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bbglas007

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Everything posted by bbglas007

  1. Have you tried changing the settings whilst in game?
  2. This is sick - what an immense amount of amazing work!
  3. It should be doing that but default. Maybe you have some noise software interfering
  4. You can't. Cncnet doesn't want innovation. They want you to shut up and enjoy the original game with all the bugs and problems it has. If you don't like that answer click here:
  5. You're probably interested in The Dynamic Patcher then as they have been doing very similar stuff by directly injecting C into the game engine A newfangled way to make extension for Yuri's Revenge. DP: https://github.com/Xkein/YRDynamicPatcher C#YRpp: https://github.com/Xkein/PatcherYRpp Extension: https://github.com/Xkein/PatcherExtension You can talk with them in the discord: https://discord.gg/PwJRayD7
  6. There may have to be a sort of "vetting process" or "approved mods" system Also some kind of arrangement between cncnet and Moddb may have to be formed and Moddb should be a good reference to see how they deal with this sort of copyright issue At the very least, art.ini integration would be appreciated however Difficult, yes. Impossible... never
  7. Both, It also means you can select a map AND select a mod, if you wish That's the theory
  8. This is only some... of what's possible... For creatives to express their work and to be able to provide better, much higher quality of content only when alternatives are craved (Ares is a community extension for Red Alert 2. Phobos is an extension for Ares. Art.ini is the file that dictates things like animations, unit sequences and infantry deployment + much more which map makers are not able to edit Some of the content here is from a project called Dynamic Patcher which is in early development. Implementation at this stage is unclear however many have high hopes for it's success) mmexport1621991432274.mp4 Dynamic Patcher project - Credit: ChrisLv (May or may not be possible with Ares+ Phobos) Credit: MentalΩSpeeder https://www.youtube.com/c/MentalOmegaAPYR/videos Phobos Project Buildings, Infantries and Vehicles with Shield in Fantasy ADVENTURE Phobos Project Mind Control Range Limit used in Fantasy ADVENTURE Phobos Project Interception logic used in Tiberium Crisis mod https://www.bilibili.com/video/BV1q64y1476Z?share_source=copy_web Credit: ChrisLv Dynamic Patcher (May or may not be possible with Ares+ Phobos) The addition of Ares will not infringe upon the original game, but only enhance it for those who wish to try something new. To play a mod with a friends is a complicated task which requires downloading different clients, a patcher and the mod itself. What is being proposed here is a seamless integration allowing near instant playability of the desired mod without rebooting and launching when you and your friends are in the same room and ready to go. It should be noted that survival maps and other modded maps can only be largely enhanced and the potential to make very intricate complex combat simulations and unit engagements is near limitless presenting you with a mod for exactly what you're after. Many other gaming platforms already have these functions that are much more user friendly and seamless, however Ra2 seems to be stuck in the 90's THE ADDITION OF A MODS DATABASE + ASSET DATABASE As state above, the addition of a mod database would allow you to play any mod at any given time regardless of the map The Addition of an asset database however would allow modders to make simple map mods and reference the asset database to allow unique units to appear Artists could also submit their Voxel and SHP's to the database for community use and for broader audience recognition ARES + PHOBOS COULD ALSO BE USED TO FIX SOME OF THE ORIGINAL RA2 BUGS As Ra2 mode is an emulation using the Yuri's Revenge Engine, the functionality of Ares can be used to fix some of the annoyances ra2 pros encounter such as mirage tanks/ spies/ subs not being detected by the psychic sensor or preventing units from getting promotions whilst being garrisoned inside buildings (true to the original ra2) This can help us reach that original, true RA2 feel For more information check out these links: https://ares-developers.github.io/Ares-docs/index.html https://phobos.readthedocs.io/en/latest/ https://github.com/Xkein/YRDynamicPatcher#yrdynamicpatcher
  9. You Must Force attack ground however as it does not passively acquire targets
  10. The only ways i know how to get the map you are looking is either: 1.) On https://mapdb.cncnet.org/search/?gaem=YR&search=&game=td 2.) Get your friend who has the map already and pass it onto you AFTER you have already cleared/ backup (and removed) your custom maps folder thus making it appear as the first map entry to your collection and obviously the only one 3.) Painfully go through your maps with notepad ++ and search for key words that are unique to the map Tough lesson to learn but we need to make copies and backups - I don't like how the system is also. If only the client was synchronised with the database and offered you a download/ export in English....
