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Crimsonum

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Everything posted by Crimsonum

  1. I always forget to post the maps here! Anyway, this pack contains: Scm16ea - Oasis (4 players) Scm17ea - Bitter Winter (6 players) Scm18ea - Split Zone (3 players) Scm19ea - Dead Hexagon (6 players) Scm20ea - Parallel Duel (2 players) Scm46ea - Lake Ziwabo (6 players) Map previews can be found in this thread. grimapack1.rar
  2. Next up: Lake Ziwabo (6p) WIP EDIT: ...aaand it's done. EDIT2: Gave the top-left position an extra blossom tree, although I won't update the pic just for that. EDIT3: Pic updated after some edits.
  3. Crimsonum

    C&C Resign Bug

    That's just weird, and I've never encountered anything like it before.
  4. The Sega Saturn menu is the same as in the PlayStation version.
  5. I've played 2 and 3 but never the first one :/
  6. Happy birthday! But really, you don't want a Sega Saturn.
  7. You just pointed out the problem. There is a handful of different types displayed in random stages, not all of them. I'm not just talking about the growth stages, but the different overlays. IIRC there's 12 of them, each with 12(?) growth frames. That would make 144 placeable overlays. Yet there's only 12 of them. Unless the engine changes the frame of the Tiberium overlay which it displays depending on the density of the Tiberium field (ignoring what stage you place on a map)? In that case you'd only need 12 placeable overlays, but XCC Editor seems to allow placing only a single type, with its 12 growth stages. CCMap seems to have it the correct way.
  8. Lol. I didn't even notice my sig doesn't match that of my name. Crimsonum is still around because I can't change it in PPM. Plus I use it in few other places like YouTube. Grimson is the latest and most original in my opinion, and I use that here. EDIT: Hah, I see you even copied the "New!" to one of the map names
  9. I have that program. IIRC it's the same, only the "add random Tiberium" feature adds other Tiberium types (randomly).
  10. How can I place different types of Tiberium on a map? The XCC editor only displays one type, with all of its 12 growth stages. I've seen that it's possible to view the other variables of Tiberium in the editor, by opening one of the official maps.
  11. Hey Nyer, may I ask you to update the list? I've used scm16ea-scm20ea:s in my map pack.
  12. Update: Grab the maps right here. The pack includes: Scm16ea - Oasis (4 players) Scm17ea - Bitter Winter (6 players) Scm18ea - Split Zone (3 players) Scm19ea - Dead Hexagon (6 players) Scm20ea - Parallel Duel (2 players) New! Credit me if you want to edit and share them further. Otherwise, I'd be glad if these were added to the next multiplayer map pack (if such is to come?). scm16-20ea.rar
  13. Ah, thanks for explaining. I know nothing when it comes to programming, as you could tell
  14. Apparently yes. Too bad C&C95 has the limit of 64x64
  15. Airsoft? Cool. I heard there was another C&C-inspired airsoft team called Brotherhood of Nod
  16. Ohh, since when has it accepted values up to 255? I thought the limit was whatever two numerical bytes (##), not three.
  17. I meant that there's only a single cactus, and it's in the middle of the top portion of the map. Almost as if it holds a special status
  18. Destroying the temple never ended the mission. You had to destroy every Nod unit and building.
  19. Don't like them. Most look poorly cut & pasted into a gray background.
  20. Interesting, I'll keep these in mind when planning missions for TD:X EDIT: Whoa, I didn't even remember I had posted there :O
  21. Revo you bloody fool >.>
  22. It's strange how the Pentagon event never catched that much attention. I didn't even know about it for a good while after the WTC strikes. Well, there are many nations fighting in Afganistan right now, don't forget that
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