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Posted

Well done. Just a note I did brighten up the map just a tad bit. Noticed the Nod units are almost impossible to see in the grassy terrain in the low light like this. I also fixed the other Gunboat bugs. There should be 4 now. lol

  • 4 weeks later...
Posted

Sorry forgot to comment. Thanks again for doing this. :) Wished we had more testers but I guess ZH has fallen out of favor with the gaming community due to its age.

Posted

No problem. The mod does have some popularity (the series is my most popular LP series), but I suspect that most people just download the mod from ModDM and that's it.

Posted

Looks good. I might have to cut back on the starting credits you get as I know in the original mission you had the challenge of selling certain structures to obtain the funds necessary to survive and attack with. There is also a hidden money crate somewhere on the map. I saw it got revealed in the video but you failed to get it. haha

Posted

This mission is one of the most frustrating missions in the entire games, possibly second only to the damn chopper mission - which isn't in this mod.

 

Not yet anyways. (if there is enough interest in self torture) lol

 

GDI was not too terrible in defending itself but yes I am annoyed that I failed to get the tech tree updated and the Orcas activated for the AI to use.

 

 

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  • 5 weeks later...
Posted

ALL OF THEM!

 

Seriously, though, probably Nod 13. It's nice to wrap up the Nod campaign first. That said, do you have plans for a credit video? Will you just leave the original video in or make  custom one? And which landmark will be zapped by the Ion Canon? I presume there's not way to mod in something akin to the screen where you chose between the four.

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