TaxOwlbear Posted August 25, 2016 Author Share Posted August 25, 2016 Roll in the obelisks. And the gunboats. GDI Mission 9 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 28, 2016 Share Posted August 28, 2016 Well done. Just a note I did brighten up the map just a tad bit. Noticed the Nod units are almost impossible to see in the grassy terrain in the low light like this. I also fixed the other Gunboat bugs. There should be 4 now. lol Link to comment Share on other sites More sharing options...
sgtmyers88 Posted August 29, 2016 Share Posted August 29, 2016 Oh yeah going back to the Cargo Plane discussion a while back over its massive size, found this cool clip on YouTube featuring the real cargo plane in my "You May Also Like" section after watching your gameplay video. Lol http://youtu.be/O2NChdoRFLo It can literally carry just about every other unit featured in the game, if needed. http://m.imgur.com/gallery/PwzZV Link to comment Share on other sites More sharing options...
TaxOwlbear Posted August 29, 2016 Author Share Posted August 29, 2016 I personally love how huge the cargo plane is. Every time one arrives, I go WHOA! Link to comment Share on other sites More sharing options...
TaxOwlbear Posted September 1, 2016 Author Share Posted September 1, 2016 This mission reminds me just how long it took you in the earlier C&C games to get actual air support. GDI Mission 10 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted September 1, 2016 Share Posted September 1, 2016 Nice video lol the AI is not as forgiving in the revised version. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted September 2, 2016 Author Share Posted September 2, 2016 Good thing I finished it already. :laugh: I can't wait for GDI Mission 11. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 1, 2016 Author Share Posted October 1, 2016 Here's the infamous GDI Mission 11. I'm not going to cheese it with air units, promise! GDI Mission 11 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 7, 2016 Share Posted October 7, 2016 Sorry forgot to comment. Thanks again for doing this. Wished we had more testers but I guess ZH has fallen out of favor with the gaming community due to its age. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 8, 2016 Author Share Posted October 8, 2016 No problem. The mod does have some popularity (the series is my most popular LP series), but I suspect that most people just download the mod from ModDM and that's it. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 15, 2016 Author Share Posted October 15, 2016 Time to evacuate Moebius! GDI Mission 12 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 15, 2016 Share Posted October 15, 2016 Looks good. I might have to cut back on the starting credits you get as I know in the original mission you had the challenge of selling certain structures to obtain the funds necessary to survive and attack with. There is also a hidden money crate somewhere on the map. I saw it got revealed in the video but you failed to get it. haha Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 22, 2016 Author Share Posted October 22, 2016 Here's another skirmish match, this time de facto against two Nod AIs. Skirmish #5 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 23, 2016 Share Posted October 23, 2016 Its always fun seeing the AI be a troll. lol Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 29, 2016 Author Share Posted October 29, 2016 This mission is one of the most frustrating missions in the entire games, possibly second only to the damn chopper mission - which isn't in this mod. Nod Mission 11 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted October 29, 2016 Share Posted October 29, 2016 This mission is one of the most frustrating missions in the entire games, possibly second only to the damn chopper mission - which isn't in this mod. Not yet anyways. (if there is enough interest in self torture) lol GDI was not too terrible in defending itself but yes I am annoyed that I failed to get the tech tree updated and the Orcas activated for the AI to use. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 13, 2016 Author Share Posted November 13, 2016 Time to steal the Ion Cannon control codes. It's not that bad, actually, because we don't need to level the entire GDI base. The arrival of the Obelisk of Light makes this a little easier too. Nod Mission 12 Link to comment Share on other sites More sharing options...
sgtmyers88 Posted November 13, 2016 Share Posted November 13, 2016 Haha now thats the AI I know and programmed. Glad we got the bugs finally sorted out on your end. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 18, 2016 Share Posted December 18, 2016 FYI I will try to resume development of the final missions after the holiday season. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted December 18, 2016 Author Share Posted December 18, 2016 Alright. I'll stay tuned. Link to comment Share on other sites More sharing options...
sgtmyers88 Posted January 10, 2017 Share Posted January 10, 2017 GDI 13 is almost done... been delayed and put behind schedule due to working two jobs in real life. lol Link to comment Share on other sites More sharing options...
TaxOwlbear Posted January 11, 2017 Author Share Posted January 11, 2017 No worries - real life comes first. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 9, 2017 Author Share Posted February 9, 2017 Any updates? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted February 14, 2017 Share Posted February 14, 2017 I switched over to working on NOD13 (final mission) until I get some issues worked out with GDI13 (AI is broken again) or which do you prefer to try out first? Link to comment Share on other sites More sharing options...
TaxOwlbear Posted February 14, 2017 Author Share Posted February 14, 2017 ALL OF THEM! Seriously, though, probably Nod 13. It's nice to wrap up the Nod campaign first. That said, do you have plans for a credit video? Will you just leave the original video in or make custom one? And which landmark will be zapped by the Ion Canon? I presume there's not way to mod in something akin to the screen where you chose between the four. Link to comment Share on other sites More sharing options...
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