Holland Posted July 9, 2017 Share Posted July 9, 2017 (edited) TOPIC EDIT Alright so its about time i round up the new collection of assets. Here some more pics on what to expect. I'm personally inlove with naval in ts, so i took most of the time to add Askhati's naval assets, and tried to make something myself as well, but not much luck. Nolt also made a real nice naval asset: Further more, i used some of Nolt's crystal art to make some tiberium for on sea. the harvesting anim is still a work in progress. Gonna make it like Harbor wars, but this time we'll be able to build a naval ref, but the harvy can't be controlled. it has to stick to a script to make money. After upload i'll make a playable naval map and might try to balance it as similar as normal TS as i can. Askhati made this awesome little canon like 10+ years ago, also adding. Plus i found out that these turrets are also publicly released. I might try to add them too, perhaps next upload Also adding those other 2 tech centers, or upgrade centers, just gotta find the files, and also this one: Further more, gonna add the Snow asset for XTX too: And me and BK57 made some art on terrain, but still needs some work. Needs lots of work. perhaps next upload Trying to make destroyable concrete cliff too, lol perhaps next upload Ill probably add just the letters and just a few symbols for now. And lastly, some Christmas stuff, so we can make some more snow maps. perhaps next upload I replied to this topic with the current to-do-list. END TOPIC EDIT The maker of the mod TS Dusk happily gave us permission to use his assets: Nolt has created an amazing Oil derricks for tiberian sun, that he publicly released: Now, after rampa's oilderricks is implemented, we can add: ProduceCashAmount=x (where x is a number between 0 and 255, credits given on each 'tick' of the logic) to a building. So thats really cool! Thirdly, i've been kinda making some animations to use on map for the trigger "Play anim at waypoint..", so you can do stuff like this: I'm also cleaning up the art.ini, fixing some of LKO's stuff, and fixed the parashute to play a little longer: [AudioVisual] Parachute=PARACH2 Alright and here the part where i need your input, I wanna add some stuff from the old Crystalized doom, but its too much to add them all. So please tell me which ones are your favorite. Please save image and circle the ones u really like: To see them in actions, click on these links to view gifs: cabal n forgotten stuff nod n gdi stuff biggest vehicles infantry remember i repurposed this topic from 2017 lol, old message: Quote So we are gathering new units, buildings, animations, voxels etc toadd into the game for optional use (for map makers). If you already have some cool stuff and we can use it, please post some. You can find hunderds of awesome voxels made by gamers along the years on https://ppmforums.com/index.php?f=49 or if you find other sources to get some, please do so. Find some nice stuff you would like to see in the game, download the shp file(s), and.or vxl and hva files. It would be great if you can find the codes for art.ini and the rules for in the map file for the voxel you like, or please make some yourself if you have experience, because I'm still struggling with the right codes if the maker didnt include them. - Please make sure we are allowed to use the voxel and let us know the name of the creator and his terms of use. - Provide the link/source where u got it from If you found a whole bunch, It would make it easier for me if you would test them yourself in a single map, and just give me your art.ini, map file and ecacheXX.mix If you don't know how to add voxels/shps, download XCC Utilities and have a look on https://ppmforums.com/viewtopic.php?t=4037 (but for the most part this message is targeted to people who are familar with xcc utilities) Edited February 21, 2021 by Holland 1 1 1 1 Link to comment Share on other sites More sharing options...
Assist Posted July 22, 2017 Share Posted July 22, 2017 (edited) Hi Holland. Navy5EAL from moddb.com gave his permission to use his stuff if needed for the Tiberian Sun upgrade. I asked him that we might need to borrow his civilian cars or other stuff, that of course I would credit him for making these units. I felt he made good material for civilian vehicles that looks consistent to Tiberian Sun atmosphere. Not to mention he added some Tiberian dawn units and Improved their look. He has some new cameos as well that looks fine. The first photo is something that might be interesting for civilian stuff, adding more toys for map markers. Also improved looking Tiberian dawn units; the heavy tank and the MLRS. The second photo is an artillery. This one looks good for new mobile artillery unit. The third photo is elite cadre that the cameo looks more nod like. Here is the link for downloading the mod: http://www.moddb.com/mods/tiberian-sun-205 I'm still trying to reach other mod makers and waiting for permission to use their stuff. That's that's for now. Edited July 22, 2017 by Assist Link to comment Share on other sites More sharing options...
Holland Posted July 22, 2017 Author Share Posted July 22, 2017 Nice!! i like a bunch of them. I got some civilian vehicles too, but i will definitly add these. At least, most of them. Its alot of work tho lol These are the ones i added http://oi65.tinypic.com/mt368w.jpg , http://oi68.tinypic.com/2nq9tdt.jpg Link to comment Share on other sites More sharing options...
Assist Posted July 23, 2017 Share Posted July 23, 2017 Very good progress. Good that you thought about adding new plants. The palms look great. And now we having navy in TS for the first time lol. Some buildings look creepy but nevertheless these things are interesting. I currently don't have PC nor laptop! I can't help much, but I will see what I can do the next few weeks. I will pm you if I ever get the chance to help you. 1 Link to comment Share on other sites More sharing options...
Holland Posted August 8, 2020 Author Share Posted August 8, 2020 I repurposed this topic, check first message! NEW STUFF!! CHOOSE!! Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 8, 2020 Share Posted August 8, 2020 Make inf eating subs, who come out from the ground, eat inf and directly go back underground lol. Link to comment Share on other sites More sharing options...
