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Let's Play Command & Conquer: The Special Operations


TaxOwlbear

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  • 2 weeks later...

Trees, unlike walls, are valid targets to your units. If a unit tries to get somewhere and they perceive the tree as blocking their path, they attack it.

 

Even if, y'know, in case of flame tanks, that only leaves a completely invincible burnt tree skeleton behind :huh:

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Yeah, sometimes the Orca just buzzes around and then it's out of ammo already. When I re-played RA1, I found the Apache/Hind to be surprisingly effective. In the campaign, I prefer Hinds over MiGs because they take less space and are less of a pain to manoeuvre.

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  • 1 month later...

I believe helis in RA1 have some kind of maximum range though; move them further away from the pad and they refuse. Not sure if that's a bug or not.

 

I noticed this as well. Big chunks of my armada simply returns home after flying a while. But they only do this if the targeted unit is not completely free from under the shroud.

 

Attacking ground however is possible. But from there onwards to the same half shrouded unit still sends a lot back to the heli-pad.

 

Why does this happen? Why are the planes not influenced by this?

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