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TaxOwlbear

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Everything posted by TaxOwlbear

  1. Welcome Command & Conquer: Tiberian Sun - Firestrom! Firestorm is the expansion pack to Tiberian Sun and directly continues its story - which is a first. Previous C&C expansion packs where more lose, with no overarching story and single missions rather than a campaign. Anyway, let's recover the Tacitus. Also, the Kodiak is huuuuuuge now. GDI Mission 1: Recover the Tacitus
  2. You can select it when you start a new campaign. Or do you mean mid-campaign?
  3. Here's another skirmish match, this time de facto against two Nod AIs. Skirmish #5
  4. I played another match against two hard Nod AIs on Tiberium Nightmare. No major AI issues this time, but a couple of things I noticed: - the AI does occupy tech bunkers, but not tech fire bases - both AIs built a Chinook which just stood there next to their helipad doing nothing - both AIs built an extra MCV but didn't expand, at least not before I below them up - the AI upgrades about 25% of its basic power plant to APPs
  5. My XP nostalgia has been replaced by 7 nostalgia at this point.
  6. Not bad at all. A good number of MP games have less than that a year after their launch.
  7. I just finished the mission and didn't notice any issues. Very minor nitpick: Once the last SAM site is gone, you can access to the Warthog airstrike. I don't think that's supposed to happen in this mission.
  8. I played as regular GDI. The AIs were two regular Nods and the Black Hand, all on Hard. Only the Black Hand behaved normally.
  9. I just finished a skirmish on Atlantic Boardwalk. One AI worked fine, another one only built a half a base, and the last AI constructed a plant and then nothing.
  10. Wow, I didn't even know those parameters could be changed that way.
  11. No problem. The mod does have some popularity (the series is my most popular LP series), but I suspect that most people just download the mod from ModDM and that's it.
  12. TaxOwlbear

    Lies?

    If he is talking about Mobile Artillery, Juggernauts, or Tick Tanks: I don't think you could ever capture those with anything else than a Hijacker.
  13. Oh, that's true. There's no way you are getting that MCV off the beach without scratches.
  14. Those guns make it harder, yes, but the ROF was too high as well. I couldn't even reach the additional two guns before the fix. :laugh:
  15. Here's the infamous GDI Mission 11. I'm not going to cheese it with air units, promise! GDI Mission 11
  16. To me, the AGT always looked like some sort of frankeinsteinian structure welded together from five other things. Like my Lego stuff, but not like a proper building.
  17. Is that the top of the AGT?
  18. Video should be watchable now. I never encountered this bug before, so it's probably not a big deal. Using 'S' probably won't work because I mapped the WASD keys to the arrow keys for convenient map scrolling... XD
  19. I beat the mission yesterday. Having access to Orcas makes taking out all those scattered Nod troops and gun turrets so much easier! The mission as such is pretty much bug-free, but I noticed one odd thing: Twice my MCV was unable to build anything after I built the initial obligatory power plant. Both times, this seemed to happen when my MCV was heavily damaged (see clip here). During my second playthrough of GDI 10, I also noticed that, amusingly, Orcas can be shot by gun turrets when they fly over a cliff! :laugh: It seems to happen very rarely, though, and isn't necessarily unrealistic. I mean, an actual airborne vehicle that does fly low enough can be shot by pretty much anything.
  20. I haven't completed the mission yet, but it's MUCH more bearable with the normal turrets. One oddity I noticed: The initial Bradley followed my MCV, but when I deployed it, it just froze and wouldn't move until I attacked it. Then it fired and moved as normal. Also, I tried to be crafty and use an Orca to contact Delphi, but that didn't work.
  21. To be fair, there are differences between Vanilla and YR other than the addition of the Yuri faction.
  22. I think I applied the new INI correctly because I was able to go from GDI 10 to GDI 11 (instead of getting only the "End Campaign" option). I'll give it a shot with new files later, though.
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