Zjorz Posted January 4, 2013 Share Posted January 4, 2013 Hello, I was thinking about copying the a path beyond red alert map into a 126x126 map and using the free space to add more terrain to it. Is there a way to copy all of the terrain or edit the map size? thanks Link to comment Share on other sites More sharing options...
Jacko Posted January 4, 2013 Share Posted January 4, 2013 look at it in RAED the red alert scenario editor. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted January 4, 2013 Share Posted January 4, 2013 open it in a text editor and change this: X=1 Y=1 Width=126 Height=126 then just edit it in raed Link to comment Share on other sites More sharing options...
Chad1233 Posted January 4, 2013 Share Posted January 4, 2013 Or you could leave X= Y= Width= and Height= blank in RAED's ini editor and it will automaticly fill in the biggest map possible. Link to comment Share on other sites More sharing options...
Zjorz Posted January 5, 2013 Author Share Posted January 5, 2013 Thanks guys, i was able to change the map size to 126x126. The problem now is saving the map to an MPR file. I was able to save it to an individual ini file, and i have opened it with notepad and compared it with a regular MPR file. I noticed the terrain, waypoints info in both files is about the same so i will try copying the content to an existing mpr file. What does [Digest] mean or do? Its the only label the mpr contains while the ini does not have it. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 5, 2013 Share Posted January 5, 2013 Simply rename it from ".ini" to ".mpr". Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted January 5, 2013 Share Posted January 5, 2013 On 1/5/2013 at 2:35 PM, Nyerguds said: Simply rename it from ".ini" to ".mpr". yes do that (if windows allows you to) xD you prolly need to change some settings in windows to be able to do that google "hide extensions for known file types" Link to comment Share on other sites More sharing options...
Iran Posted January 5, 2013 Share Posted January 5, 2013 "What does [Digest] mean or do? Its the only label the mpr contains while the ini does not have it." It's a string of text that's basically a file check sum, it's placed inside the map file to make sure it isn't corrupted somehow, when the game loads the map it will calculate a digest and compare it with the string under [Digest] in the map file, if they don't match the game thinks the map is corrupted. This was probably done to prevent issues with online play after transferring a map, back then transferring files was slower and sometimes the map would be corrupted. It's recommended to remove the [Digest] section of the file, if it's removed the game will load the map without checking if the map is corrupted, it's quite hard to corrupt files now a days so the check is unnecessary. Link to comment Share on other sites More sharing options...
Jacko Posted January 6, 2013 Share Posted January 6, 2013 Simply rename it from ".ini" to ".mpr". yes do that (if windows allows you to) xD lets me change form .mpr to .ini but not back again. weird and annoying Link to comment Share on other sites More sharing options...
Nyerguds Posted January 6, 2013 Share Posted January 6, 2013 As FunkyFr3sh said... google for "hide extensions for known file types" to see how to disable the extension hiding. Then you can rename it back. As for Digest, it's a kind of security section to make sure the files aren't tampered with. The game won't accept maps with a digest section that doesn't match its contents. However, simply removing the Digest section solves this Link to comment Share on other sites More sharing options...
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