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Nyerguds

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Everything posted by Nyerguds

  1. Hmm. Couple of hints for this mission: -As I said in the comments, sell the refinery. Remember, a refinery is a cheap building; its really costly part is the harvester, which was already on the field anyway. The refinery itself is a $600 building, making it worth less than an advanced power plant. Selling it kills ALL the engineers, and building a new one gives you a second harvester right away. -Put concrete walls just above advanced guard towers. This may be considered a bit of a cheat, but as long as that wall is there, the AGT will take barely any damage at all, no matter which direction it is attacked from. Though since this mission has them consistently attacked from above, the "cheat" aspect here doesn't even apply. Anyway. Concrete walls. They're worth it for that. I usually put my repair bay over the turret build position, later, by building one cell up from the weapons factory with a sandbag
  2. I dunno. I actually liked some of these recreations. Would be really nifty if we could extract the actual used samples from those. As for the mouse control, umm... not sure what plugin you used, but I'm fairly sure the one I got had adjusters for the sensitivity. And, I honestly never had any bugs playing the game on Project64.
  3. Cockpit colour shouldn't be changed, actually; it's not decorative/camouflage paint, it's special heat-shielding glass. Actually, the reason why the Flame Tank renders are yellow is slightly more unnerving: In beta footage of the game, it is seen as GDI unit
  4. Nyerguds

    No go !!!

    That's not Task Manager... that's your basic File Explorer. You might want to look up what the Task Manager actually is.
  5. Convoy trucks are often used in missions.
  6. Lemme fix that for you... 3 accusations of cheating + 1 threat to ddos cncnet = banned 4 life
  7. The terrain height maps are pretty nifty, though
  8. You can fix that by enabling Win95 compatibility mode on the exe file. I don't think a reinstall will fix that, actually. ...I should really fix the patch so it does that automatically -_-
  9. Site doesn't appear to like hotlinking. But... huh. Learn something new every day
  10. I don't think N64 has a mouse. That was just the emulator plugin. I just bound the joystick directions to mouse movement
  11. VTOL aircraft aren't generally described as "planes" :-\
  12. *looks at the forum this is posted in* Last I checked TS & FS don't have planes...
  13. I think the problem is he might not have it installed?
  14. Myeah, if I remember correctly I had to jump through quite some hoops to make that writing-to-disk code work, and as I said, it was one very specific WSA playing instance where the code was present, so I suspect it's not the same. In fact, a ton of WSA-related stuff seems to be macro-based in C&C95, rather than a called function. There's literally a loop with a "fetch next WSA frame" function call on every place that plays a WSA.
  15. Oh, I played it with mouse. It's just a matter of configuring the plugins right in the emulator Christo161 already did a full playthrough of that, though. (warning - very unconventional rush tactics in this video ) http://www.youtube.com/watch?v=7hulHq-SXcI By the way... to embed the videos, simply remove the "s" in the "https" url prefix
  16. Actually, I think that code to write the table to disk was only present in a few select cases; it wasn't a general part of the table generating code. It's a bit of a tricky issue, see, since the names of the tables and the names of the wsas typically don't match... and, in fact, my patch adds a bunch of these tables that were missing and erroneously used tables from different wsa files, giving bugs in the stretching. http://media.moddb.com/images/mods/1/17/16823/South-Africa-620.png
  17. Very nice And yeah... it's annoying how the SHPs of the main menu use the palette from the PCX. Not to mention, how the colours to select in the LAN interface are artificially grafted into the PCX file's palette to be at their correct spots (so no, it's not just the mouse cursor colours). What a mess, that...
  18. The tendency of cncnet to make some of its fixes and enhancements seemingly online-exclusive is kind of a nuisance, imo...
  19. Most of them were also included in the Nintendo 64 rom (in fact, the PSX Special Ops are in as well), but sadly they can't be played from it without hacking; the files exist, but the missions can't be accessed from the menus. Not even the 'barracuda' cheat code that unlocks all missions, including a bunch of test maps, gets around that -_-
  20. jpeg is blurry, horribly smudges red colours, destroys all the kind of detail you'd want to see on a minimap preview, and unless you up the compression to make it even more blurry, there's not really a guarantee it will be smaller than png. Simply put, it is a file format of the past. The only good use for it today is for raw photos.
  21. I was wondering about that, the way you specified "unit code" and "Obelisk code" separately... though that's the same code for the same address, just called with different vtables. Meh. I'd have to look into the exe to properly parse this.
  22. lol. If only I were a computer, and all my problems could be solved with a simple script
  23. Heh, yup. Credited as such on the Bandcamp page of The Dolls Of New Albion.
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