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TaxOwlbear

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Everything posted by TaxOwlbear

  1. Did the Empire really have blueprints for a Nano Core Royal Palace? Soviets Mission 3: Taking Back Ice Harbour
  2. Same as last time, except with cyborgs instead of bikes. Nod Mission 8b: Capture Umagon
  3. The second Soviet mission features more sniping as well as more of the new support powers. The Soviets have to have a whole bunch of old satellites just waiting to be dropped on someone! Soviets Mission 2: Circus of Treachery
  4. You want another challenge video, don't you?
  5. Finally: Murder artillery! Nod Mission 8a: Capture Umagon
  6. I just gave this a shot. I managed to save all hostages, but I had to take the flame tower head-on to make it there in time (and simply kill the patrol, but I always do that). And then... ... this happened. Saving all hostages seems to make the mission impossible to complete. Methinks there's a red spy among them!
  7. My least favourite mission in this game. At least it's short one, like so many of the Nod missions. It also punishes you not knowing exactly where to go. Nod Mission 7: Salvage Operation
  8. He, I remember when I played that mission for the first time and thought that the timer for the death of the first hostage is the total time I have to complete the missions. :laugh:
  9. The worst mission in that regard is IMO Personal War. For the LP, I had to restart that one ten times or more.
  10. I don't think I ever introduced myself here. Anyway, it's me, TaxOwlbear.
  11. Command & Conquer Red Alert 3! I really like this game. Do I like it as much as the older entries? Probably not. I do love the coop campaign, though, and I like the distinctions between the three factions. Anyway, let's get on to the actual game. We start with the first Soviet mission, in which we defend the Leningrad Fortress - not that it needs much defending; it pretty has unlimited hit points anyway. Soviets Mission 1: The Shrike and the Thorn
  12. I suggest to reduce the hit points of all units and defences by 75% and increase their damage output by 400%. That should speed things up.
  13. Nerfed Dreadnought, Rhino Tank, Flak Track and War Miners with half the capacity? Poor Soviets.
  14. Is this really easier after completing the optional mission? Nod Mission 6: Eviction Notice
  15. I don't think it's that bad. What's worse is IMO triggering the fire ants in the north and then not activating the poison gas!
  16. Looks like you're running it on a Virtual Boy.
  17. To conclude the ant campaign, we have to complete - of course - an indoor mission. This one isn't too bad; you have plenty of resources and there's only one real trap. Ant Mission 4: Exterminate!
  18. Wow. I guess those videos were TOO AWESOME to be included in the final game. :O
  19. I just read that the patch notes for the unofficial TFD patch feature: Out of curiosity: What are these lost videos?
  20. With console RTS games, it's mouse or bust for me. I never had an PSX, though, but one of my buddies did. No idea where he got the mouse from; PSX mice where notoriously hard to get back then i our area. I didn't even know they existed before I tried his.
  21. If you don't act quickly and decisively, this becomes one of the harder missions of the Nod campaign. GDI sends an endless stream of units and is overall a lot more threatening than in later missions. Not sure why. Nod Mission 5: Blackout
  22. I have the plugin, but I can't get the emulator to register my mouse. I can hammer the buttons all I want, only key strokes are registered.
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