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Everything posted by X3M
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Juggernaut syndrome: Bigger is better. Plus this rule that the big units can step on the smaller ones. They worked hard, to reduce this effect in C&C3. Where unit sizes and clumsiness also play a role. The squishing has ruined a lot in the games. Players tend to ignore infantry, once tanks roll out. Because, squish,. squish...squish,squish,squish. And the more expensive the infantry units are, the more effective this squishing is.
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Exactly. With those from C&C3 the least narrow. Well, the GDI variant at least. There are plenty of other games where the light infantry function throughout all tiers. So, where did EA-games and a bit of Westwood, go wrong? Realism?
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Nice to see it being remade. But I don't like the fact that they are adding new stuff.
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Are all non symmetrical 3/5/6 player maps destined to be unbalanced?
X3M replied to chem's topic in C&C Multiplayer Maps
I think it isn't impossible, to have an uneven number of player slots being balanced. But TD sure makes it hard. This is due to the following reasons: - Maps are always small. - Tiberium grows randomly in patches. Which for some reason, need to be as big as possible in opinion of most players. - The grid is squared in combination with the limited terrain options for map making. - Top down and left right effects. Solutions: - Small patches of tiberium. Let's say a 5x7 grid or so with 2 tree's in them. Players just have to accept the slow (but intended) income. - Don't mind the terrain in being good looking. Just begin with only grass and water tiles. No rivers, no shorelines, no cliffs. etc. Just 2 terrain types. Build able and none buildable. This way, the map can be build balanced. - Expanding to the third/fifth/seventh spot should be very hard with base creeping. Just force the guys to build that MCV. -
That is a constructive video. Here I have seen some rare cases of cannon fodder indeed. It saves titans if the infantry can add some chaos to it. I also spotted some infantry trying to take out a power plant. I wonder what happens if someone starts aiming for power plants only with those MK2's while ignoring all other structures. It is as how I described it. But I don't see "strong" light infantry in the mid game. What precise moment in the video shows "strong" light infantry that I missed? Except for the infantry vs infantry, which is the scouting force.
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That 1v1 becoming 2v2. I have seen it before. But it works better in the form of 2v2 from the start. However, the first party sets up a base, can't build units. This in a time limit. They also don't have much resources to harvest. The second party will start from scratch with some units to defend with. As if they are the invaders. A player that likes to use infantry only? You need some decent nerfing on the anti infantry weapons. Namely flame based and crushing. An idea that just popped up, to make soldiers more useful. Is a pause on the tanks who crush them. If they drive over the soldiers, it takes time to turn them into mince meat. In other words, the movement speed of a tank over infantry is significant slower then on normal ground. If possible, depending on the number of infantry standing in that square. And a flame weapon can jump only X times from soldier to soldier. Maybe leaving some only damaged. So NO 100 army going down within 1 second by 1 candle light.
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The light infantry are the ones that I think about. Scouting only. After that. It is titans all over the place with a mammoth3 on a carryallstick and bombers. Have you ever seen light infantry take down a cy? It takes ages. Any other game shows acceptable speed regarding lightest infantry taking out the most important structure. Sure they are usefull against soft targets like mrls and bikes etc. But those are almost never around either. I guess they can take a shot at power plants or rocket troops if those are around.
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Well. I don't mind a bit of derailing off topic. It is still on topic too. Safe to say that TS has the most issue with this "useless" problem? Some other RTS games have some neat solutions. Units that show no use. Or a lack of. They can get an unique double function. While infantry are used for scouting. Or even are able to take a soft structure down with them (except in TS). In for example AoW3 they can throw grenades that reduce accuracy of opponents. The heavier the opponent. The higher the inaccuracy effect is. It is that little trick. An effect that grows stronger while the unit itself is weaker in comparison. This trick makes an unit usefull in every tier. Not just the first scouting tier. C&C games (that I have played) don't have this solution. But future games might benefit from this.
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I think they could do a lot with how tiberium grows. Especially in TD. C&C3 almost got it perfect. Only the circular shapes should be more randomized. Growth should be a bit faster then 1 harvester taking it. And a bit slower compared to 2 or 3. A set limit of course. That way, resources are imho as fair as possible. Also, the ai should not cheat with resources. Filling those silo's. No other way to store the money like in dune2. Only spending it all in attempts of defending.
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EA Q1 - Is there anything "sacred" you would advise NOT to change in Remaster?