Holland Posted August 9, 2020 Author Share Posted August 9, 2020 6 hours ago, Hungry Mike said: Make inf eating subs, who come out from the ground, eat inf and directly go back underground lol. That be cool, u mean some sub monster. Maybe dinosaurs. I forgot to show them. The Flybug might be better looking. Would be dope if its sum kind of Mole lol. Too bad crushing can't show an animation. Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 9, 2020 Share Posted August 9, 2020 7 hours ago, Holland said: That be cool, u mean some sub monster. Maybe dinosaurs. I forgot to show them. The Flybug might be better looking. Would be dope if its sum kind of Mole lol. Too bad crushing can't show an animation. Ye, but i meant just the normal sub. You could of course use a monster too haha Link to comment Share on other sites More sharing options...
Weaponx Posted August 9, 2020 Share Posted August 9, 2020 Can we get a stealth function on the CC. 1 Link to comment Share on other sites More sharing options...
Hungry Mike Posted August 9, 2020 Share Posted August 9, 2020 1 hour ago, Weaponx said: Can we get a stealth function on the CC. Hahahaha or Stealth Hijackers... stealth limpet drones Link to comment Share on other sites More sharing options...
Holland Posted August 9, 2020 Author Share Posted August 9, 2020 (edited) 3 hours ago, Weaponx said: Can we get a stealth function on the CC. Thats just an easy mod, just add this in your map file: [CYC2] Cloakable=yes CloakingSpeed=3 But yeah ill add most of those infantries, so u can add a 2nd CC too, lol Edited August 9, 2020 by Holland 1 Link to comment Share on other sites More sharing options...
Holland Posted August 9, 2020 Author Share Posted August 9, 2020 Creatures are from TS Dusk, Chopper and boulder made by Mircea 2 Link to comment Share on other sites More sharing options...
Phenomena Posted August 9, 2020 Share Posted August 9, 2020 Make a 3rd faction thats playable and balanced and ill support it 100% 1 1 Link to comment Share on other sites More sharing options...
Holland Posted August 10, 2020 Author Share Posted August 10, 2020 15 hours ago, Phenomena said: Make a 3rd faction thats playable and balanced and ill support it 100% We can totally do that. I'd love to just copy some factions from some mods, but we need the permission. But these guys are unreachable. here take a look in this topic: If we could get a team going working on a faction, that'll be great. After 20 years modders could definitly balance a faction out. And there has been pretty well balanced factions already, its just a matter of asking modders around. Perhaps someone could donate. Link to comment Share on other sites More sharing options...
X3M Posted August 14, 2020 Share Posted August 14, 2020 lol, zerg.... I like this topic. I see a lot of cool stuff here. 1 Link to comment Share on other sites More sharing options...
Holland Posted October 16, 2020 Author Share Posted October 16, 2020 (edited) Crystallized doom.rar I would appreciate help from people who know how to handle INI and MIX files: Extract the units you want and all file related, (no sounds). It be great too have a seperate (ini) file with the rules of an individual unit, and include its weapon and dont forget any particle and listed particlestyem) (remember u can list with letters too, example: [VehicleTypes]Mod2=Mod2 it don't have to be numbers ) attached file (this message) includes art.ini, rules (and a test map) and ecache from the old crystallized doom. Its too much for me too do by myself, and the package is too big to upload it, this version of Crystallized doom has a lot of stuff that already in expand11. So goal is to keep the size low. Don't forget about the weapon's anims. just posting this image again cuz it has all the ones we can get: (that tripod we already got) Edited October 16, 2020 by Holland Link to comment Share on other sites More sharing options...
Holland Posted February 21, 2021 Author Share Posted February 21, 2021 TO-DO LIST - Repair original voxel replacememts (trucks,train,etc) - Repair art entry's for LKO's assets (NASILO, FLH for Fortress) - Add assets from mod 'TS Dusk' (made by ..) - Add custom Map animations - Add Nolt's oilderricks - Add Mircea's donations (Chopper, boulder) - Add assets from mod 'TS Crystallized doom' (old version) (by... ) - Collect all files from choosen assets - Get the rules and art for them ready -Add akshati's naval assets, get other boats ready, make more naval buildings - All boats and structures by akshati art and rules - Add a waterborder to the SHP building files to buildings that will look good on water - Create/find more weapon animations - Make naval harvy harvesting anim prettier -Add new tech centers and new canons - Get all missing XTX ready - Graffitti on small vertical concrete cliffs - Finish larger vertical concrete cliffs - Test underground concrete tunnels, find accurate codes (temperat.ini) - Get all new .tem files ready - Prettier clear tiles, deserty clear and sand. - Add custom image fonts on clear land (50% done) (arrows, letters, numbers, symbols, animals, skulls, etc) - Mirror them - Make crystallized seaweed/moss for on water - Photoshop awesome stuff on the (XTX) concrete cliffs After upload: - Create insertable INI Files for the new assets - Update topic "Adding mods with Final Sun" - Update CnCnet Finalsun Standalone - Create naval map with working scripts for naval harvy and turn it into INI (maybe) - Create video on new stuff - Create topic on ppmforums to show what we got. - Create topic on ppmforums research, to find out if there is a script for naval harvy to return to ref. Link to comment Share on other sites More sharing options...
amokk Posted February 25, 2021 Share Posted February 25, 2021 Where's Waldo? Link to comment Share on other sites More sharing options...
UNKOWN Posted December 22, 2023 Share Posted December 22, 2023 I am New so i pretty much dont now how to test this mod Link to comment Share on other sites More sharing options...
UNKOWN Posted December 24, 2023 Share Posted December 24, 2023 Is This Project dead ....................................................... I could help in making cameos turrets art and rules Link to comment Share on other sites More sharing options...
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