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Posts
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Everything posted by Nyerguds
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Thanks Yeah, those isos are provided "as is". I just collect C&C crap; I never gotten myself a mac to try to run them though. Nowadays, it's probably a better choice to run v1.06 on wine anyway.
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it's just, I heard that even in nocd mode, the original search for drives gives problems on systems that simply don't HAVE any CDROM type drive.
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That ddwrapper is great. I wish it'd include a frame rate limiter like cnc-ddraw has, though.
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Did you hack out all CD drive requests?
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Well I assume it was simply made before people realized RA would accept the mixfiles without encryption anyway.
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I dunno how it all works internally. I just know it's retarded.
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They'll need to be .aud format too, of course. But I already explained how to convert them
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Oh dammit. Yes. I need to adapt that in the next version. The brilliant minds at Microsoft decided the .net framework 4.0 should no longer contain the previous versions. You got a program built on older versions, you need to install the previous .net version too. Not a clue why, since 4.0 still contains all functions 2.0 has, programming-wise O_o As for cnc-ddraw, it also gives some stretching options, like, if you play the game in higher resolution than the original 640x400, it can stretch the videos to fullscreen rather than playing them in the upper left corner of the screen.
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yeah... I think you can only re-enable the mix encryption by using XCC Mix Editor instead of XCC Mixer for editing mix files.
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odd. I built checks into the installer alerting you if you don't have the .net framework 2.0. It should have alerted you when installing.
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Amiga - Cannon Fodder CD32 Movie (HD) Yeah, just replacing the sound files should do. If they don't work when you just put them in the game folder, you have to put them in a mix file with a name starting with "sc" (like how sc-001 and sc-000 add the covert operations and dinosaur missions. Anything starting with "sc" works though, it doesn't need to be "sc-###". For example, "scorpion.mix" would work fine). Again, DOS 8.3 length name format, meaning a filename of maximum 8 characters with a maximum 3 character extension (in this case, ".mix"). Note: if you make mix files, always make them with "XCC Mix Editor", not with "XCC Mixer". It should be in the xcc installation folder. XCC Mix Editor can actually make C&C1 mixfiles. XCC Mixer can't. If you use XCC Mix Editor, make sure you change the mixfile type to Tiberian Dawn before putting any files into it, or their name won't be saved correctly.
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CnC Comm Center Mega Map Pack for C&C 95!!
Nyerguds replied to MattAttack's topic in C&C Multiplayer Maps
Solo: the link in that topic 404's. You still got em downloaded? -
Adding music is normally not possible, but I hacked it in with my 1.06 patch You'll probably start with an MP3 file or something. First, you need to convert that to WAV, in the correct format. I use RAD Video Tools for that. In the RAD file browser, you just select the file, and press the "Convert a file" button. You get this screen: Use the options as shown above to convert to WAV. Now, to convert the WAV to AUD, you need XCC Mixer. With the left file browser in XCC Mixer, browse to the location where your WAV file is. With the right one (you may need to pull that one open first) you go to where you want the AUD file to be created. This can be the same folder, of course. Note that you can NOT use the Copy To function if the other side has a mix file opened. Now, you got your actual file. As I said, adding music is something I added into the game myself; in the original C&C you couldn't do it. This means that this method of adding music won't work on the DOS version, or the original C&C95 v1.03/1.04/1.05 Use XCC Mixer to extract THEMES.INI from UPDATEC.MIX (you can use the same Copy method for that, by the way). That contains the music list and settings. You can also extract RULES.INI from UPDATEC.MIX, if you want to configure which tracks it uses for the title screen, map screens, score screen etc. The RULES.INI doesn't contain much else though, at this moment. At the top of the THEMES.INI file you will see the list of all themes. Add a new number to the end of that list, with the name of your AUD file, without the ".AUD" part. Note: the AUD file can only be 8 characters long, plus the .AUD extension. So, "12345678.AUD" is the maximum filename length. You can't use spaces in the filename. After adding your AUD file to the end of the [Themes] list, go to the bottom of the THEMES.INI file, make a copy of the theme info section of one of the existing tracks, and adapt it to your new theme. Basic format, as explained in themes.ini: [pre] ; Note that a "Name=" tag can be added to give a custom name instead of a ; Name ID, so you can add music without any need to modify the strings file. [AIRSTRIK] NameID=627 ; Name ID number in the strings file FirstMission=0 : First mission on which this theme appears in the playlist Length=200 ; Length of the theme, in seconds ShowInPlaylist=Yes ; Show this theme in the playlist? HasAlternate=No ; Does a .var remix of this theme exist? AlternateLength=0 ; Length of the .var version, in seconds[/pre] This shows how it works: You can just leave the files in the game folder to make it work. No need to put them in a .mix file. I don't think themes.ini and rules.ini will work when you put them inside an sc*.mix file anyway. The only way to make them work from a mix file is to use the mod launching system... but I won't explain that here unless you ask me about it.
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CnC Comm Center Mega Map Pack for C&C 95!!
Nyerguds replied to MattAttack's topic in C&C Multiplayer Maps
Awesome collection there. I should've done that ages ago... -
Map Pack Rerelease! v4 and GDI NOD HJK6 preview!
Nyerguds replied to Vendetta's topic in RA Multiplayer Maps
So... for which game is this? -
it all depends on which browser you use, really. In Opera's cache I can search by mime type.
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CnCNet doesn't work with Win95/Win98 compatibility
Nyerguds replied to Iran's topic in CnCNet Discussion
Long story short: it's all Pichorra's fault -
Vote for my patch! It's on there too
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it can't be fixed in the exe; it's a graphics bug. They ported the shp file from C&C1 instead of remaking it for the RA SAM site graphics.
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Actually, I was talking about the game option. Which is called VideoBackBuffer.
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CnCNet doesn't work with Win95/Win98 compatibility
Nyerguds replied to Iran's topic in CnCNet Discussion
Ah, yes indeed. Win95/98 compat mode seems to force single-cpu. -
You misspelled "Renovatio"
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heh. lol @ the butchered Orwell quote still attributed to Orwell