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Nyerguds

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Everything posted by Nyerguds

  1. No, but cnc-ddraw has an option to stretch them to fullscreen.
  2. Yeah, as far as I know you can just delete the folder.
  3. The game always had that delivery quirk. I never touched that code, and I played this game for ages on DOS.
  4. The Nod airstrip thing is simple to solve... wait until the current unit is delivered, then click the Ready icon and the next one will come. If you click it too soon I think the unit will be cancelled, though. The closer you are to the right-side edge of the map, the faster units will be delivered. It's an odd quirk in the game, but not really a bug. @Solo: never had a repair bay stopping its functioning...
  5. Nope, because this is a discussions forum, not StackOverflow
  6. Sheesh, will no one just tell this guy to use XCC MIX EDITOR instead of XCC MIXER? Mixer sucks at bulk mix writing operations. There's a complete translation guide here, by the way. My patch supports actual language packs, and, to be honest, I doubt anyone still plays the unpatched game. http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/language/ Oh, and if you're worried about it not being official... the EA C&C community manager gave me C&C4, and now the whole Ultimate Collection, as thanks for my patching work, so this is as official as you're ever going to get. The fact there is only one unofficial patch for C&C95 also helps. My patch fixes so many crashes and bugs that it's simply not a good idea playing the unpatched version. Did you try... reading the FAQ in the patch manual? :roll: And if it bothers you THAT much, you can just play in 640x480 or 640x400, and the game will play exactly as it always has. I suggest you read through the whole thing. On a related note, it still baffles me how people NEVER seem to notice that the double screen thing disappears when they inevitably open the menu TO ABORT THE MISSION :ranting:
  7. I guess got it for free when I got the Ultimate Collection... haven't installed or tried it yet though :3
  8. White, I have noooo idea what you mean. If you're Nod, as player, and you got an ACC, you WILL get the ion cannon. Always. I don't see the big deal. Oh, I think if you enable RemoveBuildExceptions you can build it with Nod after capturing a GDI construction yard, too.
  9. I found the animation sequences in C&C1... shouldn't be too hard to adapt in RA1 once they're located..
  10. What, including the movies and music?
  11. Psssh. We did it like that in the Old Days anyway. Patrolling boats until we found the last sub. It's SUPPOSED to be a MP only logic.
  12. Also, when committing new changes on ini files, it will only send the actual changed lines to the server
  13. yup. I don't think there's a way to simply give a link and disable the embedding. And there's a "Don't use smileys" option, but no option to disable automatic embeds.
  14. I got the German RA, if you want... just tell me which files you need.
  15. So when are you going to fix it ingame? Can't be too hard to put a game mode check into that logic so it doesn't activate in single play.
  16. Ah, Funky's release. Odd though. btw, the game version is just the number shown on the corner of the main menu. It'll probably be "3.03" in your game.
  17. If it's caused by reconverted terrain, then yes, we know why it happens, and my tool can fix the terrain files Might be an interesting idea to actually READ the stuff in the thread, Killa57.
  18. I think Image= doesn't work in maps because it only loads graphics on startup.
  19. What? I just added "War's Never Been So Much Fun" to test custom NAMES read from the ini, so it was only ever added as test, and since it was a test of the NAME, it just showed up in the play list. As I've said numerous times, I will never add media into the patch that aren't created by Westwood or WW employees with the intent to be used in C&C1.
  20. svn is more useful if you use folders with inis and bins... then it can actually keep track of the changes made in the ini files.
  21. Well, seeing as that particular crash still has me stumped, I have to thank you for the detailed error report, anyway
  22. As FunkyFr3sh said... google for "hide extensions for known file types" to see how to disable the extension hiding. Then you can rename it back. As for Digest, it's a kind of security section to make sure the files aren't tampered with. The game won't accept maps with a digest section that doesn't match its contents. However, simply removing the Digest section solves this
  23. I could do a search of 0x19000 in the raed exe, see if it's just a matter of allocating more mem. [edit] There's code using a 0x18000 value which does look like it might be memory allocating or something... that's pretty close to the number you gave. How accurately did you test that? Look for "B8 00 80 01 00" and "BA 00 80 01 00" in the exe, and change the stuff after the first byte to something higher, like "00 00 02 00" for both cases. [edit] Confirmed RAED doesn't crash with this edit, at least. Still, not a clue whether I'm editing the right thing Can you attach your shp so I could test it out?
  24. I think this is a known bug in cnc-ddraw.
  25. That's an odd bug... what's your game version?
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