fir3w0rx Posted October 19, 2015 Share Posted October 19, 2015 8+ players? Has anyone here ever tried to do this? Are there any mods out there that allows this? Any idea which part of the game to start looking into: which INI? EXE? I'm asking 'cos I think it'll be so much fun if we could have 20+ players going at it. The more the crazier. 'Drop-In'? Can any modders/hackers/programmers out there foresee this being a possibility one day where 1 player is playing a campaign mission, then mid-game a 2nd player drops in and helps out? Maybe you can have a player in a co-op mission and have a 2nd or even 3rd MCV just siting there with no 'owner'. Then when someone else drops in, ownership of one of those MCVs is given to them. Remotely possible? How about dropping in to observe? It'll be great if you came to the party late, you can still drop in mid-game to observe the match 2 Link to comment Share on other sites More sharing options...
SiRaLeX Posted October 19, 2015 Share Posted October 19, 2015 8+ players? Has anyone here ever tried to do this? Are there any mods out there that allows this? Any idea which part of the game to start looking into: which INI? EXE? I'm asking 'cos I think it'll be so much fun if we could have 20+ players going at it. The more the crazier. I guess people have tried. It's about the EXE. I wouldn't even bother. IMO it's very much a physical limitation. Even if you could somehow start a game with more than 8 players, I bet the way the p2p protocol is designed it would just blow up into your face and there's no way you can work around that. Also there's only 8 colors, etc., etc. - just too many restrictions to work around. Aren't you happy with 6 players being possible on YR? Isn't it even 8 players for network games (CnCNet)? Clearly YR engine is superior to RA2. But still, I don't see it happening. Link to comment Share on other sites More sharing options...
XXxPrePxX Posted October 19, 2015 Share Posted October 19, 2015 Yes, as Alex points out there is only 8 or 9 colors to be played. Maps would have to be designed for this, and even 8 players to a map is very limiting. 8 players on YR CncNet is pretty awesome, but if it went beyond, there would need to be many restructures (maps + more colors, Larger dimensions on the maps then what is currently possible). 1 Link to comment Share on other sites More sharing options...
Rampastring Posted October 19, 2015 Share Posted October 19, 2015 IIRC CCHyper once managed to add more players into Tiberian Sun, so with some effort it is possible. That, however, doesn't mean that it'd be practical, with limitations like the P2P networking engine likely not being able to handle 20 players. Colors are no issue, if I cared, I could already enable you to choose between some 30 different colors instead of the 8 you have right now. Map size is not really an issue either, you can make over 200x200 maps and those have plenty of space - see DTA map Tiber for example: http://media.moddb.com/images/mods/1/11/10865/Tiber.png Drop-in is never going to happen, it'd be impossible to sync the hundreds of units, structures etc. for that. The closest that is possible is multiplayer saves - already functional in DTA, it'd likely be possible to hack them into YR as well. Link to comment Share on other sites More sharing options...
SiRaLeX Posted October 19, 2015 Share Posted October 19, 2015 Colors are no issue, if I cared, I could already enable you to choose between some 30 different colors instead of the 8 you have right now. It would still be a huge obstacle and honestly, I harshly doubt you'd be able to enable us to choose between 30 different colors. Link to comment Share on other sites More sharing options...
Rampastring Posted October 19, 2015 Share Posted October 19, 2015 Open YR's Rulesmd.ini. Checks the [Colors] section. I'm able to use any of the colors there (there's more than 30 colors, but some of them show up through shroud if used in-game - this restricts the amount of colors to around 30). The client actually already has a hidden function that enables me only to use any color in the list - it's fun to troll people by playing as black. Especially in TS where the chat will be black as well, with no highlight - makes your chat messages invisible if the top-left corner is shrouded XD Link to comment Share on other sites More sharing options...
SiRaLeX Posted October 19, 2015 Share Posted October 19, 2015 I thought they might be defined in the rules.ini but RA2/YR uses array-like indexing for colors in so many different places it's hard to imagine they're not actually hard-coded in some place too. Also if there was some place that used only 4 bits for the color index you'd be out of luck as well, though 16 would still be a respectable number. The color black is actually used in the last allied mission on RA2 for the elite units and tesla coils protecting the Kremlin. 2^3 = 8 2^4 = 16 Link to comment Share on other sites More sharing options...
Rampastring Posted October 19, 2015 Share Posted October 19, 2015 Yeah, it uses array-like indexing for the colors, but the array (or list) contains all of the the colors in Rules.ini. Only the multiplayer UI has been restricted to show the first 8 colors, while there's at least 50 colors in the list. When a MP game is launched by the spawner, the game accepts any color index for players, not only the first 8. I've used at least color #49 in TS, and color #17 in YR. I doubt TS and YR are different when it comes to the house color system. Link to comment Share on other sites More sharing options...
SiRaLeX Posted October 19, 2015 Share Posted October 19, 2015 That's why I respect CnCNet. The spawner is certainly a masterpiece of engineering art - it's ingenious! Utmost respect for whoever made that pinnacle of a program. Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 20, 2015 Author Share Posted October 20, 2015 So I guess when it comes to the number of simultaneous players, Sole Survivor was way ahead of it's time (I think 50 players max O_o ). 1 Link to comment Share on other sites More sharing options...
