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Everything posted by Nyerguds
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I have literally no idea what you mean...
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The official CnCNet5 client+game package download thread
Nyerguds replied to FunkyFr3sh's topic in CnCNet Discussion
And yet, he strips all language sound files from the game -
Yo. Welcome
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I'm assuming these "weird tanks" were visceroids... otherwise, it can't just be a map, since changing weapons requires modding the exe file. qwe771: you mean this thing? It's not a tank; it's a blob of tiberium-mutated flesh
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The original game speed is horribly slow :boring: Also, game speed is independent from your CPU power unless you put it to the maximum, which actually removes all slowdowns. But no one runs that speed online anyway since the difference in speed on different PCs that way actually makes it slower because the game constantly has to adjust to keep the games synced.
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Tiberian Dawn - The Huge Collection (single player)
Nyerguds replied to Chimas's topic in C&C Singleplayer Maps
Those were made straight for Covert Ops anyway, as far as I know. -
Nope, it's all set up in the mission files. They ARE automatically calculated as friendly casualties on the GDI score screen, though
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Hmm, yes... good effort overall, but there are indeed quite some cut off cliffs that could be connected better. Fujhadi: don't be afraid to reduce the geographical accuracy in favour of better cliff connections; it always looks nicer when everything is placed right.
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Them being GDI is intended. Them producing power was a kind of fix I made to stop civilian buildings from decaying without any reason. I know it's not an ideal solution, though.
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Isn't he just asking how to place start positions on a map though? It's kinda unclear.
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Hah. Reminds me of the problems I had with arrow keys in my Dune II editor. It turned out that actually, special function keys sent TWO codes; a 00 and THEN their code, which was what differentiated the two. Had to write special code to catch the second "keypress" in case such a 00 was detected.
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As Pichorra said, they forgot it in quite some places, yeah.
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Wow, nice! Doesn't the Desert conversion include river crossings, though?
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I'll check it out on 1.04. Never modified that though; heck, don't even know how the game handles F-keys.
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Ah, neat
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Out of sync normally can't happen unless you actually access the files... you mean in multiplayer indoor maps, then?
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That doesn't make my remark any less valid. I said "with default Third Person perspective". All released media from them show TPS
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...none of that really applies to RA1, though
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Yeah, C&C95 does none of that odd stuff; it just has shp files for all civvies. Don't use the same way XCC Editor does that, please. It leaves unbuilt buildings indistinguishable from the normal built ones. The remap method is okay, I guess, but I advise putting them on the map with 50% alpha to make them semitransparent (both bib and building), to show they're not built yet at the start. On my current map previews, I've made them teal, just to show the difference. Yeah, as far as I know they're always reinforced.
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Technically the game is more of a TPS, since, Renegade engine with default Third Person perspective
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Umm... the "RA Singleplayer Maps" section is for posting actual singleplayer maps, not videos of playing through the normal campaigns. [Moved]
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N3tRunn3r's C&C1 Mappack - Latest Update: 2013-08-26 V1.02
Nyerguds replied to N3tRunn3r's topic in C&C Multiplayer Maps
It's a really bad idea to use hardcoded exceptions to fix something like that. Besides, I don't know where that decay code is. -
That seems to be a problem on your side, then. Map-placed smudges definitely work ingame. Mind you, craters ingame are multi-stage, getting bigger as tanks shoot more on that spot. If I remember correctly, the preplaced smudges always have just the first stage of the crater though.
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Civilians seem to act completely normal in C&C95. No special remap code. All ten civilians (C1-C10) have their own graphics, and use those exactly as you'd expect, with the normal remapping system. I doubt any of them actually contain remap colour, though. Practically every single Covert Ops mission. Also, GDI mission 15b. I advise pasting any buildings in there in a black or gray remap scheme, since technically they have no owner set. Because some fan tool makes a dumb mistake the game should accept that? Nope.
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Bizarre. I wonder why no one ever thought of implementing those. I do remember adding some manually in a mission, but that was back in the days of DOS CCMap. Will you add them to your map previewer?