X3M replied to Grant's topic in C&C Remasters
Some have contributed to the game by making a lot of very difficult single player missions. It would be cool to see those implemented somehow in the remaster. Although, it is up to the original creators of those missions. If they like to share their work or not. Edit: Chem, perhaps you can put this in the list you are making. -
I am one for trying out new RTS. Since Rivals was such an issue here. And most suggested to have something more like C&C instead then the wreckage we all saw. I came across Art of War 3. This RTS game for mobile phone's is very, very close to what people like to call RTS. Sure there are pay to win features. But with good tactics. About half of those pay to win players, still bite the dust to someone like me. The bad side of these kind of games are nerved so greatly, that the good sides not only show up. But make the game worthwhile enough for any one who likes to give it a try. Unlike Rivals, AoW3 has the following: - Proper RPS, Infantry, vehicles, special vehicles, air, sea. Each type has 3 units. There are 4 defence buildings, from which one is IN the water. And walls are great too, but only for stopping/funneling enemies for like 10 seconds. 10 seconds, that is more than enough to prepare defences in the right angle. - Multipurpose units; mine laying/mine sweeping, taking cover/detection of cover, siege mode/deploying, land/air/sea. - Nerved income; first supply is 100%, second is less, 70%, third is 49% etc. Having 6 of these is the norm, until you upgrade them. Then 7 or 8 is also useful. - Single player campaign. 50 missions for Red/Rebellion, 50 missions for Blue/Confederation. This is going to be expanded in the future. O well, I know that some of you guys like to hate and hate to like mobile apps. But those who seek proper RTS qualities. AoW3 is it. It isn't a tower defence, it isn't mmo but pvp instead. You build up a base, scout the map and opponent. And you change tactics/strategy accordingly. That all! which Rivals has not!
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@IntoTheRain Make your mod! I would try it out. I totally agree on the hoover MRLS. Somehow these MRLS are always relatively weaker than their intended purpose. Or they are entering the battlefield a bit too late. If only they could be as their cutscene. I guess that one would have worked in C&C3.
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IMHO, EA making a remaster of a game of which they only own the body. Not the soul. The remaster will be a different body, but the soul can't use that new body. It would be like a physical challenged. Yeah, I think we get a game that is physical challenged. Unless they get the original team on it. Only then I could appreciate the "new" work.
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If it is a remaster. Only graphics and a bit of interface upgrades should be done. All the other suggestions. While I agree with most. Are more for a remake. Eg. I like the factory to be able to build tanks at a constant speed. If you want tanks faster, build more factories. But one factory is not going to build faster tanks. Let's just say, more logic to the game like C&C3 had.
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Will Jim be looking here for idea's?
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They still fail man, they still fail. Games that do so much better: Dune 2, Project Y, Warfare Inc. and Art of War 3. Are 4 RTS games on my phone that do so much better. The last one is new to me, but shows somewhat a same system for upgrading units and also a pay to win system. But... it still has a single player campaign. That is so much win, even today.
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There is one thing that I learned over the years while dealing with people that show introvert behaviour. Let them be. ... Only when they want to be part of the more experienced club. They will be forced to play the way the experience play. If they don't want to, a kick to their butt to show them the way out. Sometimes the best way to get people in, is to show them out. I believe there is ranked play out there of some form. How about making those matches only valid with the settings that you are suggesting?
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Maybe a trigger that gives a set ammount of money per second. That instead of the big number that they want to use. So games with over 20k will all get 0 and a 25?/s income without a refinery? Just throwing in a suggestion. KKnD.....loving the game more and more.
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Well, the title says "useless" units not useless units I might be wrong though; that the " " has a different function in other countries.
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Your topic, your call. Me moving on.
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That is a brilliant answer. I never knew that they add more weight to units. But wouldn't that be a relative overpriced solution to enemy units to be dealt with?
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Sure I see the bumps. But reactions to certain posts should be kept in honor. Or else the whole topic doesn't make any sense. Better to put links to video's in new posts. Instead of editing the very first post over and over again. Or put all links in chronological order in the first post, preferably with date. I am sure you have noticed that most reactions are in subject of the rivals post that has disappeared. Not the other posts that are written over it. Before I saw your last bumb, one more was made before it. Doest that mean that I didn't even see the other edit? Stuff like that get people to get pissed, indifferent or totally starting to ignore.
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Are you trying to change the topic? That is bad. Very bad. Unfair to any one who posted reactions too. It isn't even like we lashed out to you. Only the game. Now most posts don't really make sense for new readers. Just to be informative to anyone else reading this topic for the first time. The original post was about C&C Rivals. The mobile game. HiTzBryan liked it. We didn't (for obvious reasons)
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I bet you would like to see for example, the Survivors against GDI. Zerg against NOD. Protoss against Ordos. Weird shit like that.
