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Nyerguds

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Everything posted by Nyerguds

  1. Actually, Dune II is a C&C game. And I have proof: http://nyerguds.arsaneus-design.com/dune/dune2box/dune2-leaflet-02.jpg This is the paper version of Westwood's newsletter included in the Dune II box I acquired recently, and you can see at the top it is dated as fall 1992. A full three years before the release of Command & Conquer 1. By extension, the games Dune 2000 and Emperor: Battle For Dune can also be seen as "games of the Command & Conquer series"
  2. I wasn't aware non-staff members were allowed to dictate what was "official" around here
  3. Well, I'm PC Master Race; never owned any consoles
  4. I think xwis got permission to distribute the stripped multiplayer-only package. Not sure how that worked exactly, though.
  5. Not on the PC version. I know; I've had the game for ages and never knew it was made by them until I saw it on their website.
  6. wut. I never touched that system. The only thing I fixed was the messup when having more players than there are waypoints on the map. And I fixed that just by making the game reduce its internal "maximum number of allowed of players in multiplayer" to the actual map maximum. Which was set to 4 in the official release anyway. And from what I could see, C&C1 just randomized those start points.
  7. My rank is special, and will never be achieved through posting
  8. Nah. Just as dumb as the rest; they all just go for that top left corner. That one just has his refinery close to it
  9. Well. Looks like this changed to the "show off your girlfriend" thread?
  10. Hey, Gokuma! Nice to see a familiar face here from those good old days Yeah, we know about the countries bug, heh.
  11. There's your problem. You try to change the palette. Don't do that. The palette is fine. C&C SHP files don't contain colours anyway. They just store palette indices, not the colours on them, and getting that right is exactly what my palette does. Convert it from this image straight to SHP and it works. I converted it without any problems, using the method described in my tutorial here. The rotation is a bit shaky, though. You need to center that around one point. A10.zip
  12. They'll never be equal anyway; your picture clearly shows that. The top left harvester has the advantage because it stays a lot closer to its refinery
  13. The infantry-only terrain points are also a lovely feature in Dune2k
  14. WTF. Ore on water? xD Was that supposed to be a harvester death trap? Harvest ore, sploosh?
  15. Hmm. Nice map, but sadly only properly usable for 2v2, since trying to play it with 2 players might spawn you right next to each other. Or did cncnet have a fix for spawn locations?
  16. Hah, wow. Nice work! I thought I was looking at RAED for a moment there
  17. This is actually usually a setting in your video drivers, to scale smaller screen resolutions. I suggest looking through the video driver control panel settings. Besides that, maybe this helps? https://www.youtube.com/watch?v=2M9xOXxwK1g
  18. It's strange how they were completely uncredited in the PC version. Only the company that ported it got mentioned.
  19. Our issue wasn't the playing or not playing of OpenRA, but his rampant uncalled for advertizing... which, as he said, he stopped doing. I personally have no issue with OpenRA, but I don't play it either. Though that's probably more because I'm mostly a single player & storyline kind of gamer. I have, however, often given them information on the internals of C&C1 (and, in fact, Dune 2 / Dune 2000) on their bug tracker when it was relevant to the subject. More than you seem to think. There are several Dune II remakes, but none that really feel like Dune 2, except for Dune Dynasty... which is built on OpenDune, a complete reverse-engineering of the original Dune II exe file. It adds multi-select, unit and even building queueing, and a lot more extras, but despite that, the actual gameplay still feels like Dune II. As I commented on the OpenRA github tracker, this is largely due to random number generation algorithms, and the precise way inaccuracy and damage spread systems work. Those are incredibly important for balancing, because they determine how fast stuff dies. Another large part is timing, as in, build time, weapons rate of fire, unit speeds etc, since even if you have the values from the exe, they don't really mean anything unless you can somehow accurately convert them to seconds. Come now. Dune 2000 is a recent addition, and I'm fairly sure most of the internals of C&C and RA are the same; the big difference between those games is in the AI, not in the gameplay. And the legality is a non-issue, as proven by the fact the C&C community managers praised me for hacking their games
  20. That looks like a really nice map.. why mess it up with this infinite money shit?
  21. lol. Harvesting AI is notoriously bad in C&C games.. but yeah, basic answer is: managing harvesting is part of the game. So learning to play the game includes learning to manage your harvesters
  22. The link to the online pack was already given in this topic. The game itself is not freeware, so uploading it would be illegal, and we will not do that.
  23. Right. I didn't attack anyone though; I just attempted to give some useful advice
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