sgtmyers88 Posted September 27, 2015 Share Posted September 27, 2015 As some of you already know TDR version 1.4 has resumed production and I intend to get it out as a full release by the end of the year. UPDATES: First off the infantry model textures are reworked and brightened up to better resemble the original in-game sprites The original post talking about these concerns http://cnc-comm.com/community/index.php?topic=651.0 and here http://cnc-comm.com/community/index.php?topic=1717.0 Visual optimization to the in-game graphics Several vehicle and structure models reworked & retextured Skirmish AI rebuilt and optimized for a better gameplay experience Skirmish AI utilizes more units and buildings and uses a varied set of tactics Maps and singleplayer missions debugged/re-scripted Added new visual details to several units and buildings Infantry have new Cameos/Button Icons Tiberium spawning optimized to avoid game freezes/crashes and their cash value has been adjusted Several balancing tweaks applied to several units and buildings Harvester and MCV movement speed slightly increased Base defense armor increased New water and terrain textures APC's and Transport Helicopters can heal infantry Engineers can Disable & Repair Vehicles New RailGun Base Defense for Talon Subfaction (Replaces Artillery Platform) New Laser Turret for Black Hand Subfaction (replaces Flame Turret) PLANNED CONTENT PRIOR TO RELEASE: (yet to be made at the time of this post) 2-4 additional singleplayer campaign missions to be remade from the original game Addition of the popular "Tiberium Gardens" multiplayer map Addition of the PATSUX mission and possibly another SPECOPS Mission View attachments: Link to comment Share on other sites More sharing options...
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