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RAYR wont start up




Since there is no support for catalina i've installed bootcamp with Windows 10. Downloaded my original games from Origen and installed CNCnet. 

When I start de origen version of the game it works. 

When i Start the CNCnet version to play online, it throws me an error. 


This is the content of my client.log


14.05. 08:26:35.763    ***Logfile for Yuri's Revenge client***
14.05. 08:26:35.779    Client version:
14.05. 08:26:35.779    Loading settings.
14.05. 08:26:35.935    Initializing updater.
14.05. 08:26:35.935    Update mirror count: 1
14.05. 08:26:35.935    Running from: clientdx.exe
14.05. 08:26:35.951    Operating system: Microsoft Windows NT 6.2.9200.0
14.05. 08:26:35.951    Selected OS profile: WIN810
14.05. 08:26:35.951    Removing partial custom component downloads.
14.05. 08:26:35.951    Checking for the existence of FinalSun.ini.
14.05. 08:26:35.951    FinalSun.ini doesn't exist - writing default settings.
14.05. 08:26:35.951    An exception occured while checking the existence of FinalSun settings
14.05. 08:26:35.951    Writing installation path to the Windows registry.
14.05. 08:26:36.756    Initializing GameClass.
14.05. 08:26:36.964    InitGraphicsMode: 5120x2880
14.05. 08:26:36.974    KABOOOOOOM!!! Info:
14.05. 08:26:36.984    Message: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: De parameter is onjuist.

14.05. 08:26:37.004    Source: SharpDX
14.05. 08:26:37.004    TargetSite.Name: CheckError
14.05. 08:26:37.004    Stacktrace:    bij SharpDX.Result.CheckError()
   bij SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
   bij Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources()
   bij Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
   bij Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(PresentationParameters presentationParameters)
   bij Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges()
   bij Rampastring.XNAUI.WindowManager.InitGraphicsMode(Int32 iWidth, Int32 iHeight, Boolean bFullScreen)
   bij DTAClient.DXGUI.GameClass.SetGraphicsMode(WindowManager wm)
   bij DTAClient.DXGUI.GameClass.Initialize()
   bij Microsoft.Xna.Framework.Game.DoInitialize()
   bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   bij DTAClient.Startup.Execute()
   bij DTAClient.PreStartup.Initialize(StartupParams parameters)
   bij DTAClient.Program.Main(String[] args)
14.05. 08:26:37.314    Hardware info: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (4 cores) | Video controller: Radeon Pro 570 | Total physical memory: 16GB



Any advice would be appreciated.


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12 hours ago, dkeeton said:

try to change the settings in RA2MD.ini, under the [Video] header add or change


Or some other smaller resolution that's tolerable.

Sadly doesn't work for me at least.

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After updating my drivers the issue reappared again. Still looking for permanent solution.


Found out that if I change my settings to use 640 x 480 from the compatiblity tab, its works (but screen is al foggy)

Edited by willson
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I've fixed it by change this in de RA2MD.ini



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