  11. Use hyphens ( - ) not space I dont think this can be fixed tbh
  12. Did anyone try this on an Aircraft carrier? I found that it did not work. I believe hornets cannot support firing anims... I may be wrong... I inadvertently found a different way to suicide harriers but i have forgotten the code ? Further research shows you can use limbo launch on hornets but this is very buggy and problematic Other methods require Ares or rock patch. I am testing now... If i rediscover the harrier method, i will test on hornets.. If successful I will post the code here EDIT - 5mins later... ...OK it was Easy enough.... Link here https://ppmforums.com/post-604878/simplest-kamikaze-plane-ever-vanilla-ra2/#604878 Hornet clone for Yuri boomer:
  13. Looks like the anti cheat system doesn't work so there's no reason to not support Ares on cncnet
  14. McPwny has seraphic like powers over Final Alert 2 and INI editing. If McPwny started a Final Alert 2 cult, I and many others would sign up.
  15. I think this was intended however limitations to menu size might be a factor
  16. I use a razer naga trinity - Good mouse, horrible software, would prefer to opt for logitech or corsair I would not recommend this mouse purely because of the painful software I'm not "pro" though
  17. In QuickMatch (QM), I notice the players names are "Anonymised" and are presented as "PLAYER" This is a great function. I really wish this was in normal games. So many times when people play 2v2v2v2 or FFA games, players end up in situations where they are teaming against "good players" It's easy to quickly check who is player as what colour/ faction and decide to attack them first, or rush and it seems that it happens without communication as people know instinctively who to target. I think many people don't like to play free for all or 2v2v2v2 for that specific reason. I suggest an option that allows the anonymisation of players names in the game, the same way cncnet works. This will ensure players play the game without bias or prejudice and ensure they focus more on paying attention to who builds what. This may help rebalance these games and will eliminate the accusations of "deliberate teaming" against X Please let me know your thoughts!
  18. That's all Ares type stuff - you can do the garrison thing now with modded maps but it wont work the way you'd like it to. Snipers would only have the same range as gi's ... it's just engine limits. If cncnet had Ares and .ra2mp extension (thanks McPwny for telling me about this) as well as terrain expansion we'd be on another level
  19. I get that too sometimes What I do is open final alert first and LOAD the map from within there and it doesn't happen to me Only happens when final alert isnt open to begin with and i'm trying to launch the map from final alert not being open from the start Hope that makes sense
  20. It sounds like both of you love this game and have contributed a lot I hope everyone can work peacefully and well together and try to work out the differences. It sounds also like there could be a lot of accusations about game mechanics and playstyles amongst other things from both sides without evidence I think both of you are doing great things but it saddens me to see such a divide within some of the highest level contributors As a recent member looking in, I hope to see a strong community with consolidated efforts, not one that is divided and tearing itself apart from within; as the actions from the leaders set a precedent for those who are newly joining
  21. Burg - Would You be inclined to make further updates in cncent with more functions much like the new "no spy, no france/yuri" etc? "EligibileForAllyBuilding" would be a fun little addition to conventional gameplay I would suggest Separating the no France no Yuri so that they can have their own check box This would mean you would need a new Gui or menu system Would it be possible for you to add multiple types of balance patches? What about player created mods all loadable to any map on the menu? There is already a massive map menu, why not make a mods ini menu? We can vote the applicable rules .ini standards and people can format their rules accordingly That way Ravage can have the rebalance patch as well as the Community patch - and modders can enjoy making awesome fun stuff
  22. Great job @burg93, I really appreciate the updates. I'm so glad the new options are available as they have been sought after for such a long time. It's great to see that you are in touch with the community and making fantastic changes for the betterment of the client and the community. This is such a fantastic update! Thanks for all your hard work!
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