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Allen262

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Everything posted by Allen262

  1. Well try it and if you fail than post the map and I'll look it over.
  2. Okay than. I hope you know how to use RAED. On the map place any units and structures you want the small AI to own as Owner USSR. (you can use others but trigger and teamtypes I will show are owned by USSR) Make sure you pre place the Ore Truck and it has Mission Harvest. It would be best to pre place it on or next to an Ore patch. The below trigger will have the AI start marking units 10 min into the game. You can change the Elapsed Time as needed. Now for some teams. With TeamTypes the import part is the Only autocreate AI uses this team type and Prebuild team members before team is created Options. With that it is also a good idea to go to InI than Houses. In the Houses Properties window click on USSR than give it a Tech Level of 10. Credits (/100) box you should give the some money to start with. In the IQ box give the an IQ of 2. IQ of 2 will make sure it will try to fix any of its own damged buildings and replace the Ore Truck if it has a War Factory.
  3. So you want a small AI that only makes Men that randomly attack all players on the map?
  4. You want put structures on a map to make bases into a map that will produce men and harvest money but you don't want them to be an AI....?
  5. True but if Ion Storms are that bad it wouldn't be a bad idea for the to have a emergency float system that uses compressed air to inflate a bladder under and around the sides of the Hover MLRS.
  6. RA1 Chronosphere. It should have worked more like it did in RA2 as it could shift a group of units. This is something that RA++ should do. Same with the Iron Curtain. TaxOwlbear It was likely done to stop APC and Engineers combo rushs. This isn't hardcoded and ChronoKillCargo= yes/no is found in the rules.
  7. Units belowing up on repair pads is not a bug, it's a feature. It is done to keep a vary unwelcome bug away. I'm sure it is ralated to unit tracking. If it didn't below up the game would lose track of it and you could never lose the game as it would think you would stll have a unit left.
  8. There is no way to add name other than to use Name=
  9. Most likely do to the Name=
  10. The Badger is bugged. You can make it buildable but you can't make it take off to attack targets. Spy Plane has the same bug. This looks to be done to keep the player from giving a new order to Badger or Spy Plane once they are called in by "super weapon" or a map trigger.
  11. The Language.dll should be included with The Dawn of the Tiberium Age. It should bein in the Tib Sun or The Dawn of the Tiberium Age folder.
  12. No. The best you can get is to the AI to build units and attack with them.
  13. you mean the Disruptor Tank from Tiberian Sun? Nope. http://cnc.wikia.com/wiki/MGT-1A_microwave_gun_tank
  14. Phase Transport for Aftermath. Was used in 2 mission. (Lets Make a Steal and Test Drive). It is Cloaked APC that holds one and is armed with Chrono Tank rockets. It also has a icon.
  15. If your change didn't work I don't think it could be done unless a new movement type is added.
  16. I'm thinking CnC Net RA2 doesn't use the rules.ini. I know RA1 CnC Net uses the spawn.xdp (Just the rules.ini re-named) to play online games and CnC Net Skrimish. CnC Net RA2 may do the same.
  17. Plase make your own thread and include operating system in the post.
  18. Like I said false positive. I got the same thing with Kaspersky. Sent them the file and they checked it and found it was clean and white listed it.
  19. 2 separate domains is prob a good thing. Should one go Kabooooom! the other will be up to let us know what happen.
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