Sign in to follow this  
Followers 0
TaxOwlbear

Let's Play Command & Conquer: Tiberian Dawn Redux

239 posts in this topic

Very nice. :) I will try to get a patch out after the holidays so you can get past Mission 4 to continue making these videos. Apparently people are having issues with the 4th Nod mission not getting completed as well.

0

Share this post


Link to post
Share on other sites

Gonna try to get it out at the end of the month. As I said it is pretty much me doing all the work. I appreciate the Promo work you are doing with these videos. Hopefully it will generate some renewed interest in the aging mod since many have moved on from the Generals platform.

0

Share this post


Link to post
Share on other sites

Awesome. :) I'm actually quite positive about the future of TDR. It's one of the few full conversion mods for Generals that's actually finished (with regard to units etc.). The Generals modding scene is still doing well, with Contra still being developed and Rise of the Reds and Shockwave being comparably young mods in their current version. C&C3 and RA3 don't seem to have the same kind of support.

 

Anyway, here's the first GDI spec ops mission:

 

http://www.youtube.com/watch?v=dCUDGBnAG4M

 

Alternative link.

0

Share this post


Link to post
Share on other sites

There's an awful lot of infantry coming out of those destroyed turrets... that amount should only come out if it's sold :-\

0

Share this post


Link to post
Share on other sites

There's an awful lot of infantry coming out of those destroyed turrets... that amount should only come out if it's sold :-\

 

Its probably gonna be disabled altogether. Originally the infantry spawns were made with the intent to only occur when the building is sold but its apparently hardcoded to where you cannot activate the spawn for the ConditionState = SOLD Parameter. :/

 

I also noticed another bug from watching this. The Airstrike got enabled prematurely making the mission too easy. Its supposed to be available only after the SAMs are destroyed just like every other mission. lol  At least the AI is functioning well without severe lag unlike earlier builds of this mission.

0

Share this post


Link to post
Share on other sites

Yes, I got 55 - 60 FPS throughout most of the mission, with only some frame rate drop when a lot of units where firing at one another at once.

0

Share this post


Link to post
Share on other sites

I can also confirm that prolonged Tiberium growth causes a massive FPS drop, I replayed this mission and harvested all the Tiberium and had almost no slowdown. I don't think it's much of an issue, though, because there won't be many situations where a mission both lasts long and Tiberium isn't harvested.

0

Share this post


Link to post
Share on other sites

Sounds good. Nice video. Glad the mission was not another dismal failure causing the game to crash. I had a lot of fun making and play testing that mission. lol

0

Share this post


Link to post
Share on other sites

Thanks, but the download link doesn't work for me. I just get a "This folder is empty" message.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.