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c0rpsmakr

Ladder Tester
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Everything posted by c0rpsmakr

  1. This will be the only time that I respond, because clearly what I said hasn't been received. Glitch fixes- good, new maps- good, forcing alterations to unit functions on anyone who wants to play ts competitively- bad. Unit changes and bug fixes do not have to coincide in the same patch/maps.
  2. Just thought I would share this conversation so everyone could understand the two polar opposite points of view on this spectrum. Feel free to add your input if you would like to have more of a say in what happens, because I am quite tired of repeating myself honestly. I also understand that I'm not coming off very politely, but given that I've been badgered about this an excessive amount of times and that I didn't even want to get into this in the first place, I think it's definitely warranted. Regardless, I've changed the color font for the more important/relevant parts of the conversation, if you want to have a long read, this is here: (9) [01:18 AM] <[CoCo]Humbl> btw congrats on winning last month (9) [01:18 AM] <[CoCo]Humbl> hope he sent u a nice pc (9) [01:18 AM] <[CoCo]Humbl> (9) [04:10 AM] <[CoCo]Humbl> if you have legit feedback on vet patch other than 'ww didnt do it' i would be glad to listen (9) [04:10 AM] <[CoCo]Humbl> assuming you know the actual changes (9) [04:11 AM] <c0rpsmakr> there's nothing to say, ts isnt yours to screw with for everyone else, and the fact that anybody who even wants to attempt the ladder competitively HAS to play on humblefied ts is ridiculous. (9) [04:11 AM] <[CoCo]Humbl> im not the only one that made vet (9) [04:11 AM] <c0rpsmakr> im done chatting with you about this (9) [04:11 AM] <[CoCo]Humbl> tons of players helped with feedback (9) [04:11 AM] <[CoCo]Humbl> your choice (9) [04:11 AM] <[CoCo]Humbl> as always, no actual feedback, just blanket statements (9) [04:11 AM] <[CoCo]Humbl> but im fine with not discussing it, no point actually (9) [04:13 AM] <[CoCo]Humbl> maybe you should be playing default ts on xwis with all the glitches and 52 fps and standard buggy maps if you like it so much ... (9) [04:13 AM] <c0rpsmakr> i read all the alterations ages ago. ive specifically stated things that i would have done if i were to make my own mod for ts and not force it upon everyone else, like you've so generously done (9) [04:13 AM] <c0rpsmakr> this was addressed MONTHS ago (9) [04:13 AM] <c0rpsmakr> im not a parrot and repeating myself (9) [04:13 AM] <[CoCo]Humbl> i remember you stating something about power plants, half price or something? (9) [04:13 AM] <[CoCo]Humbl> (for nod) (9) [04:14 AM] <[CoCo]Humbl> or was it double power production (9) [04:14 AM] <[CoCo]Humbl> i really think either of those would make nod way more op than what vet does (9) [04:15 AM] <c0rpsmakr> i literally said to reduce powerplants by $100, that's the only thing im going to repeat. (9) [04:15 AM] <c0rpsmakr> and ONLY IF IT WERE MY MODIFIED TS FOR OTHERS TO TRY (9) [04:15 AM] <[CoCo]Humbl> you know you seem to always have a really poor and aggressive attitude, even when people are trying to be polite with you, i hope you realize that (9) [04:17 AM] <c0rpsmakr> when people dont recognize that their selfish behavior negatively affects an entire community and refuses to understand/care about that, and keeps attempting to drudge up old topics and cherrypick statements that they "think" i said, or listen to what others incorrectly quote me as saying, then im not going to be polite (9) [04:17 AM] <c0rpsmakr> i dont want to speak to someone that does this. (9) [04:17 AM] <[CoCo]Humbl> last game i asked you if it is true you said those things, i did not accuse you of saying them (9) [04:17 AM] <[CoCo]Humbl> how else am i supposed to know if it is true or not (9) [04:18 AM] <[CoCo]Humbl> you know there is a reason so many modders like giants all go nod, so many new players want to play ts and want to be nod, and basically get told they have to be gdi and pump titans and get depressed and turn to mods (9) [04:18 AM] <[CoCo]Humbl> you dont see me playing nod, and yet i have no problem on vet... gdi is still stronger faction in most cases (9) [04:19 AM] <[CoCo]Humbl> its a joke that 1 bomber can take out multiple deployed tick tanks, that they should be so weak when deployed, and its a joke cc cant hit any moving targets, two 800$ non tech titans rape a cc that is expensive, requires tech and ton2 (9) [04:20 AM] <c0rpsmakr> if you want to have a dialogue on gdi vs nod fairness, that's fine. but to completely overhaul the game in the way you see fit with input from a handfull of people, and force people who want to play the ladder to do so on your perspective of how the game should be is