-
Posts
6190 -
Joined
-
Last visited
Everything posted by Nyerguds
-
Browser Warz: Splitt from the CnCNet on Linux topic
Nyerguds replied to Tore's topic in General Discussion
Eh. all that crap is the same -
Happy birthday C&C Comm Center! You are 2 years old!
Nyerguds replied to Tore's topic in CnCNet News
So? The same could be said about consoles. This is just about the collection of different C&C1 versions -
Happy birthday C&C Comm Center! You are 2 years old!
Nyerguds replied to Tore's topic in CnCNet News
I got the demo... but no emulator Heck. I got the entire fricking WW FTP on my disk. -
omg, a zombie! Kill it!
-
Browser Warz: Splitt from the CnCNet on Linux topic
Nyerguds replied to Tore's topic in General Discussion
I thought that was just a standard feature in Windows 7 -
Browser Warz: Splitt from the CnCNet on Linux topic
Nyerguds replied to Tore's topic in General Discussion
What glass? -
It's a tile of beach, repeated over and over again. Byte pair "BA 04", if I recall correctly (if you edit the map in a hex editor or with cc-scen). As for cc-scen, in its own it's a really annoying tool to work with. However, I made a batch file to use it purely for editing maps (as the name says, cc-scen is made as a full scneario editor). You can get that here: http://nyerguds.arsaneus-design.com/tools/old/map.rar As far as I know, it only runs in DOSBox though. It has 2 parameters... /v and /e, for Viewing and Editing a map. These parameters have to be put BEHIND the file to open though: map.bat scb03ea.bin /e The editing mode asks an extra confirmation after you exit cc-scen's graphical interface ("are you sure you want to save this map to .... ?"). Note that if you never push the [save] button in cc-scen, there will obviously not be any changes in the map. cc-scen interface: Also note that you can't use cc-scen on maps edited with XCC, unless you use the xcc map cleanup tool I wrote, since the odd way XC uses to save default terrain will make it show up as white (river) instead of green in cc-scen. I don't know if I actually still have the tools to insert / export ini files into cc-scen files though. The whole system is kinda silly, so I don't use it for that.
-
Browser Warz: Splitt from the CnCNet on Linux topic
Nyerguds replied to Tore's topic in General Discussion
That's not so customized... just a lot of added links 'n' buttons. -
and as separate pics, each with the name, creator, description and score
-
Just like the airstrike in C&C1, they're a crate goodie in multiplayer and skirmish.
-
Eh? That so totally has nothing to do with what I said... I just gave you a hint on how to avoid whitespace around the image.
-
hehe. Welcome
-
Happy birthday C&C Comm Center! You are 2 years old!
Nyerguds replied to Tore's topic in CnCNet News
hehe, good use for that screenshot, lol Happy birthday -
TripseT... if you use Paint, first resize the default picture to make it very tiny, THEN paste your screenshot. That way, you don't get white space around it.
-
Meh, he already watermarked it, so he's "credited"
-
wasn't this bug fixed in later versions though?
-
yeah, I've seen it... it's the only of its kind though.
-
Tiberian Dawn - Pichorra's mappack v1.1 (1/1/2011)
Nyerguds replied to pichorra's topic in C&C Multiplayer Maps
1. Please tell us what your map numbers are 3. You need some serious fixing of your map names... "a island on the nothing" makes no sense at all, I suspect the one after that should be "water desert", and, again, "seeking on city" sounds kinda weird. -
fecking GRemlin, watermarking that image... As for beta pics... check out this site: http://www.tibcom.com/ RA pics C&C pics
-
tried TFD patch 1.03?
-
Okay, but DOS C&C is only 1/4th of the normal C&C95 resolution. and that's REALLY tiny.
-
I just TOLD you what's wrong. The rock border outside the map prevents the dinos from entering. Also, the east walls of the Nod base are outside of the map. And so is the velociraptor at the bottom. Keep in mind that at the left and bottom, CCMap shows one cell more than it should.
-
Umm, are the dino reinforcements supposed to appear AT THAT POINT? Because, you know, they CAN'T. These rock borders just outside the visible map prevent that. You have to open it. The only place where stuff can come from the east is south of the Nod base. Also, reinforcements from the edge of the map work a lot better if you start them with a waypoint to move to, close to the place where they appear. I don't see any waypoints there, besides #6, which is already in the Nod base... On a related note, you do know that in 1.06b, you can add ## at the end of a briefing line to actually force the game to start the next one on a new line, right? 1=EVA: Incoming transmission: "Help! Dinosaurs! Help! They attacked the GDI and Nod 2=bases. All bases are inoperational. I'm in the Nod base right now, please send help!"## 3=EVA: Connection lost.## 4=EVA: Trying to connect to GDI Communications Center in the area... FAILED.## 5=EVA: Incoming briefing... received.## 6=## 7=Strange forces attacked GDI and Nod bases. Take command of this squad and 8=check for survivors. Reactivate GDI Comm Center, so we can send a transport 9=helicopter. Rescue all GDI and Nod survivors.
-
what are nurple maps?
-
Waypoints can't do that. Only triggers. The civvies aren't produced, but a team is created with these units in it. It's NOT the same. What caused that crash is probably a foreign object slipping in there that can't be displayed on radar. You can test that by seeing if there are any invisible impassable objects there, by moving your Move cursor around the spot until you see an open spot where you get a no Move cursor. Oh, and Revo, the xcc map fix doesn't repair maps that got damaged, it's just a conversion fix between the way XCC saves open terrain on maps and the way the original C&C maps have it saved. Older map editors have trouble with the XCC way, that's all. (the original maps use one general code for all open terrain. XCC actually saves all different cells of the "open terrain" 4x5 template)