Contra Posted October 28, 2018 Share Posted October 28, 2018 I'm trying to make a super difficult AI to fight. I tried editing the rules.ini section like WarFactoryLimit = 100, or something like that with all the structures. But it doesn't build more than a certain number of structures. How would I make it build say, 10 refineries? I've been searching alot and haven't found any answer. Thanks for your help. Link to comment Share on other sites More sharing options...
Messiah Posted October 29, 2018 Share Posted October 29, 2018 I guess it is this entry: BaseSizeAdd=99 ; computer base size can be no larger than the largest human opponent, plus this quantity Which game? Link to comment Share on other sites More sharing options...
Contra Posted October 29, 2018 Author Share Posted October 29, 2018 (edited) Oh, Tiberian Sun. I tried exactly that - adding 99. It didn't seem to work. Edit: Sorry for the delay, my posts seem to need moderator approval before posting. Edited October 29, 2018 by Contra Link to comment Share on other sites More sharing options...
Boggle04 Posted February 12, 2019 Share Posted February 12, 2019 You know I build a series of maps I call CompStomp Survivor, so I tried to do the same thing to create more brutal opponents,. What I have done is use the Team Script Trigger editors to force more attack action, Buy if you want to force more build action you can use just the trigger for build building type and decide on the event you want. Then I did the unthinkable I set the AI up with 3 MCV when the battle began the AI was building everything in 3's that would be 3 war fact, barracks, sentry guns, and that then translated to 3 war fact 3 tanks at a time, same thing with men of course you could add more by using the change to trigger but the AI doesn't seem to build units as quickly that way. Check this map out CompStomp Survivor LIV I have another that has the multiple MCV set up I'll get it here too. https://forums.cncnet.org/topic/9514-boggle04s-compstomp-survivor-liv/?tab=comments#comment-73016 Link to comment Share on other sites More sharing options...
stealthflanker Posted April 26, 2019 Share Posted April 26, 2019 You can try lowering the tech requirement to build MCV, and perhaps edit the AI ini and make AI triggers which contain MCV as part of its task force and have it deploy. As described above tho, be careful as with editing rules ini for base, the AI can build with insane pace down to the point you might suddenly have enemy defense or power plant built around your base. Link to comment Share on other sites More sharing options...
Boggle04 Posted April 26, 2019 Share Posted April 26, 2019 (edited) You can modify the ini code to increase how the AI builds, but I have a CompStomp Survivor map that I put 3 Conyards on the AI base and had them change house to the AI team, and they will build 3 of everything at 1 time, especially as far as base defenses, by modifying the ini I've seen it happen to but will only build as aggressive as enemy builds, I've seen 3 war factories at a time being built with 3 tanks roll out with the conyard build though. Look through my maps I have 1 you can try it is CompStomp Survivor LIV in my maps list. https://forums.cncnet.org/topic/9514-boggle04s-compstomp-survivor-liv/?tab=comments#comment-73016 Edited April 26, 2019 by Boggle04 page address Link to comment Share on other sites More sharing options...
fir3w0rx Posted April 27, 2019 Share Posted April 27, 2019 The question was about Tiberian Sun. But maybe YR ini files are very similar, i don't know. 1 Link to comment Share on other sites More sharing options...
Boggle04 Posted April 27, 2019 Share Posted April 27, 2019 My bad I can't talk on TS I'm in Yuri Revenge I've not even seen a TS map editor except the .ini editor . Link to comment Share on other sites More sharing options...
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