quite fucked up (9) [04:21 AM] <[CoCo]Humbl> default ts has no quickmatch, doesnt have all these maps, doesnt have all the patches and glitch fixes and features (9) [04:21 AM] <[CoCo]Humbl> it is also 52 fps, this is obviously not vanilla ts (9) [04:21 AM] <[CoCo]Humbl> in vanilla ts, you cant even expand out of tl without glitching or toggling (9) [04:22 AM] <[CoCo]Humbl> if people want to play the quickmatch in a fair and balanced environment, they are welcome to, if they want to play default maps they are also welcome to (9) [04:22 AM] <[CoCo]Humbl> yo know it takes between 30-60 hours to make a map for ts? (9) [04:22 AM] <[CoCo]Humbl> you* (9) [04:22 AM] <c0rpsmakr> they're not, every single map on the ladder is vet. (9) [04:22 AM] <c0rpsmakr> every one. (9) [04:22 AM] <[CoCo]Humbl> exactly, no one is forced to play it (9) [04:22 AM] <[CoCo]Humbl> default ts doesnt even have a quickmatch (9) [04:22 AM] <[CoCo]Humbl> or any of these maps (9) [04:23 AM] <c0rpsmakr> so again, people are forced to choose between not playing the competitive ladder and having to play your version of ts. (9) [04:23 AM] <c0rpsmakr> prior to this there were default maps on the quickmatch. (9) [04:23 AM] <[CoCo]Humbl> not my version, many others versions (9) [04:23 AM] <[CoCo]Humbl> the quickmatch was originall released with vet maps (9) [04:23 AM] <[CoCo]Humbl> then it for a while had vet / standard and also mods like giants (9) [04:23 AM] <[CoCo]Humbl> which is when it completely died (9) [04:23 AM] <[CoCo]Humbl> it has been more active in the past 3 or so months than it has ever been, by far (9) [04:23 AM] <[CoCo]Humbl> tons of mid skilled players have been active on it (9) [04:24 AM] <c0rpsmakr> and i can tell you, it wasn't because the standard maps were there... (9) [04:24 AM] <[CoCo]Humbl> the goal is to bring more modders playing ww style maps, and not just giants (9) [04:24 AM] <c0rpsmakr> if giants is on there along with other clearly faction biased mod maps, that's whats going to happen (9) [04:24 AM] <[CoCo]Humbl> you obviously have the option to set standard terrace, which is your choice (9) [04:25 AM] <c0rpsmakr> and that's fine, but again, the entire point of this is that veteran maps should NOT be the default choice for the entire game's competitive scene... (9) [04:25 AM] <[CoCo]Humbl> the game wouldnt have a quickmatch or all these maps without people putting tons of time into it (9) [04:26 AM] <c0rpsmakr> there should at the very least be options for people that want to play standard ts maps on the ladder. (9) [04:26 AM] <c0rpsmakr> obviously, and nobody is bashing the work for fixing glitches or investing time into new maps (9) [04:26 AM] <[CoCo]Humbl> there are no standard ts maps that are even balanced, other than a couple firestorm ones, that wouldnt even work without tweaking the crystals to work without firestorm mode (9) [04:26 AM] <c0rpsmakr> its the goddamn overhaul of making every single map a veteran map and pushing them all onto the ladder (9) [04:26 AM] <c0rpsmakr> that's literally all. (9) [04:27 AM] <[CoCo]Humbl> look, its obvious we dont see eye to eye on this, but we dont need to be hostile with each other because of it, and soon i am going to update the vet patch with some tweaks that i think you might like, if you are willing to discuss things with me and help me tweak certain things, while trying to be somewhat flexible with me, it could be a good thing (9) [04:28 AM] <[CoCo]Humbl> for example, we increased the sub health by 25 so a mk cant 1 shot it, but obviously it also makes it slightly harder to defend eng attacks, so i plan to put that back to default (9) [04:28 AM] <[CoCo]Humbl> it is a lot of work to update the patch, i have to manually update each map all at once, so i would really (believe it or not) like some of your feedback before i do the next update (9) [04:28 AM] <c0rpsmakr> humble, most players dont want unit health, firepower, range, armor, etc changed. (9) [04:28 AM] <[CoCo]Humbl> because i probably dont do it again for a while (9) [04:29 AM] <c0rpsmakr> and most people dont want those changes forcibly implemented on the ladder (9) [04:29 AM] <[CoCo]Humbl> tick tanks are the same, unless deployed, when deployed the default armor is concrete, which bombers 1 shot (9) [04:29 AM] <c0rpsmakr> at the very least, half of the maps should be standard (9) [04:29 AM] <c0rpsmakr> at the very least, if you REALLY want to be "fair" about things (9) [04:29 AM] <[CoCo]Humbl> other than that, deployed tick tanks have +50 health (9) [04:29 AM] <[CoCo]Humbl> do you honestly think that a bomber should be able to 1 shot a deployed tick tank, all other things aside? (9) [04:30 AM] <c0rpsmakr> tiberian sun isn't mine, yours, skylegends, or anybody or collective of players' property to change for everyone who wants to play competitively (9) [04:30 AM] <[CoCo]Humbl> the extra 50 health aside, just the armor being concrete while deployed (9) [04:30 AM] <[CoCo]Humbl> if no one changed ts, we wouldnt even have a quickmatch to play on, default ts on wol/xwis was more than broken (9) [04:30 AM] <c0rpsmakr> im not interested in discussing specific unit aspects with you, ive stated what ive said all along (9) [04:31 AM] <c0rpsmakr> let me make this perfectly clear. (9) [04:31 AM] <[CoCo]Humbl> im aware of what you have said, but you have an opportunity to affect the vet patch, even if it were only 50% of the maps on the ladder it would still be there in that example (9) [04:31 AM] <[CoCo]Humbl> you really should consider discussing unit aspects with me, why not, what do you have to loose? (9) [04:31 AM] <c0rpsmakr> quickmatch- good, glitch fixing-good, changing unit armor/firepower/range and forcing everyone to play it who wants to play the ladder-bad (9) [04:33 AM] <c0rpsmakr> my time, and again, its not my place to affect ts for everyone else negatively. (9) [04:33 AM] <c0rpsmakr> everything is opinion, im not fucking with it for other people (9) [04:33 AM] <[CoCo]Humbl> if you think its so negative now, why not make legit suggestions to make it 'less negative' (9) [04:33 AM] <c0rpsmakr> becuase it shouldn't be done in the first place@ (9) [04:33 AM] <c0rpsmakr> jesus (9) [04:33 AM] <[CoCo]Humbl> cc can hit moving targets better: takes 3 properly Qed titans to kill it, rather than 2, and it can harv hunt better (9) [04:33 AM] <[CoCo]Humbl> is that really so bad? (9) [04:34 AM] <[CoCo]Humbl> in the next update i am returning the sub health back to normal, so you dont have to worry about that (9) [04:34 AM] <c0rpsmakr> there's a reason cc cant hit things that are moving half the time (9) [04:34 AM] <c0rpsmakr> but again, im not getting into these things with you, as i have 0 interest (9) [04:34 AM] <[CoCo]Humbl> well enlighten me then, why should cc be so bad at hitting moving targets (9) [04:35 AM] <[CoCo]Humbl> thats really in my opinion the biggest change in vet patch as far as nod goes (9) [04:38 AM] <[CoCo]Humbl> however much you dislike me, you have an opportunity right now for your feedback to be seriously taken into consideration as far as the vet patch goes (9) [04:38 AM] <[CoCo]Humbl> even if you dont play the ladder, people obviously set the maps, and you obviously will be playing them time to time (9) [04:38 AM] <[CoCo]Humbl> why not have your feedback taken into account (9) [04:39 AM] <c0rpsmakr> this is literally the last time i will say this to you: TS is NOT mine, yours, or anybody else's to force unit armor/firepower/range, or any similar alterations upon (9) [04:39 AM] <c0rpsmakr> i will not contribute to that. (9) [04:40 AM] <[CoCo]Humbl> in that case there shouldnt be cncnet, quickmatch, new maps, new server, any of this, and all games should be 52 fps, etc (9) [04:40 AM] <[CoCo]Humbl> but since you refuse to discuss anything with me ill stop pestering you, have a nice day (i really mean that) (9) [04:40 AM] <c0rpsmakr> none of that changes units or buildings, etc (9) [04:40 AM] <c0rpsmakr> none of that (9) [04:40 AM] <c0rpsmakr> i cant make it any more clear (9) [04:43 AM] <[CoCo]Humbl> 60fps changes the game more than anything honestly (9) [04:43 AM] <[CoCo]Humbl> and the patch that makes harvs go out of wf straight to tib also, which i was against and had no control over (9) [04:43 AM] <c0rpsmakr> all that does is force people to think/play faster (9) [04:43 AM] * [CoCo]Humbl is away (In game with: Shredded Tigerr Str0hk0pf Killernav [NME] [S-N-F]_07_) [Terrace[Ally][Vet.2.46]] (9) [04:43 AM] <[CoCo]Humbl> it also limits the amount of micro that can be done at once, and changes how people play depending on how fast the game is (9) [04:44 AM] <c0rpsmakr> as i said, i tforces people to think/play faster (9) [04:44 AM] * [CoCo]Humbl is away (In game with: Shredded Tigerr Str0hk0pf Killernav [NME] [S-N-F]_07_) [Terrace[Ally][Vet.2.46]] (9) [04:44 AM] <[CoCo]Humbl> at 52 fps there is a lot more time to thin and react to things, which is why a lot of players have a harder time on cncnet (9) [04:45 AM] <[CoCo]Humbl> black told me u been playing on a smaller monitor than the one he sent u, but he didnt tell me how small, but i play on a 22.5 inch monitor and it makes gameplay so much better than my old montitor (9) [04:45 AM] <[CoCo]Humbl> so i hope the one he sent you makes your gameplay more enjoyable
  3. So how is this prize going to be claimed/distributed?
  4. I'll accept.
  5. That would be me.
  6. Hello everyone, I'm compiling a list of map suggestions from anyone that currently has or may have an interest in playing ladder matches. Please list 5-10 of your favorite maps that you believe are balanced between the factions, as well as between the starting positions. Everyone's input is welcome.
