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p1mod

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Everything posted by p1mod

  1. Done!
  2. p1mod

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  3. I finally did it! Thanks Splash for spectating.
  4. p1mod

    TS plaques

    How much time does it take to make thous two besides of the dead fly (filament) in a corner?
  5. p1mod

    TS plaques

    Damn they look good apart of dead fly in right corner lol
  6. /map a72997b1f431e0447ff9f050277fdc0b1efe8a6d Giants_Jungle_Domination.map /map 1b4893f369b74b7c6d2eadbab975122514415bb3 Giants_Jungle_Domination_NoMods.map
  7. Giants the Jungle Domination [Ally][Vet][Rules][10 queue] Giants the Jungle Domination [Ally][Vet][Rules][10 queue] No Mods Secure all 4 DropPod zones to load DropPods for your Team (Holland's vision for more ground battles on Giants map)
  8. __________ • Christmas Special • __________ Thank you so much Holland couldn't make these so quick without your sidebar images. Loading screens are tricky I would love to add them but we need more MB here to share thous files after... GDI sidec01.mix Nod sidec02.mix
  9. Why do I even get commented notifications?
  10. Check map triggers.. perhaps edit them too or make a complete new map using Warzone mod template for map.
  11. Finnaly learned to use SHP. editor and after cople of days of hard work made some new skins for Tiberian Sun They could be used on cncnet even after modifying files you will still be able to play multiplayer Download: GDI sidec01.mix - Nod sidec02.mix Put them in "...TiberianSun_Online\MIX\put_here" replace "sidec01.mix" and "sidec02.mix". Backup files before in case you change your mind to use old ones after again. Enjoy! ____________GDI____________ ___________Nod___________ Note: I found sample templates online all I had to do was photoshop for some time.
  12. http://mapdb.cncnet.org/search.php?game=ts&age=0&search=CHUBAKAH http://mapdb.cncnet.org/search.php?game=ts&age=0&search=JOJODABOO
  13. I'll try to show all steps with comments and visual examples. Also am using Final Sun Standalone editor but just classic Final Sun will works for everyone. Step 0 (not sure you need this step if you already have new Ion Storm trigger - how to create one shown below Step 1) Step 1 - Ion Storm Starts (Create Trigger - Trigger Options) Step 2 - Ion Storm Starts (Events) Step 3 - Ion Storm Starts (Actions) Step 1 - Ion Storm Ends (Create Trigger - Trigger Options) Step 2 - Ion Storm Ends (Events) Step 3 - Ion Storm Ends (Actions) This Trigger will work only once. If you want to make trigger repeat I'll have to make another tutorial for that. Thats all for this one. All known Ion Storm maps on cncnet: http://mapdb.cncnet.org/search.php?game=ts&age=0&search=ion storm Need more details sure just ask... have a grate day Sir!
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  19. I guess just point out the hash now lol
  20. If I have permission or need to *unmod* vet from this map put the map you have here for me.
  21. perhaps this might help you to get rid of you errors
  22. Blue Tiberium trees are in default right? Just make sure you use (FS)Firestorm Extension when play map and you will see your Blue Tiberium tree after making your new map.
  23. Yes, huge maps need side-download link for others to have it. If you have max width-height and/or lot buildings on it it will not be uploaded on cncnet database. Anyways there's a simple solution. Put a download link here or make a Topic with your map and download link. This is my topic, made huge co-op map from single player to multiplayer. https://forums.cncnet.org/topic/10737-temple-of-tiberian-sun/
  24. I have similar problem. Lately started new map witch crash on loading screen and has almost nothing on map yet. All I did is made an spectacular landscape... | Need help! prototype_one.map Sometimes it helps if you add/remove AI and remove all tiberium trees and buildings on map.
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