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CnCNet Client

 

The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5

 

 

Tiberian Sun

 

A bug was fixed that could give players an unfair advantage

 

2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8)

 

 

Red Alert

 

The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150

 

A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again

 

2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)

 

 

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CnCNet Client

 

Fixed a bug where the client didn't find a LAN server (Raised the timeout)

 

Fixed a bug where the mouse wheel scrolling in the map browser didn't work all the time

 

A right click on the map preview in the map browser will now open the map in its full resolution

 

Fixed a bug where the selection of the map in the browser was ignored

 

Hints can now be translated, check directory CnCNet5/Others for all files

 

Russian translation was finished - Thanks to sergey

 

Chinese translation was finished - Thanks to wyq

 

3 new tiberian sun game options have been added to the gameroom

 

Fixed a bug where the text in the about dialog was invisible (Linux / Mac)

 

Fixed a bug where the chat textbox color became black/invisible (Linux / Mac)

 

Fixed a bug where the client did not maximize after the game was finished (Linux / Mac)

 

Fixed a bug where the chat did not scroll to the bottom after minimize/maximize  (Linux / Mac)

 

 

Tiberian Sun

 

A new game option has been added "Aimable Sams"

 

A new game option has been added "Integrate Mumble"

 

A new game option has been added "Attack Neutral Units"

 

Tiberian Sun config program was updated with a new option "OnlyRightClickDeselect"

 

Tiberian Sun config program was updated with a new option "DisableAltTab"

 

Tiberian Sun config program was updated with a new option "DisableEdgeScrolling"

 

Tiberian Sun config program was updated with a new option "IntegrateMumble"

 

Thanks to humble for helping out with the config program!

 

 

Dune 2000

 

The game supports now scaling with GDI renderer

 

The default emulation of DxWnd was changed from EmulateBuffer to LockedSurface

 

Dune 2000 config program was updated with a new option "Stretch to Fullscreen"

 

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CnCNet Client

 

The game host will now download a map if he doesn't have it already when another player suggested a new map

 

The settings button will now open a different menu that allows you to get quicker into the game settings

 

The login menu size has been raised a bit since it was too small

 

Russian translation was updated - Thanks to sergey

 

Hints were updated - thanks to ferret

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Red Alert

 

All important game files are now cached on gamestart and the game will not read data from your hdd during game play anymore

 

A bug was fixed that caused the game to slow down if no music is installed

 

A experimental debug patch was added to solve a game crash on Macs

 

 

Tiberian Dawn

 

A experimental debug patch was added to solve a game crash on Macs

 

The explosion crate has been replaced with the ion blast crate to test if the popular crate crash still occurs using another crate type

 

 

CnCNet

 

The client will now default to 4 player games for tiberian dawn since 5 and 6 player games are still broken (out of sync problems)

 

A workaround was added for players in the UK, specially those having virgin media internet provider (could also affect other providers).

P2P games failed to connect often cause internet providers in the UK put their customers behind proxy servers (Web Safe / Child Safe / Virus Safe).

 

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CnCNet client

 

Improved the filter on the login screen to prevent bad nicknames that were leading to problems

 

Alt+F4 can now be used to close the client

 

Window position and size are now saved with high DPI settings too

 

The map preview will now display properly with high DPI settings

 

The livestream button will now open our new twitch page - https://cncnet.org/live

 

Random updates for ladder/clan testing and debugging

 

 

Red Alert

 

Fixed a game bug

 

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CnCNet client

 

Fixed a crash that occurred sometimes when text was copied into the chat textbox

 

Debugging of Out Of Sync errors has been started (still a long way to go though)

 

Performance improvements for client start up and the friendlist loading time

 

 

Red Alert

 

Fixed another mouse cursor crash on Mac/Linux (wine)

 

A possible cause for game disconnect/Out of sync was fixed when a player hit abort during the match

 

Out of sync errors were replaced by a better solution, the game will now try to kick off the offending players and allows the others to continue playing

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CnCNet client

 

Possible fix for "Game files modified" bug on Linux/Mac + Debug code

 

Live Stream button is now working properly again

 

Fixed a bug on windows 10 where things didn't align properly on resize

 

AI player selection dialog was fixed on Mac

 

Fixed a Peer-to-Peer connection bug - The chance to connect is now higher for those having problematic connections

 

Added a new mirror server - Thanks to the guys from Cannabischat.net for providing it!

 

Fix for rare map download crash

 

Slovakian translation updated - Thanks to AntRazor

 

Mouse middle button click on the map preview will now generate the high resolution map preview

 

 

Game Installers

 

Music is now being downloaded automatically for Mac/Linux

 

Random tweaks to improve compatibility on Mac/Linux

 

 

 

 

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CnCNet client

 

Improved ignore list

 

Map name search is now also available in the map browser dialog

 

 

 

Game Installers

 

Maps "Southern Cali.." and "Answer the phone" were removed and "Gold Rush Open..." and "! Congo !" were added

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CnCNet client

 

The "tunneled" connection option was replaced with a "Automatic" connection option (Automatic will try to use the fastest connection possible)

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CnCNet client

 

The "Automatic" connection option is now the default setting

 

The selected tunnel server will now be saved

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CnCNet Client

 

The last selected tunnel server will now also be restored after a restart

 

Running games are now displayed with a darker font

 

Random country will now have 50/50 chance for soviets/allies (Red Alert)

 

 

Red Alert

 

Skirmish games have now 2 new hotkeys, quicksave = "P" and quickload = "L"

 

Fixed a bug where p2p games could fail to connect

 

Super Tesla fix can now be optional (will be enabled soon as checkbox in the client)

 

A in game chat command has been added - "!spec" will force all spectators and dead players to leave the game

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CnCNet Client

 

Added a new warning for low average FPS (Lag caused by bad settings / Slow computers)

 

 

Red Alert

 

The name of the player that is causing lag is now shown in the top left of the screen (Unstable connection / Slow computer etc...)