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  7. I have a single name on the ladder, you have 3 with nearly double the amount of games I do. K...
  8. There is nothing more to say on this, you clearly have your mind made up and made this topic to fight with people rather than actually see peoples' perspectives. Everything I've said remains valid and won't bother with this circular discussion anymore.
  9. As mentioned above, they're very difficult/impossible depending on the bo to stop them early enough in the game, as mobile units would need to meet them outside the base to prevent them from destroying half of someone's base. It's very easy for the person using the harv bomb to do a bo that allows for the loss of however many harvs to use as harv bombs without affecting their econ much. They can literally be made and sent to an opponent as soon as they have their first ref.... that's impossible to keep outside of your base without going 1 ref mech units or spamming rpgs. If they're not kept out, the player falling victim to them will have one/two main buildings destroyed, or a ton of smaller buildings. In short- it's overpowered and cheap.
  10. Appreciate that objectivity MJ
  11. Firstly, noob2, I'd like to thank you for donating your time, money, and energy into something like this, regardless of the outcome. This is quite an undertaking and committing to it alone for the good of the game is something that I hope everyone appreciates and is willing to contribute to in whatever way possible. Secondly, if you would like any input I would be happy to give whatever support I could lend.
  12. Please post links to these said wins vs me that you have. Also, I will be on Thursday so you can attempt to study my patterns and eventually beat me every game.... ?
  13. Frz, since you want to suddenly be a foul little hobbit, I'll play: you've never been anything more than "okay" in the entirety of TS, nor will you, even after me attempting to help you approximately a year and a half ago, which is astounding since you're "so much smarter" than I. The ONLY time I can even recall losing to you in any 1v1 was on a map I had played less than 3 times, which was tournament rift, as nod, not that any of these fucking anecdotal game stories from anybody mean anything whatsoever, since I'm willing and able to demonstrate my abilities vs ANYBODY on this game as both factions and on any map. Aside from the fact that there are barely any even decent players left, which makes all of these lists cringeworthy, it's really hilarious to me how extremely biased and subjective they are based on if the person likes someone or not. Very few are actually able to legitimately give an opinion based on observation, rather than an emotional perspective, but this doesn't come as a surprise. There are fewer than 6 players that even know what to do in a long game anymore, which by the way takes far more skill, patience, and understanding of the game than any 5-10 min all out balls-to-the-wall ko attempt before expanding. So regardless of whether any of you find it "boring", the fact is that it requires far more macro and awareness, as well as actual strategy, as opposed to controlling a few units and relying on early game surprise. There's just so much more to fucking do AT THE SAME TIME and know how to do: watching your harvs so they're not being hunted while attacking this section of your opponent's base, controlling your cash flow, planning when the most opportune time to use your emp is/where to use it, controlling this group of units over here while doing so with others in another location, continuing to expand to the next patch, middlefighting [which is a whole beast in itself], knowing how to control the tib patches or take control of them from your opponent, all of these among many others, along with the sheer speed, attention, planning, and skill it takes to do all of these simultaneously. That's why the best players on other similar games such as Starcraft aren't the constant cheesers, they're the ones with strong mechanics and can anticipate their opponent and play the game at any point in its duration. Players that are able to transition from short game to a solid long game are impressive, and there are almost NONE of those left. Aphrodlte was a major twat, but he was able to do ridiculous rushes and transition into a very strong long game. The 3 most notable best players in TS history after the meta was established and the game was figured out were all econ-based players- Mega, Schaf, and kapa. If people maybe took the time to actually learn how to play long game (especially since I'm always willing to teach others), they might find out how intense and enjoyable it actually is. This is the last I'll say on this topic.
