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Everything posted by Rampastring
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Using INI mods when playing with your friends is fine. Just don't play with other people with them enabled.
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From what I can tell, many of the tunnel servers also simply refuse to reply to ping packets (making them show up with unknown ping), while you can actually still connect to them. I've been planning on making the client test the tunnel connection by actually connecting to them instead of just pinging them, but I have no time window for actually making the change yet.
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Looks like it doesn't get past InitGraphicsMode. I suspect a graphics driver issue. You can give the XNA version of the client a try: Download and install Microsoft XNA Framework Redistributable 4.0 Refresh Go to your Yuri's Revenge directory, then to the "Resources" sub-directory, and there start clientxna.exe (depending on Windows settings it might display just "clientxna" as the file's name) Does the client work then?
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Suggestion: Donor badges and custom colors
Rampastring replied to iTzBryan's topic in CnCNet Discussion
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You're welcome, have fun spamming tanks!
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Make sure to lock up during the holiday season!
Rampastring replied to fir3w0rx's topic in General Discussion
That's crazy. Glad to hear that you're both fine and that in the end no real damage was done. Sounds like you're already recovering emotionally as well -
Hmm, those restart issues might be tricky to fix. We'll look into them. AFAIK Q and Ctrl + Alt are unfortunately hard-coded and cannot be easily changed, since there are no Keyboard.ini entries for them.
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If you have another Windows 7 system and know how to use regedit, you can try taking a look at HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{56FDF344-FD6D-11D0-958A-006097C9A090}, back up that registry hive and then restore it on the problematic system. Taking the hive from a Windows 8 or 10 system could work too. If your Windows 7 is 64-bit, you might also need to restore HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Classes\CLSID\{56FDF344-FD6D-11D0-958A-006097C9A090}.
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Your Windows 7 installation is corrupt. Particularly, you're missing the "Task Bar Communication" {56FDF344-FD6D-11D0-958A-006097C9A090} COM component. Try opening a command prompt with administrator rights, and then run the following command sfc /scannow Keep an eye on it to see if it reports any corrupted files. Check if the client works afterwards.
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I'll consider it. Although I think a key like HiddenStartingLocations= might work better. It'd be possible, but I don't want to break maps that already make use of the client's features. There's not many of those, but still. Because the client was mostly developed based on the different projects' (DTA, TI, MO, YR) needs and I've mostly been the only developer, there is no real documentation. Instead, you can look at the different projects that already utilize the client, or its source code for how it works.
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It's easiest to use a waypoint index higher than 7 for the EnemyHouse spawn location, the client allows it, and I think the game should allow it too (IIRC it works at least in Tiberian Sun). So for example place waypoint 10 in the map editor and specify that for the EnemyHouse0 starting location. Use waypoints 0-7 for human players only.
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Our latest news post on ModDB got featured on PC Gamer again! http://www.pcgamer.com/dawn-of-the-tiberium-age-cc-mod-adds-napalm-mortar-firing-tanks
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The client version needs to be at least 2.0.9.1 for it to work, and MO's client is older than that. You'll need to wait for the MO team to publish an update. You cannot. Why do you want to hide it?
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You can't use a separate INI with custom maps. Instead, create a [ForcedOptions] section to the map file itself, and there set chkSuperweapons=true. There is some way to replace FinalAlert's generated preview image with a higher-quality image, but I can't remember it.
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@sorviettt I'm not sure whether your graphics chip cuts the client's minimum requirements, but try the following: Download and install Microsoft XNA Framework Redistributable 4.0 Refresh Go to your Yuri's Revenge directory, then to the "Resources" sub-directory, and there start clientxna.exe (depending on Windows settings it might display just "clientxna" as the file's name)
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Hello, We need some additional information to help you out. In order for us to work out your issue, we will require your client.log file. Please attach it to your reply. Finding your client.log file: Navigate to your Red Alert 2 folder. This is where CnCNet is installed. Look for the folder called "Client" Inside this folder, there will be a file called client.log
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You have no graphics device / graphics drivers installed. You need at least a DirectX9 compatible graphics device with supported drivers for playing Yuri's Revenge on CnCNet.
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How to connect to a password protected tunnel server?
Rampastring replied to icelaster's question in Support
No, the client (MO/YR/DTA/TI one) doesn't support password-protected tunnel servers. You're the first one ever to actually even ask about them.- 2 replies
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We just got featured by PC Gamer! http://www.pcgamer.com/dawn-of-the-tiberium-age-the-mod-that-combines-cc-and-red-alert-lines-up-big-update/
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Dawn of the Tiberium Age version 1.16 will be released on December 1st. For more information, check out our news post at ModDB: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/v116-release-date
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The CnCNet client has nothing to do with that page shown in the URL, but it does use the IE component / API to access some pages on the CnCNet server. It's like some piece of software (malware?) is redirecting the client to that script, and then that error message is shown.
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I'm the main programmer of the main CnCNet YR client. The quick match client (CnCNetQM) however is @dkeeton's territory. In the meanwhile you should be able to go on CnCNet through the regular (clientxna) client and play custom games there.
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The client defaults to 7 right now.
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You can delete all files in \Maps\Custom\ in your game directory.
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This could be of help: https://github.com/CnCNet/xna-cncnet-client/issues/59