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Rampastring

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Everything posted by Rampastring

  1. We've released 8 updates during this year and 3 updates during the last 2 months, so it's far from dead
  2. Well nope, if it was Rampastring wouldn't have to contact Nvidia every time a new driver completely breaks all games... While I know of Nvidia's driver issues when it comes to DirectDraw, I haven't contacted them once - I doubt they'd listen to me considering that I have a AMD Radeon HD 7850 Aside from compatibility issues, RA2 indeed only utilizes your CPU. I don't exactly know why the game runs slowly on some graphics cards and operating systems (Windows 8 and 10, or 7 with Nvidia graphics), but when the graphics incompatibility issues are fixed (usually with a compatibility fix or TS-DDRAW), the speed the game runs at relies purely on your CPU speed. That's how it is in my experience.
  3. http://www.moddb.com/mods/the-dawn-of-the-tiberium-age The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion which aims to allow people to both play and mod TD and RA, while having all of the benefits of the TS engine. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play; the original game is not required. DTA's classic mode aims to mimic Tiberian Dawn's and Red Alert's gameplay as closely as possible, while the enhanced mode adds many new features and balance improvements. Since you have the factions from both TD and RA available, you're able to for example have matches between Nod and Soviet or mix it up however you like. This mod is still actively being worked on, so you can expect frequent updates and if you find any bugs, please report them so that we can fix them as soon as possible. Mod features: 4 properly balanced sides that stay loyal to classic C&C in style: GDI, Nod, Allies and the Soviets Enhanced Mode additions, including better balancing, new units and ships for GDI and Nod Completely stand-alone, no base game is needed for DTA TD and RA1 style graphics, feel and gameplay pacing Over 90 extremely detailed multiplayer maps Easy and reliable online play with CnCNet 5 (YR client is based on DTA's client), including features like pre-selected starting locations and teams Properly working AI for all sides, with 3 difficulty levels Over 20 single-player missions 10 Co-Op missions (more are coming!) Statistics tracking from your whole commander career Compatibility with the latest Windows operating systems, with no extra hassle required (usually) Automatic updates (you can opt out) that keep you up-to-date with the latest additions and improvements A video tells more than a thousand words, so here's one of our trailers: https://www.youtube.com/watch?v=cnI_vE4t0Pw Download: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads For more information, screenshots and videos, check out our home page at ModDB.
  4. The UMP has been made obsolete. Its fixes have been included in the Tiberian Sun Client, which is also CnCNet 5 compatible: http://www.moddb.com/mods/tiberian-sun-client Information from Aro himself: http://ppmforums.com/viewtopic.php?t=27860
  5. I'm 20, a university student and a (mainly C#) programmer. Hopefully I can quit writing the YR client one day and start making real games of my own.
  6. You indeed cannot revert back from the latest test update. It's so by design, the client architechture has been significantly revamped.
  7. We just got promoted to the front page on ModDB! Changes in the latest updates: TS Nod Missions 1 and 5 now have additional in-game cinematics (originally created by Westwood but left unused in the original game for some reason) (Credits: Bittah Commander) Fixed: MWMN now uses Oxanna's voice (you could control both Umagon and the MWMN in GDI 9C) (Credits: Bittah Commander) Sound and music indexes in sound01.ini / theme.ini now match those that you need to input in FinalSun to play those sounds / tracks (for mappers) (Credits: Bittah Commander) Updated FinalSun trigger action descriptions to reflect the above Fixed many tutorial lines which had CABAL named "Cabaal" (Credits: Bittah Commander) Fixed Kodiak crash animations (Credits: Bittah Commander) Tiberian Sun Nod campaign videos now work properly (Credits: Bittah Commander) Firestorm GDI and Nod campaign videos now work properly (Credits: Bittah Commander)
  8. Uploaded a new update: Version 3.59 (August 10, 2015): - Framework Mode now works in FinalSun (Credits: Bittah Commander) Also replaced sound.ini with a dummy for convenience for modders.
