Iran Posted December 15, 2014 Share Posted December 15, 2014 So TS has been suppported for about one year. I don't hear that much feedback on the forums (aside from questions about ladder and clans). How are you guys doing? What is missing? How has the experience been? Are people having Windows 8 issues (ts-ddraw should fix most ofthem and make the game playable)? Any exploits/bugs/issues? How has the player growth been? Should there be a dedicated Tiberian Sun 'landing page' on the cncnet.org site? Grant is working on one for Yuri's Revenge and he pitched the idea of doing landing pages for every game. He owns the domain yurisrevenge.com (!) and is gonna set up a redirect to the cncnet.org landing page. We don't own any Tiberian Sun related domain names (though ehy owns redalert1.com and promotes CnCnet 5 with his Red Alert 1 download, first google result if you search for 'red alert 1') so we can't do anything like that for Tiberian Sun. We are adapting the custom CnCNet 5 client which Rampastring wrote for the Dawn of the Tiberium Age stand-alone TS mod to Yuri's Revenge for CnCnet 5 YR support. Might it be a good idea to switch to this client for TS too? It isn't that different from the current TS client (which FunkyFr3sh develops) but it'll allow me to personally maintain the code. I assume most parts of the code will be open-source too (though I kinda need to figure out how well that works with anti-cheat). If we switch to this new client for TS it'll allow me to focus on TS so FunkyFr3sh has a lower workload. There's a bunch of stuff in the client I want to do differently and some features I'd liek to add (like large map previews, game mode support, more match options, support for dedicated chat channels and account registration so people can't steal your name and clans support). But in the end it would be pretty similar to FunkyFr3sh's client. Everyone will have to download the new client though. If people could help promote CnCnet that would be great...we're looking for people who want to upload CnCNet TS matches to YouTube or live stream them. Just spreading the word (forum signatures and banners etc) help A LOT too. Would there be interest in support for quickmatch? How could we make CnCNet 5 TS more popular? Should we arrange events? We have some donation money we could dedicate towards promotion or prizes. I'd definitely would like to see more community involvement. Grant has been working on the website and forum theme...and he's started working on promoting CnCNet on social media sites and working on the official CnCnet YouTube channel, Livestreaming site, Facebok, twitter etc. He could people helping him and people who are interested in promoting things. Sean3z has been working on the ladder and he's close to start testing data sent to his ladder server in the background, there is a lot of verifying of this data to be done (and it'ss different data for different games so) it can take a bit before we got a well functioning ladder running. But on the bright side once that's done we got the whole registered game account system running too (because it's required for ladder support) and we can also do auto-ss (like on XWIS but using a different method so WITHOUT THE CRASHES AND OTHER ISSUES), and some other anti-cheat related data that we'll keep secret. Once game accounts are supported clans will be too. The large (stand-alone) TS mods like Twisted Insurrection and Dawn of the TIberium Age have been using Rampastring's client for CnCNet 5, meaning those pretty popular mods will be populated with new players who might also be interested in trying out other C&C games and mods like Tiberian Sun. Mental Omega 3.0 was released a year ago and it has about 50-80 players in the first few months, but it wasn't using CnCNet 5....so the players disappeared quickly. The Mental Omega team is waiting for us to release a client which supports Yuri's Revenge and then they''ll start transitioning to CnCNet 5 too...which will give CnCNet 5 more players and thus more people who are interested in trying out TS and people who know about and have experience with CnCNet 5 and can thus recommend it to people who want to play Tiberian Sun online. Mental Omega 3.0 has been downloaded more than 100,000 times now after one year. Which is a lot. Their mod launcher has a 'CnCNet' button and promotes CnCNet support quite prominently. FunkyFr3sh started a Dune 2000 patch a few months ago and added CnCNet 5 support for the game. It still needs work to add extra features like selectable spawn locations and alliances support plus a few issues need to be fixed like a desync with airstrikes when players use high reso mode. Not very interesting to TS players but it spreads awareness of CnCNet 5 so it benefits TS players indirectly. Link to comment Share on other sites More sharing options...
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