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Everything posted by Nyerguds
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They've given prize sponsorship to all the large C&C community sites in the past, actually. This is nothing new, at all, and certainly nothing exclusive to xwis. As someone who has invested plenty of his time and effort into tech support and patching, I have to agree with this. Even if the installer helps with certain issues, that's no way to do tech support. It's just one step away from me only distributing my C&C95 v1.06 patch with some custom missions of my own in it instead of the original campaigns. An overview of what exactly these installers do and offer, that doesn't require installing it first, would be really nice to have This isn't exactly true any more, now xwis requires you to have an account on their site and configure your RA2 serial in it...
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Which Windows version? Windowed mode only works in 16-bit colour mode...
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The "what are you listening to now?" Topic!
Nyerguds replied to SiRaLeX's topic in General Discussion
http://www.youtube.com/watch?v=rG-Fs7de_9o -
Seems odd; once they start moving they'll normally always spread out.
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Fun With RA2/YR (just me messing around with the games)
Nyerguds replied to fir3w0rx's topic in Red Alert 2
That video is private... -
Compiler optimizations should, by definition, have no impact on written code, though. The only reason I can see for it affecting stuff is if the game just plain dumps objects from memory straight to file, and the objects in mem happen to have these optimizations.
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Ah, heh. I guess modern compilers are more mindful of the difference between different int types.
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Download Red Alert 2 + Yuri's Revenge for free on Origin
Nyerguds replied to FunkyFr3sh's topic in CnCNet News
Different community manager. That was Apoc, in the TFD days. And Apoc was all for including fan patches, but it was blocked from higher up. Remember, these guys are mostly just the public face of the franchise. They can offer suggestions, but they don't get to make the decisions. -
Not really. That format doesn't have any support for vehicles in motion situated in a certain specific position in between two cells. Not to mention their currently executing command and its specific properties. The nesting of such objects doesn't make it suited for ini format. XML, maybe, but not ini. Hmm. I think Dynasty solved that by adding extra object information as actual extra information while keeping the original object structure intact, so any extra info (for example, build queue per producing building) could be saved separately. What kind of things are you changing? You mentioned that. Why exactly are you changing it?
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I don't think LAN actually checks for a legit serial; you just need to dump some random crap into the serial field in the registry and make sure it's different on the two PCs. Only the CD installer actually checks the game serial's validity. Oh, and the fact the serial registry entries can't be found is probably part of the problem; I think the Origin version simply doesn't create them. This means it defaults to the same thing when checked by the game. You just have to create the registry entry to fix that. I suggest you google it to see what entries exactly you need to create.
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That tesla tank's weapon looks really bugged, lol.
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Nah. there's no reduction. There is, however, a bug in the game that often makes all of the player's airstrike planes start from exactly the same spot, making them all move on exactly the same path, which makes them appear as a single plane. They'll still do the damage of all these planes, though, of course. Sometimes you see SAM sites shooting at that "one plane", and then you see an explosion, but the "plane" just flies on. That's when one of the airplanes got destroyed, but you don't really see because there are still planes left over.
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Download Red Alert 2 + Yuri's Revenge for free on Origin
Nyerguds replied to FunkyFr3sh's topic in CnCNet News
Um. All these patches only started appearing after TFD, tomsons. I discussed this issue with the community manager over mail, and basically they couldn't add any of those, because then they would become "official patches", and then they had to guarantee that they actually worked, and they couldn't guarantee any such thing on community-made hacks. -
Origin is purely an application server. All it does is offer the games to download and play. It is 100% unrelated to multiplayer.
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Why? Once they got it as source code, porting it to any system is peanuts. As I already mentioned, Dune Dynasty is a decompiled Dune II recompiled for Win32 and Linux. Sure, graphics and sound output systems may differ a bit between systems... but once you got the source code, that's really not such a problem. That doesn't seem very useful... O_o Uh. You're gonna have to explain that one to me, Hyper. Unless you are drastically changing the internals, I really don't see why that wouldn't be possible.
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Download Red Alert 2 + Yuri's Revenge for free on Origin
Nyerguds replied to FunkyFr3sh's topic in CnCNet News
It requires Origin, yes, but that doesn't change the fact the game is functionally 100% the same. -
Eh. That stuff can be fixed. The EA tech boards are full of threads about that.
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Download Red Alert 2 + Yuri's Revenge for free on Origin
Nyerguds replied to FunkyFr3sh's topic in CnCNet News
Oh, nice! -
Dune Dynasty can load original Dune II savegames. Frankly, knowing the structure of C&C1 savegames, expanding them while keeping legacy support seems like peanuts. All you need to do is store a value somewhere in your new format savegames that indicates that an additional part should be read. And file size? Really? Come on, this is 2015. People download games of over 15 gigabytes through online distribution platforms. A couple of kilobytes won't make the difference. Though, I guess if you're seriously remodelling the heaps it's probably unavoidable, since that changes the actual saved/loaded data structure
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What do you want to become when you're grown up?
Nyerguds replied to SiRaLeX's topic in General Discussion
I'm a C#/Java programmer in my early thirties, and I make software for hospitals. -
This. I've had someone complain on the EA tech support boards that his game was "choppy" and "slow", and to demonstrate this, he linked to two YT videos, one which he deemed as running normal, the other as running slow. I came to the conclusion that the game ran equally fluid in both videos. The only difference was the game resolution. Because, obviously, if your resolution is higher, it'll take a tank longer to traverse the screen, thus creating an illusion of slowness. There's a reason the game speed slider in C&C1 is in the middle by default, which is way too slow in C&C95; in DOS C&C, you only see 1/4th of that, which means that your reaction speed slows dramatically. You actually need that slower speed on 320x200.
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Too? That's exactly what I said Um. Then, just don't play in 1920x1080 Besides, an SSD won't change the game's internal limitations. That's not disk access slowing it down.
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Only moderators have the power to do that, and I don't think it's our policy to close topics just because the issue is solved. Related issues that are on-topic enough to belong here may pop up later, either by the original poster or other people.
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C&C 95/Tiberian Dawn Mission scripting tutorials
Nyerguds replied to MattAttack's topic in Mapping Tutorials
Ohhhkay. That was some freaking deep stuff. So that U1 number is, at least partly, a "recruitability" rating? O_o -
Not born a soldier, but decided to start a war anyway? You got no one to blame but yourself, pal.