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Is it possible to change a cameo?


CCCP84

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no it is not. the damaged cameos happen because some units which are never buildable have cameo= tags in art.ini for... literally no reason.  if you make a new unit thats exactly the same as the one you made from the hornet and make a new name for it and give it an entry in the [Aircrafttypes] list, it will have the red "MISSING CAMEO" icon instead. (or the cameo of the image= of the modded unit)

mappers cant touch art.ini, so sadly there is no way to give units a specific cameo like that and they will always appear broken. i think that adding some cameos for the unused voxels into the cncnet client would be an good move on their part.

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AFAIK the cameo is based on the art.ini entry in this order of precedence...

1. The technotypes [NAME].Cameo=xyz  entry, if it exists

...or... 

2. The technotypes (Image=[NAME]).Cameo=xyz, if it exists

...or... 

3. The red missing cameo.

So, for example, if you make a new tank unit using the [BEAG] entry but Image=HTNK, you will get the Black Eagle cameo (regardless of the Image=xyz used).

If you make a new tank unit using your own entry [NEWTANK] (don't for get to add to relevant unit list) with Image=HTNK, you will get the Rhino Tank cameo.

There are several unused [NAME] entries in art.ini with a Cameo=x that can be used. This way,  you can have a few new units with distinctive cameos, for easier recognition in game and hence a better UI experience, rather than  having all with red missing cameo icons which can get confusing especially if new construction options become available. 

Lastly,  the cameos for some things are in the wrong palette (e.g. HIND) hence why they look corrupted in game (they are still in Tiberiun Sun etc,  not Yuri Revenge palettes).

?

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Bobble, what i have to write in map file?

; Heavy Tank
[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Cameo=BEAG
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6

    I tryed. It doesnt work.. Nothing changes.

Can you post example?

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Cameo=xxx is a art.ini NOT rules.ini tag.

1. Look in art.ini for the Cameo you want. As McPwny said, mod mappers  cannot edit art.ini,  hence we must use what's already there.

2.

[BEAG]

Image=HTNK

will give black eagle cameo but a rhino voxel. 

 

[HTNK]

Image=BEAG

will give rhino cameo but a black eagle voxel.

 

[NEWTANK]

Image=HTNK

will give rhino tank cameo and rhino voxel.

 

[NEWTANK]

Image=BEAG

will give black eagle cameo and black eagle voxel.

 

[NEWTANK]

Image=PDPLANE

will give a orcabomber cameo (in wrong palette so will look corrupted), and a paradrop plane voxel.

 

You are limited to to the cameo available in art.ini,  hence why,  like McPwny said, if cncnet put a few dummy entries in art.ini and added some cameos (eg even coloured squares with A..Z  or 1..9 would allow for a few extra mod units to each have a distinctive individual cameo for GUI reasons, albeit not of the actual mod unit they made, with little effort and resources (but then one could say why not add a few extra projectiles with trailers, or a library of spare SHP/VXL too etc, so where does it stop lol)), people could make mod maps less confusing. 

?

Edited by Bobble
Misspelling voxel
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  • 11 months later...
  • 3 weeks later...
On 5/6/2021 at 2:01 AM, Nuclear Kommando said:

Unique Colored Cameos On CnCNet Would Make Life That Much Easier


OR

Cameos that just have clean looking text saying AA, Tank, Laser, Etc

Yes, surely cncnet could give 500kb of server space for 10 simple custom cameos for modded maps

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It's possible if someone from CnCNet dedicates a thread to that, in which they would take new cameo packs from any map maker who would like to add new cameos to their new map (or anyone who has good new cameos) and add them to the client in future updates, exactly as they do with new maps.

Map makers can't add new cameos simply by modifying ArtMD.ini (because other players don't have the new cameos, so they won't show up), but CnCNet can do it for them by updating the client to include newly-added unofficial cameos. That would solve this issue for interested players, and yet make no difference for non-interested ones.

There are many good fan-made cameos available already. They could add them, so that we would have a wide variety to choose from.

It's not complicated as it may seem. Just some new cameos with new codes. Even if there would be some duplicates with different codes, so what? that's nothing to care about.

Then it would be so easy to use new cameos; simply copy the code of the cameo you wanna use and give it to your unit in your map.

Edited by Sam-I-am
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No hurry ?
Better late than never. This takes less time than other things already done.

BTW, the codes don't have to be related to unit names; just random/serial codes.

Here's my first attempt ?:

posted image
 

Edited by Sam-I-am
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