  9. Figured I'd post it here as well. Some people who visit ModDB or Project Perfect Mod might have seen this already, but here we go: FEATURES Full Tiberian Sun and Firestorm campaigns included, with optionally downloadable movies (about 1.3 GB in size) Skirmish support with pre-defined starting locations and teams Dynamic map preview showing starting locations and teams on the map Full CnCNet multiplayer support, including automatic transfer of custom maps, passworded games and private messages* Support for spectators Allows modding similar to The Dawn of the Tiberium Age and Twisted Insurrection All TS INI bugs fixed - includes fixes from Aro's Tiberian Sun: UMP Compatibility with the latest operating systems, including Windows 7, 8.1 and 10 Saves statistics from all games of your commander career Automatic updates (you can opt out) for delivery of bugfixes and possible additional content like multiplayer maps FinalSun Map Editor included Extra game options including Build Off Ally, Harder AI, Disabled Super Weapons and Disabled Refinery/Silo Storage Includes some of the best and most beautiful multiplayer maps created for TS by the community (selectable in the "Fan-made" gamemode) Supports viewing and joining DTA and TI (and soon YR) games at CnCNet *Note: This is not the only TS MP client. Most games are (currently) hosted with FunkyFr3sh's client, which is incompatible with this client. So, on CnCNet you won't see most of the games shown in the main menu. CREDITS Client / Game executable / Misc.: Rampastring: For creating the client and applying various improvements to the game, including new game options and maps Bittah Commander: For editing the game executable and FinalSun executable so that it reads files from subdirectories instead of MIX files, and for helping with the client's graphics Iran: Created the Tiberian Sun spawner, which makes it possible to skip the in-game menu and as a result makes the client possible CCHyper: Provided various useful hacks for the game executable, the most important one being the WaveClass error fix zzattack: For making the CNCMaps Renderer and saving me a bit of time by hosting high-quality map preview images at ra2maps.zzattack.org OmegaBolt: For extensive testing and providing useful feedback Mods / Companies / Communities: The Dawn of the Tiberium Age: For being a development and testing platform for the client Twisted Insurrection: For being a development and testing platform for the client Project Perfect Mod: For hosting classic C&C modding forums CnCNet (including hifi, Rampastring, Iran, Tore, neogrant): For providing an easy-to-use online gaming service for classic Command & Conquer and for hosting this package Westwood Studios: For creating the original game Electronic Arts Inc.: For making Tiberian Sun freeware so that I'm able to distribute this package Mappers: Aro Aurora196 Crash j4m3sb0nd Ixith Rampastring SCREENSHOTS Skirmish lobby (click to open the whole image): Statistics: Options: DOWNLOAD: http://dta.cncnet.org/TiberianSun.zip Have fun!
  10. I'm fairly sure it is. It'd be quite widespread otherwise, and people aren't complaining about it on the TS section. When it comes to engine limitations I was mostly talking about RA1 and especially TS. As a developer of the TS-to-TD mod I naturally see little value in TD at this point with the exception of its campaigns. As for DOSBox, the patched versions here make the DOS C&C and RA1 redundant. There's nothing special about them compared to the community builds, just extra hassle and a limited 320x200 resolution (and the very atmospheric sound card configuration screens). Basically no one plays the DOS versions compared to the fixed versions we have here, so saying that DOSBox is needed for the classics is plain wrong when people aside from Nyerguds automatically associate the classics with the more advanced and fixed Windows versions.
  11. Oh. In that case I apologize. You however did make the classics seem worse than they really are by referencing DOSBox as needed for compatibility and all the "hacks, exploits and limitations" that they supposedly have.
  12. I guess I shouldn't feed the troll, but.. 1) You don't need DOSbox for any of the C&C classics. The patches hosted here are enough, even for Windows 10. Wine is required for OSX and Linux though. 2) Many/most hacks and exploits have been fixed over the years, and new ones (if any will show up) should be fixable as well if they're critical enough for people to care. It would be especially easy if there was an open-source reimplementation. 3) A lot of the logic in the old games is just different compared to OpenRA. Not hacky or limiting, but different. Now, there's some limitations in modding the games (not too many though, look at what community mods have achieved already), but a re-implementation of the old engines would allow infinite modding possibilities anyway by source code modification. OpenRA is an interesting project, but you're not gaining any respect by bashing and spreading FUD about the classics.
  13. Cheaters should be banned IMO, at least from "ranked" games. If people actually get interested in these games and the leaderboard, there will be a lot of cheats, and we won't be able to block them all due to the P2P based system of these games. At best it'll become a cat-and-mouse game, where the mouse aka the cheat creators always have the surprise advantage on their side. Simply allowing cheaters to play again and again with new cheats is going to destroy the ladder.
  14. Yes, it should work if you disable windowed mode.
  15. Right, the current CnCNet 5 YR build is missing QRes, which is needed for windowed mode. To fix the crash issue, disable windowed mode; open Settings.ini / RA2MD.INI in a text editor, search for "Video.Windowed" and change its value to "false". As for the date format, it's the Finnish date format. Makes it easier for me to read the logfiles.
  16. There is no crash in that log. We need the log from a session where the client crashed. In other words, upload the file here right after the client has crashed and you've clicked OK on the message box. Don't start the client again until you've uploaded the log, or the file will be overwritten.
  17. 15 letters is too long, 14 is the max. This issue will be fixed in the next update, sorry for the inconvenience.
  18. The RA2 and TS engines are very similar. If you have a problem with one game, you'd likely have a problem with the other game as well.
  19. I have no issues recording Tiberian Sun / DTA (with TS-DDRAW) using OBS. But I have to use the AMD VCE encoder for the video, it doesn't seem to work with other options.
  20. Well, it's also possible to change your name in the Skirmish lobby. When you go back online, you'll be using the name you set when playing Skirmish. Anyway, I have already implemented a new settings menu that contains the option of changing your nickname. We'll just need to push it to the YR players.
  21. I did, but not for long. And I did it back in 2006 after discovering DOS RA. Win 98 was already out when I was old enough to understand something about the games
  22. Open RA2MD.ini in your game directory and edit the Handle= key. An upcoming version of the client will have this possibility in the UI.
  23. I don't know anyone who actually enjoys the games at that speed. Most people play on Faster (45 / 60 FPS in TS) and some play on Fast (30 FPS in TS).
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