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CnCNet Client

 

The client supports now using multiple tunnel servers in 1 game combined with p2p connections via "Automatic" server setting (Mixed Mode)

 

Skirmish games will now have 1 ai player preset on startup

 

A new "explorer" button was added to the map cheat dialog to browse to the selected map quickly

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CnCNet Client

 

Minor visual updates

 

The server list is not showing all servers anymore since the client will use multiple servers inside of 1 game now automatically. Servers are chosen by connection speed (Chinese servers are a exception, multi server games are not working well for chinese)

 

Removed country flags from game rooms (except chinese server games)

 

Dropped support for old tunnel servers, the client will only use the new tunnels from now on (except chinese servers)

 

Added more empty space between the lines to make it look cleaner

 

 

 

Note: If you are running a CnCNet server, please update it to the latest version. All info can be found here:

 

https://forums.cncnet.org/index.php?topic=7211.0

 

 

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CnCNet Client

 

Bug fix for hosting 6 player games in dune 2000 and tiberian dawn

 

A workaround for chinese players was added, it should be possible for them to play in all games without VPN now

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CnCNet Client

 

 

Support for password protected chinese servers (old v2 tunnels)

 

Improvements for the server choice for chinese players in Automatic connection games

 

All servers are now adjustable via Servers.ini

 

Replaced mumble with discord

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CnCNet Client

 

 

No more map cheat warning for spectators

 

Fixed broken LAN option

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CnCNet Client

 

Updated automatic server choice for chinese players (New Hong Kong tunnel)

 

 

Red Alert

 

The lag message in the top left can now be disabled via redalert.ini -> [Options] LagWarningDuration=0

 

A new option has been added to redalert.ini for older computers -> [Options] LowCpuUsageScroll=yes

 

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CnCNet Client

 

Changed default game settings for Dune 2000

 

Disabled /PortTest command in game rooms

 

Closing all running games now when a new game room was joined to avoid bugs

 

Fixed a bug with bad Credtis/unit count settings

 

Fixed a rare crash on wine (Linux/Mac)

 

Game hosts are now kicked off a room after being 30 minutes afk

 

Score screen will now highlight the winners and the best stat of each category

 

 

Red Alert

 

Fixed a bug that could end up blocking the game port in case the game doesn't fully close and continues to run in the background

 

 

 

 

-

To install the update manually type the following commands:

/install update24

/restart

 

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CnCNet Client

Automatic map upload / download for dune 2000 (Thanks to shao and mk for the help)

Right click on the map preview will now open the map editor for dune 2000 (editor must be located at: "Map and Mission Editor/D2kEditor.exe")

Possible fix for mac/linux game files incompatible bug when starting a game

Bigger server choice for chinese players

 

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yo funky, don know, what change u made, but those "unknown error" lobby-crashes occur now only like half often ! good path :D

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11 hours ago, Clausewitz said:

yo funky, don know, what change u made, but those "unknown error" lobby-crashes occur now only like half often ! good path :D

Oh, I didn't change anything about that one yet (have no good solution for it yet)

But how about the other annoying error that happened when a game was about to start? I tried to fix that one, didn't hear anything about it yet. Does it still happen?

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ah, for me i see them both as the same, but ya right same effect but 2 reasons. so i haven't had that start-crash for about some days now. the other dc-lobbycrash still

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         bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
         bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
         bij System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
         bij DTAClient.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args)
         bij System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName)
       
       
      My OS is WIN10 64bit

       
      Could this happen because I had CNC client running while installing Tiberian Sun?
    • By PizdaDestroy
      When someone starts a game my game crashed and it says ''Exception has been thrown by the target of an invocation''
      Please help.
    • By Salvation
      Hello guys!
      I had a weird a weird issue.
      I'm currently developing a next version of CCRDX mod and i modified one civilian slot (C3 known as Shelly) as a buildable unit. As rules.ini i turned a value NamedCivilians=yes and with Ingame Strings editor i edited conquer.eng Shelly's name as a suitable unit name. Let's just say that Shelly is no more Shelly but her in-game name is Sniper.
      A few days ago i was testing a mission which had a Desert theater and i found out that if NamedCivilians is turned on, some of the civilian building names are really weird, such as "are you propse a draw?", etc.
      -> clicking on that building crashes game immediately.
      -> But when namedcivilians is turned off, the building name is "civilian building" and game won't crash anymore.
      -> But if NamedCivilians is turned off, my C3 slot unit name is "Civilian" and i can't edit the name. This is a quality issue.
       
      Any ideas how to fix this issue?
      My goal: I want that each civilian building has a name "civilian building" and game won't crash and also i want that my C3 unit in-game name is Sniper.
      What i know is that editing rules.ini putting the name tag on a certain building can fix this, but it can also cause many crashes making my mod non-playable. I also tried to make a list of every Civilian building, put the Name=Civilian Building on it and insert these values under certain mission file, this worked 50-50.
       
      I'm using Iran's PortableRA
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