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Posts
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Joined
Everything posted by FunkyFr3sh
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one of the triggers is broken, it fails while reading the map you can probably see the bad trigger when you open the map in a text editor, or just post the map in here
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i don't know then sorry
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You can extract all sounds with XCC mixer -> http://xhp.xwis.net/
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k, thanks for the info if turning off "Video Backbuffer" doesn't solve the lag in online games then also try to turn "Enable DxWnd" on and set "FPS Limit delay" to 17
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which step fixed the flickering?
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@NTG123: Get the latest files here: http://funkyfr3sh.cncnet.org/files/d2k/Dune2000Config.exe http://funkyfr3sh.cncnet.org/files/d2k/dune2000.exe You can try the following things: dune2000config -> Video Options -> check "Enable DxWnd" Do a test game and check if the problem still exists if it didn't help then do this: dune2000config -> Video Options -> check "GDI Mode" Do a test game and check if the problem still exists If it still flickers then try this: turn off "Enable DxWnd" again dune2000config -> Video Options -> uncheck "Disable Max Window Mode" Do a test game and check if the problem still exists if it worked but the game is now slow: try to disable "Video Backbuffer" OR try to enable "Force DirectDraw Emulation" Please let us know if it worked and what settings made it working
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Often people talk about a "crash" but then it turns out it wasn't a crash (losing connections, recon error, etc..) can you show a screenshot and if it's really a crash please upload the error log except.txt
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You can change the game speed when you click on "options" during the game
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not sure which installer you used, but it isn't the online one from us (or it's old) - try this installer: http://downloads.cncnet.org/TiberianSun_Online_Installer.exe you can change your resolution, but keep the other settings default
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Ok thanks, sometimes the game is crashing, it is normal. just keep on playing
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Your connection is just unstable, nothing we can do about it (you need to fix that up) The problem with the ports means that your internet provider is blocking them (call them and ask why they are doing that)
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What OS you have? What settings are enabled in the TS config? What TS installation?
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Problem playing with my brother with same ip
FunkyFr3sh replied to losconchudos's topic in Red Alert 2
Alright, you'll have to wait until the next update -
Problem playing with my brother with same ip
FunkyFr3sh replied to losconchudos's topic in Red Alert 2
Could be that it it fails when you both try to play at the same time, should be easy to fix (the other games have that fix already). But, are you sure game is working? Can he play when you are not playing at the same time? There is also a bug where the game doesn't connect if the nickname is too long, make sure you guys choose short names until it is fixed -
Note to staff: RenList GSA not functioning (Renegade)
FunkyFr3sh replied to zunnie's topic in Newer C&C games
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saw that error before, I don't know what it's about tho the crash happens when you try to place a building does it happen all the time for you? Did you play LAN on CnCNet or did you play offline LAN in the old lobby?
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Suggestions and feedback needed for the Yuri's Revenge CnCNet 5 client
FunkyFr3sh replied to Iran's topic in Red Alert 2
There is already a better solution than the ddraw.dll, all new installations should get it automatically. Not sure if it is used yet tho -
Type this in the main chat: /install ts-ddraw the game selection box will show up, click on the tiberian sun box
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It was always like this, that's because the design of the launcher It only looks good with 6 buttons, that's why the singleplayer installation got the single player (play offline) button. The online install doesn't have singleplayer missions, so I could use this button for the skirmish mode. What about this: I change the skirmish mode to allow you to change existing maps without the need to restart the lobby. You would still need to restart the lobby if you add a completely new map, but I can fix that too (have it done already somewhat) you can also copy the launcher from the online version to your singleplayer installation and use it there, the filename is different so you can make another shortcut and have both
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You tried a skirmish game? Is it slow on both of the macbooks or is it only on one of them? Is ts-ddraw enabled in the settings? What OSX version?
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If you know a c# coder that could help out then send him over, TS should actually be ready for the ladder and accounts are ready too (just missing some c# code)
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Request for help translating red alert 1 to Spanish
FunkyFr3sh replied to Utka's topic in RA Singleplayer Maps
For good game translation they must be in mission.ini and then placed in spanish-languagepack.mix, else you cannot make a proper add-on. Did you already translate the briefings? Did you translate the aftermath unit graphics? Would be nice if you could write a list of everything you have already done! Wait until tomorrow regarding the videos, maybe someone has this done already (Nyerguds knows this for sure) -
Request for help translating red alert 1 to Spanish
FunkyFr3sh replied to Utka's topic in RA Singleplayer Maps
I can you help you a lil I added all the missing text for the aftermath/counterstrike mission briefing to their file, here it is: http://funkyfr3sh.cncnet.org/files/temp/mission.ini -
Request for help translating red alert 1 to Spanish
FunkyFr3sh replied to Utka's topic in RA Singleplayer Maps
Just downloaded the "Abandonsocios", it's not bad But it is not complete either, the missing parts: Aftermath units cameos/sounds/strings are missing Aftermath/Counterstrike missions are not translated Some sounds are still english (probably the same as in our translation, because TS doesnt have these sounds) Are these guys still wokring on it? I have parts they are missing and they have parts I am missing Can you ask them if they allow to take some files from their package to make a new complete one? Since you are working on the expansion videos you will probably also want to have the aftermath/counterstrike things