  14. I actually made a few maps, probably 10 years ago. There are many decently made maps available now, but ones with severely skewed options such as 10000 power off one powerplant, $21304235 from one harv load, large maps with one entrance and creating rules to prevent expanding really don't help anybody.
  15. But you're not, that's the thing. "Skill kiddy unable to play other games", way to make an assumption... "Crumble if they run into something that they haven't encountered before", yeah, no. Unnecessary to respond any further.
  16. If the mods you refer to were actually made with an ounce of consideration for fundamental skills needed to play ts, rather than trample all over any need to expand, make more than one powerplant, and use every option (no engs, no build out, no gate bombing, basically rendering gdi absolutely useless if nod actually knows what it's doing), then that may be a fair perspective.
  17. Excuse you Frz? I honestly have nothing else to say aside from that being utter bullshit and quite a surprise coming from you, not in a way where I'm insulting your skill, but just surprising that you'd talk shit about me, but k.
  18. I was actually gone for a month, but honestly there's not another game like TS. I just realized that it's mostly the toxicity of the players that made me not want to be on, so I'll avoid playing with the like.
  19. Where in my post did I claim that I was anywhere near decent pre 2006, what is the point of responding with such a catty remark? Everything in my post still applies, aka there aren't enough players left to have such a list, just as there weren't even 7-9 years ago. The remaining decent player pool the last time I recall, at least in 1v1, omitting myself from the list: Tigerr, Toprush, ollie, you, and trz.... If I were to include people who play once a month or less: avan, i0nst0rm, phatmouse, tight4lif, finecigar (maybe as I never got to see him when he returned), cambria, and maybe skylegend. No other players have a 1v1 that could come close to a winning ratio vs anybody mentioned above. Outside of those, the players that could hold their own in a 2v2: energy, NME, humble, steelcore, sexpro, frzflame, wuss, mjvd, nate, greyhonda, trooper, jesuschrist, powerush... The people that wouldn't get kicked due to lack of players: dogshigh, spyder, and maybe 3-4 others that I can't think of at the moment. That is literally the remaining player pool on official maps, which includes those that are almost never on. That's approximately 30.... No point for a "top 10" list.
  20. There haven't been 10 active good players left for years, and unfortunately this will only decline at this point in TS' life cycle. This may be hard for all of you who started TS after 2015 to understand, but having more than 4-6 actually skilled players online at the same time hasn't happened for a very, very long time. People don't even know how to expand safely/properly or understand how to manage their funds. Something I posted way back in 2012 that applies even more since 7 years have passed: these lists keep getting more humorous progressively. the "top 10" are far worse nowadays than they used to be, speaking as one of them and as someone who has played against all of the best players on a regular basis for the past 4/5 years.we have all had less practice at a higher level since kapa, megaf0rce, hotdiego, movieno0b, idioty2k, phatmouse, cambriaaa, w0dkabull, tight4lif, elitefox1, katsemoto, aphrodlte, summ3rsun, avancado, and dachschaf stopped playing. having a "top player" list nowadays is moronic, as there is literally, borderline NO competition.
  21. That's not the case with the ladder, you don't have to have the same logs on the ladder that you do when you play regular games. So if you never log in to play a casual terr/ff game with whatever ladder name you're using, it won't show it in the names list.
  22. naw m8, you just missed me lol
  23. I definitely appreciate you and your thoughtful way of conducting yourself and always have "growing up" with you on ts from our noob days. You've been a pleasure to play and chat with m8, I will indeed miss you and the other great people I met and got to know over the years.
  24. wont miss your sarcasm, m8.
  25. not into games that have fps attributes, unfortunately I'll be on for the next few hours if people want to get some last games in. If not, bye!
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