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Nyerguds

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Everything posted by Nyerguds

  1. I honestly don't remember the details, but there's one mission with a train, where you can go to the secret mission by loading your troops into the train instead of completing it the way you're supposed to... or something like that. You end up in a mission where you have to take out a Nod base full of power plants, in an area with tons of tiberium infestation. Here's a playthrough of the mission: http://www.youtube.com/watch?v=Wth6rotondA [edit] A quick google for "Mine the Power Grid" quickly tells you how to unlock it.
  2. No, but it's a C&C1 structure. It's utterly useless, and anachronistic, to add it as decoration in RA1
  3. lol, why did you add the guard tower thing? That's literally just the collapse frame of the C&C1 guard tower, but just in full remap.
  4. I'll look through my files, see what I can find.
  5. Flood ban is revoked after a couple of minutes, though.
  6. It's hard to see alliances in such a short video, y'know...
  7. Also, whenever I dare to enable my mod status I get PM'd by random idiots saying random idiotic crap.
  8. RA was but a footnote for me. C&C1 all the way.
  9. Actually, WW messed up the storyline plenty all by themselves
  10. I assume he wants to know how to add extra music to RA1...
  11. wat Garbled spambot? Or garbled human?
  12. Great maps Any reason why SCM145 is missing the "ea" suffix?
  13. Olaf should really update xcc to use HKCU registry instead of HKLM... HKLM is only for program install information.
  14. Nyerguds

    RA1 crash

    Oh, quite a lot, actually. I'll look at that address 005e65dc in the exe when I get home, see if I can find some clues.
  15. This is part of the standard civilian evac logic in RA, yes. Nothing you can do about that...
  16. Had? they still have them TS has the secret power grid mission, though. It's already a sad thing that they didn't continue with alternate choices for missions. The increased complexity of the engines and maps seems to have severely cut into map development time.
  17. I thought cncnet had a system for detecting map mods? Or is that only implemented for RA1?
  18. Nyerguds

    Bug tracker

    The fix is, don't install your games in Program Files. Windows doesn't allow write access to files in there without administrator mode. If you want a fix for that, ask MS. All of the old C&C games have their settings inside the game folder, so they'll all need adminstrator mode if you install them there.
  19. So, he... EMPed an ally trying to hit your helis? xD
  20. Yeeeah.... upload the "cncnetclient.log" file here on the forum
  21. Peculiar. C&C1 has no such issues...
  22. 1. I doubt they actually thought up that stuff when C&C3 was designed 2. It means people were manipulating Kane. That just makes it twice as bad
  23. Build more refineries Really though. Not much we can say if we don't know what your current strategy is. Did you check out the many build order listings floating around here on the forum?
  24. Boo. Just play C&C1
  25. To be fair, player lobbies are 100% strictly separated on the old WOL system anyway. Not sure what you're complaining about.
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