MrFlibble Posted July 24, 2009 Share Posted July 24, 2009 You may have noticed that after installing the 3.03 patch, the Aftermath Soviet mission "Situation Critical" gets nearly unplayable as all the subs you have at the beginning suddenly uncloak, exposing themselves to enemy Tesla coils. As I recently found out, this happens because in v3.03, a feature was built to uncloak all submarines if a player has no other units remaining, for the sake of multiplayer games. However, the devs somehow forgot this screws up a singleplayer mission (I hope only this one). Anyhow, the solution turned out to be really simple: I placed a player-owned Destroyer just outside the visible map area, so it can't be used, but its presence nixes out the auto-uncloak trigger for the subs. This change also does not affect win/lose triggers as the mission is lost only if all Missile Subs or Volkov and/or the scientist are destroyed. scu44ea.zip Link to comment Share on other sites More sharing options...
Tore Posted July 24, 2009 Share Posted July 24, 2009 Stickied. Link to comment Share on other sites More sharing options...
MrFlibble Posted July 24, 2009 Author Share Posted July 24, 2009 Oh, thanks Link to comment Share on other sites More sharing options...
Ferret Posted July 24, 2009 Share Posted July 24, 2009 thanks for the info! also, i need help installing 3.03 to my first decade. or is there a patch meant for the first decade? after every time i put it into my directory it doesn't work which requires reinstallation. i might be putting it into the wrong directory. Link to comment Share on other sites More sharing options...
Nyerguds Posted July 25, 2009 Share Posted July 25, 2009 tried TFD patch 1.03? Link to comment Share on other sites More sharing options...
Ferret Posted July 25, 2009 Share Posted July 25, 2009 i was planning on it once i get home. Link to comment Share on other sites More sharing options...
Iran Posted January 8, 2013 Share Posted January 8, 2013 The decloaking cloaked units if there are no non-cloaked units logic also affects the Counterstrike mission Siberian Conflict 2: Trapped. Your mission is to destroy all Soviet structures but they also have subs, the mission creator got lazy and gave the subs to another house allied with the Soviets. The house has no other units than subs. Funky made a fix for it yesterday. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 8, 2013 Share Posted January 8, 2013 So when are you going to fix it ingame? Can't be too hard to put a game mode check into that logic so it doesn't activate in single play. Link to comment Share on other sites More sharing options...
Iran Posted January 9, 2013 Share Posted January 9, 2013 I'm not, it's useful for missions were you need to actually destroy all subs. If it turns out to affect lots of custom missions I'll add a fix as a mission only keyword. Link to comment Share on other sites More sharing options...
Nyerguds Posted January 9, 2013 Share Posted January 9, 2013 Psssh. We did it like that in the Old Days anyway. Patrolling boats until we found the last sub. It's SUPPOSED to be a MP only logic. Link to comment Share on other sites More sharing options...
MrFlibble Posted February 4, 2013 Author Share Posted February 4, 2013 Patrolling boats until we found the last sub. Or, moving the cursor around the minimap But you're right, the fact that the decloaking subs thing happens in SP at all is a SNAFU on Westwood's part. Link to comment Share on other sites More sharing options...
Lightning Hunter Posted July 24, 2015 Share Posted July 24, 2015 So, has this bug been fixed? I wonder how many custom missions this affects... Link to comment Share on other sites More sharing options...
magakuffar Posted May 7, 2018 Share Posted May 7, 2018 This may be a LOT late and all, but I have found a solution without having to change the game. There IS a solution that allows you to beat this map without relying on the subs being able to submerge. * SPOILER ALERT* All you have to do is destroy 2 Power Plants and NO Tesla Coils. That will be the trigger (power down for the defenses) for reinforcements (Transport Ship with Volkov and Scientist) to arrive. Link to comment Share on other sites More sharing options...
ore_truck Posted May 9, 2018 Share Posted May 9, 2018 On 5/8/2018 at 7:29 AM, magakuffar said: All you have to do is destroy 2 Power Plants and NO Tesla Coils. I think most people didn't bother about the tesla coils. The missile subs can destroy the two nearby powers from their original position, all it needs is to scout the power. Link to comment Share on other sites More sharing options...
Glurak Posted May 30, 2020 Share Posted May 30, 2020 bad that this didnt get fixed. I dont play online and for this now my single player missions are broken.. Hopefully the remaster fix this. Link to comment Share on other sites More sharing options...
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