than than the "laser" is not a nice line. Umm... since we're talking about hacking here, that's simply not true at all. This code can very probably be added to RA somehow. It'll probably take a lot of work, though. Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 15, 2015 Share Posted July 15, 2015 It's the TD flame logic that I'd really like to see transferred over But laser would be cool, too. -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted July 15, 2015 Share Posted July 15, 2015 Um. The actual TD flame weapon logic isn't hard; as I said before, it's just a short range weapon that does quite some spread damage. There's nothing special about it. Contrary to popular belief, it doesn't do damage between the attacker and the target; anything that makes it look that way is just spread damage, combined with the fact a weapon can't do damage to the one firing it. (This is also the reason why using flamethrowers in groups is a really bad idea; it does damage their colleagues standing around them ) Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 17, 2015 Share Posted July 17, 2015 Yes, I know about how it dmgs them. That's quite cool. I'd really like to know the full stats on them, then. Could be an easy way to make RA1 flamers work like TD after all... though, would need the flame 'muzzle flash'. So map based mods wouldn't maybe LOOK good (and let's be honest, that's important!) -Liam Link to comment Share on other sites More sharing options...
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