TaxOwlbear Posted April 16, 2016 Author Share Posted April 16, 2016 I am struggling with Nod Mission 8 on Medium. The GDI units seem to vastly out number your initial force esp considering you have to expend funds on engineers to take over the "abandoned" base, maybe I am just missing something. again great job on this project my brother Randy Greenback who was QA for the original C&C games at WestWood told me about this project. Here's how I did it: When you fight the GDI troops between your starting position and the abandoned base, use the range of your rocket guys. You should be able to kill all GDI units without having them fight back. This way, you have a decent-sized force when you recover your base. Once you have your base back, heal all units and put a bunch of them into your chopper. Land in the northeastern corner of the GDI base and take out whatever GDI units come to you. Bring in two engineers and take over the construction yard and the Tiberium refinery. Defend yourself with GDI guard towers; they are cheap and good against infantry and light vehicles. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 19, 2016 Author Share Posted April 19, 2016 Fear the Pink Hand of Nod! Skirmish #2 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 21, 2016 Share Posted April 21, 2016 Feel free to look thru and explore the dozens of beautifully constructed custom skirmish maps available too! The mappers who made the custom maps for the mod and converted the ones originally designed for the original Generals did a fantastic job! I had over a dozen contributors to have their maps reconstructed when I did the graphics overhaul for v1.3. They all turned out superb. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 22, 2016 Author Share Posted April 22, 2016 Which of the maps are community-made? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 23, 2016 Share Posted April 23, 2016 There is about 50 all new maps. A dozen or so of them are actually mine which were originally made for Generals. Campers Creek, European Wardogs, Desolate Villages, Ayers Rock, Cold Shores, and City On The Lake are a few off the top of my head that were community made maps. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 23, 2016 Author Share Posted April 23, 2016 Are those among the official maps? Because the unofficial maps tab seems to be empty. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 23, 2016 Share Posted April 23, 2016 Yes they are all intergrated into the Official Maps section. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 24, 2016 Share Posted April 24, 2016 Again great job on this project my brother Randy Greenback who was QA for the original C&C games at WestWood told me about this project. This is fantastic to hear that the original Westwood guys seem impressed by this! (sorry I missed this post) Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 26, 2016 Author Share Posted April 26, 2016 Finally: Advanced Mammoth Tanks! Skirmish #3 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted April 28, 2016 Share Posted April 28, 2016 Nice work on the video. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted April 30, 2016 Author Share Posted April 30, 2016 There seems to be something off with the custom maps. I started two matches on two custom maps, and both times only the first AI (out of five AIs) would build something. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 1, 2016 Share Posted May 1, 2016 I was afraid of this. There is a handful that were bound to have issues. This is what happens when you got too many maps and not enough time or beta testers. Lol Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 1, 2016 Author Share Posted May 1, 2016 Consider them tested now. I forgot the names. Will post them later. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 2, 2016 Share Posted May 2, 2016 Ready & Waiting. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 2, 2016 Author Share Posted May 2, 2016 DEFCON 6, Hostile Dawn and Green Pastures all have only one working AI. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 2, 2016 Share Posted May 2, 2016 Lol ironic. Those are actually EA's maps. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 2, 2016 Author Share Posted May 2, 2016 Are you sure? I could have sworn one had Tiberium vines. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 3, 2016 Share Posted May 3, 2016 Are you sure? I could have sworn one had Tiberium vines. True. All of the original Generals/ZH maps were converted and rethemed for use in the mod. As for the AI being broken I am not sure. Is your skirmishscripts.scb file intact? That file contains the entire AI system. For the mod it will be contained in the CCTDRDXAI.tdr file. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 11, 2016 Share Posted May 11, 2016 Any luck? Or were there additional problems? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 11, 2016 Author Share Posted May 11, 2016 I tried my luck with GDI and Nod missions 8, but there's just too much slowdown. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 13, 2016 Share Posted May 13, 2016 That will be addressed in a upcoming patch. Interesting enough the AI issues on those maps you mentioned seem to be random. Armored Fury is also broken. With some maps the GDI AI does not work and on others the Nod AI does not work. The difficulty settings don't make any difference either. This will be investigated further. Red Rock works well, however. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 15, 2016 Share Posted May 15, 2016 This is the strangest bug I have yet to encounter with this game. If you set the AI to the same team # as yourself on the maps (sandbox mode) they work just as they should building bases and armies. If not, they do nothing. Totally bizarre. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted May 16, 2016 Author Share Posted May 16, 2016 Odd. I'll give that a shot later this week. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 16, 2016 Share Posted May 16, 2016 The 4-5 player maps seem alright. Of course most of the maps are maxed out at 2-4 players due to frame rate issues so they have endured more beta testing. In the past the Beta testers mostly avoided the larger maps due to the frame rate concerns with AI players. If the bug cannot be resolved I might have to disable the maps for skirmish matches until further notice. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted May 19, 2016 Share Posted May 19, 2016 I am gonna experiment with this fix as well for the AI framerate issues. Someone might have found a real solution without having to rewrite the cursed AI scripting and .INI files. 1) go to your Generals Sub Folder: usually you can find it under something like "C:/Program Files(x86)/EA GAMES/Command & Conquer Generals - Zero Hour", or if you have The First Decade it's: "C:/Program Files(x86)/EA GAMES/Command & Conquer The First Decade/Command & Conquer Generals - Zero Hour") 2) right click -> properties 3) under category 'general' click on 'advanced' or 'extended' 4) disable check at "allow Windows to index data additionally to properties" 5) click 'apply' 6) enjoy C&C Generals without lag Link to comment Share on other sites More sharing options...
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