FunkyFr3sh Posted October 27, 2017 Author Share Posted October 27, 2017 Red Alert Fix for ladder game results (NUMP) Fix for RAED Editor Overlay crash (0x0045EE3C) Fix for Zombie Mod Map crash - [Flamer]Warhead=Super (0x00463efd) Fix for CoOp Trigger crash (0x0056cc6f) Fix for Radar crash (0x0056ABFF) Fix for broken allies chat + in game ignore bug Fix for resign bug, aircraft should now explode too Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 4, 2017 Author Share Posted November 4, 2017 CnCNet Client Quick Match updates (works on windows XP again) A new "/map" command was added to select/suggest maps from the database with ease - Map DB Changed default server to prevent (Bad Username) errors on connect - To install the update manually type the following commands: /install update35 /restart Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted December 12, 2017 Author Share Posted December 12, 2017 Red Alert Disabled SSE to prevent crashes on old computers Fix for radar cell_color crash (0x0049ef34) The game will now try to switch the resolution in case the chosen one is not supported Fixed a bug that caused spectators to lag games Possible fix for hires clear crash (0x005c4e27) Fixed a bug where the game sometimes didn't exit when only 1 player was left (Quick Match) Fixed a bug where CoOp (Defense) maps didn't connect players properly and everyone was playing alone in a separate game Added simple frameskip to slow down rendering on old computers (This hopefully prevents lag) Fixed a bug that could cause a connection failure (Windows 10 Fall Creators update) Ladder games are now working again Tiberian Dawn Fixed a bug that could cause a connection failure (Windows 10 Fall Creators update) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted January 28, 2018 Author Share Posted January 28, 2018 CnCNet Client Improved automatic server choice for chinese players Red Alert Possible fix for hires clear crash, hopefully this time it works (0x005c4e27) 3 Custom colors for AI players in CoOp maps should be working again - Example: [Greece]Color=8 [Turkey]Color=9 [France]Color=10 Spectators can now click on power plants to see the power level of the players, click on refineries/silos to see their credits and storage and also see what building is set to primary You can now kick individual spectators by adding a part of their name after the !spec command - Example: !spec ABC (case sensitive) Maps can now automatically ally players by waypoints - http://mapdb.cncnet.org/search.php?game=ra&age=0&search=autoally Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted February 6, 2018 Author Share Posted February 6, 2018 CnCNet Client Fixed a bug caused by long nicknames You can now press enter on the map browser to select/suggest the first map in the list Top 3 ladder players are now shown in the main lobby Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 22, 2018 Author Share Posted March 22, 2018 CnCNet Client The client will now automatically enable away status when a ladder game starts (containing a link to the ladder website) A bug was fixed where you sometimes didn't leave a game room after accepting a ladder game A bug was fixed that prevented auto-away for afk hosts in some cases The Portuguese names of the colors were fixed for Tiberian Sun, thanks to @RyanTurner Red Alert Players will now automatically lose in ladder games when there are only naval or air units left Optional fix for "heli blocking" where soviet players could prevent allies from building helicopters in long games (Checkbox: Fix Known Bugs) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 3, 2018 Author Share Posted August 3, 2018 CnCNet Client The starting locations are now random in skirmish mode Tutorial messages were added to skirmish mode New game option "Shared Control" for Tiberian Sun Tiberian Sun players will now see a additional warning about possible laggers (low AFPS) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted August 15, 2018 Author Share Posted August 15, 2018 CnCNet Client Performance improvements (Linux/macOS) Red Alert AI players are now repairing their bases again Possible fix for black screen on game exit (Linux/macOS) Possible fix for the Electric Zap crash (005ab7a8, 005ab7b2, ..) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 5, 2018 Author Share Posted October 5, 2018 Tiberian Dawn Added support for new Direct3D 9 renderer Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 21, 2018 Author Share Posted November 21, 2018 Dune 2000 Added support for the new cnc-ddraw renderer Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 15, 2019 Author Share Posted April 15, 2019 Red Alert Possible fix for invisible cursor and random crashes on macOS Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 16, 2019 Author Share Posted May 16, 2019 CnCNet Client Added support for the upcoming new tunnel servers Made the /afps command less confusing Fog of war is now working again on tiberian sun Possible fix for copy/paste bug on macOS Map updates (+ whitelist / blacklist) are now done via a github repo https://github.com/CnCNet/maps Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 30, 2019 Author Share Posted May 30, 2019 CnCNet Client Game list is now showing a "Ranked Match" game, if there is someone waiting in the quick match queue then it will change its color and player count Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted January 18, 2020 Author Share Posted January 18, 2020 Tiberian Sun The ignore feature is now working in-game too (Just ignore someone on cncnet and it will automatically ignore him in-game as well) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 30, 2020 Author Share Posted March 30, 2020 CnCNet Client Reduced the loading time of the userlist Moved the ranked match button to the right 1 Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 8, 2020 Author Share Posted April 8, 2020 CnCNet Client Reduced the loading time of the userlist (if filter user by game type or friendlist is enabled) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 10, 2020 Author Share Posted April 10, 2020 CnCNet Client A lot performance improvements (Hopefully it can handle the 2000+ users at peak now without too much loading time!) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 15, 2020 Author Share Posted April 15, 2020 CnCNet Client Several bug fixes and improvements A lot performance improvements, should now work fine on older hardware as well Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 8, 2020 Author Share Posted May 8, 2020 CnCNet Client Custom map previews are now working again for Tiberian Sun (Map must be whitelisted) Added support for high quality map previews for all games (tool to create such previews will be released soon) Updated all map previews of Tiberian Dawn maps Removed the ladder game away message to make sure you're not revealing your secret aka Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 16, 2020 Author Share Posted May 16, 2020 CnCNet Client Fix for map custom map preview string showing up on the map cheat check dialog Filter players by game is now working on linux/macOS too Fixed a bug that caused a high CPU load at peak hours Added replay support for tiberian sun (requires latest ts-spawn.exe from github atm) 1 Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 2, 2020 Author Share Posted September 2, 2020 CnCNet Client Fix for "Unable to read scenario" bug on game start Link to comment Share on other sites More sharing options...
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