Rampastring Posted October 20, 2015 Share Posted October 20, 2015 It's not really comparable. In Sole Survivor each player controls 1 unit, in the main C&C games each player can control hundreds of units. It was also server-based. Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 20, 2015 Author Share Posted October 20, 2015 It's not really comparable. In Sole Survivor each player controls 1 unit, in the main C&C games each player can control hundreds of units. It was also server-based. Can't it be modded to have MCV units that can deploy and expand into entire bases? What's 'server-based' and what are the other C&C games called; 'server/client-based'? (I have no idea) 1 Link to comment Share on other sites More sharing options...
Rampastring Posted October 20, 2015 Share Posted October 20, 2015 The other games work using peer-to-peer (P2P) technology. There isn't one server that would contain the game state and communicate with clients, instead all clients (players) communicate directly with each other. If you want more info on the difference between client/server based (SS) and P2P-based (main C&C games) networking, I suggest you use Google. Both technologies are pure basics when it comes to networking, there's a lot of documentation on them and it's easy to understand. Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 20, 2015 Author Share Posted October 20, 2015 The other games work using peer-to-peer (P2P) technology. There isn't one server that would contain the game state and communicate with clients, instead all clients (players) communicate directly with each other. If you want more info on the difference between client/server based (SS) and P2P-based (main C&C games) networking, I suggest you use Google. Both technologies are pure basics when it comes to networking, there's a lot of documentation on them and it's easy to understand. Ah ok, thanx. 1 Link to comment Share on other sites More sharing options...
aWarNoob1 Posted October 20, 2015 Share Posted October 20, 2015 Tiber 10v10 matches, all sov! I can see it already! Lets make this happen! "You from Xwis?" "Yeah, I hear you can play upto 4v4s here on cncnet" "Nah bro 10v10s, we still need 12 more players to start game." Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 20, 2015 Author Share Posted October 20, 2015 Tiber 10v10 matches, all sov! I can see it already! Lets make this happen! "You from Xwis?" "Yeah, I hear you can play upto 4v4s here on cncnet" "Nah bro 10v10s, we still need 12 more players to start game." It'll be the best MMORTS for a long time (like End of Nations would have been if it were finished ). 1 Link to comment Share on other sites More sharing options...
SiRaLeX Posted October 20, 2015 Share Posted October 20, 2015 It'll be the best MMORTS for a long time (like End of Nations would have been if it were finished ). 10 vs 10? Dear Santa that would be awesome! I only wish CnCNet could make it work. Imagine having 20 world class players having vs. each other in two teams LvR or TvB and what kind of insane battles that would create. Link to comment Share on other sites More sharing options...
Adam Posted October 21, 2015 Share Posted October 21, 2015 Insane amount of good players at any one time usually results in a fun game, but also terribly difficult to play in and enjoy as much as there will be 5 people attacking you at any one time (if they play well together!) ha Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 21, 2015 Author Share Posted October 21, 2015 Insane amount of good players at any one time usually results in a fun game, but also terribly difficult to play in and enjoy as much as there will be 5 people attacking you at any one time (if they play well together!) ha Well, 'good' players might be a little hard to find at your level, but if you lower your expectations a little, 4v4 games aren't too hard to find here, especially at this time, and even more so at this time during weekends 1 Link to comment Share on other sites More sharing options...
Grant Posted October 21, 2015 Share Posted October 21, 2015 I'd love to see more than 8 players, would be interesting Link to comment Share on other sites More sharing options...
Adam Posted October 22, 2015 Share Posted October 22, 2015 Insane amount of good players at any one time usually results in a fun game, but also terribly difficult to play in and enjoy as much as there will be 5 people attacking you at any one time (if they play well together!) ha Well, 'good' players might be a little hard to find at your level, but if you lower your expectations a little, 4v4 games aren't too hard to find here, especially at this time, and even more so at this time during weekends Drop my levels? haha I haven't played in like a year or 2 - not sure, maybe even longer haha - i will be terrible I am sure bud Link to comment Share on other sites More sharing options...
crafer Posted October 23, 2015 Share Posted October 23, 2015 Open YR's Rulesmd.ini. Checks the [Colors] section. I'm able to use any of the colors there (there's more than 30 colors, but some of them show up through shroud if used in-game - this restricts the amount of colors to around 30). The client actually already has a hidden function that enables me only to use any color in the list But I want to play with the color black or white (i dont know which colors are possible) to. XD Can you enable it for me?^^ Link to comment Share on other sites More sharing options...
Rampastring Posted October 23, 2015 Share Posted October 23, 2015 Nope, sorry. Black will never be available to the general public, because it's too confusing. I could make it possible to play as white though, but if I do that, I might as well enable the rest of the 30 colors (excluding black) as well. Link to comment Share on other sites More sharing options...
fir3w0rx Posted October 24, 2015 Author Share Posted October 24, 2015 I could make it possible to play as white though, but if I do that, I might as well enable the rest of the 30 colors (excluding black) as well. I think you should have done that in the first place, the more colors the better imo. And while you're at it, you should add some cool unit skins (voxels or whatever they're called) and make them unlockable as an achievement! 1 Link to comment Share on other sites More sharing options...
GradualyWatermelon Posted January 22, 2019 Share Posted January 22, 2019 (edited) in rules.ini, there is something called [Maximums] which controls the maximum player count. but that will require UI editing. EDIT: The 9th player slot will not appear in-game, even when you change the player count to over 8. That's why UI editing is required. Edited January 23, 2019 by GradualyWatermelon 1 1 Link to comment Share on other sites More sharing options...
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