cn2mc Posted July 17, 2018 Share Posted July 17, 2018 4 2 Link to comment Share on other sites More sharing options...
Ferret Posted July 17, 2018 Share Posted July 17, 2018 Good to see you map making again! I've always loved your maps. 2 1 Link to comment Share on other sites More sharing options...
chem Posted July 18, 2018 Share Posted July 18, 2018 (edited) Its amazing how people can make so many original maps from such a limited tile set, awesome job a very beautiful and fair map with a unique playing experience Edited July 18, 2018 by chem Link to comment Share on other sites More sharing options...
cn2mc Posted July 18, 2018 Author Share Posted July 18, 2018 Such a dolt that chem. How can you know if it's a unique playing experience? Literally nobody has played the map, I only posted a pic. 2 Link to comment Share on other sites More sharing options...
chem Posted July 19, 2018 Share Posted July 19, 2018 (edited) 10 hours ago, cn2mc said: Such a dolt that chem. How can you know if it's a unique playing experience? Literally nobody has played the map, I only posted a pic. Lol I prefer dotard , Well because you can know almost how it will unfold from insane hours experience playing the game, unique because the map is so small and with a specific design, I bet it unfolds in 2 main ways with good players, both base creep bottom right and fight their, or one creeps over and one under, so one will attack over the top one underneath, so you'll have to defend your base and attack theirs both with turrets and troops etc at the same time Its gonna be hard to stop engie rushes, troop/base/turret rushes, and all in heli rushes also, as part of the maps dynamic, (when the cheesers get hold of it) and I think that's a really good thing for training purposes, if you can stop 4 heli's and a harvester on this map you can stop it on any map! - Its going to be a fast action packed dynamic death match! I have made small postcard maps b4 and have experience playing them with a variety of people, skilled and cheesy players alike. I made a 6 player ffa on a map this size lol Edited July 19, 2018 by chem Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 20, 2018 Share Posted July 20, 2018 Not gonna lie, I came here all "Oh, a Cn2 map! Let's see what this master's whipped up!"... and then I was kinda just disappointed xD I'll give it a crack sometime. You never quite know what you have until you take it out for a spin. Peace bro. 1 Link to comment Share on other sites More sharing options...
cn2mc Posted July 20, 2018 Author Share Posted July 20, 2018 It is intended as an exercise in minimalism. 1 Link to comment Share on other sites More sharing options...
Myg Posted July 21, 2018 Share Posted July 21, 2018 I am a sucker for symmetry. Link to comment Share on other sites More sharing options...
fir3w0rx Posted July 21, 2018 Share Posted July 21, 2018 Looks like fire juggling (but with water ) and making a yin yang pattern. 1 Link to comment Share on other sites More sharing options...
cn2mc Posted July 21, 2018 Author Share Posted July 21, 2018 I knew I should've made the spermatozoa tails longer... 2 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 22, 2018 Share Posted July 22, 2018 Is this map full sized, or smaller? Seems really small... maybe it's just the layout. 1 Link to comment Share on other sites More sharing options...
cn2mc Posted July 22, 2018 Author Share Posted July 22, 2018 43x43, IIRC. The entire idea behind it is cramming more fighting space in less actual map space, without making the map an impossible to navigate maze or a wide open wasteland. 1 Link to comment Share on other sites More sharing options...
AchromicWhite Posted July 22, 2018 Share Posted July 22, 2018 2 hours ago, cn2mc said: 43x43, IIRC. The entire idea behind it is cramming more fighting space in less actual map space, without making the map an impossible to navigate maze or a wide open wasteland. Yeah, it's interesting in that way... the more that I look at it, the more it seems like it has areas that make it look big. I think the part that makes it look small is that it has a pretty small rush distance; which is something I often like in a map. Literally just realised that there's no download on this page xD Wow, go me. 1 Link to comment Share on other sites More sharing options...
cn2mc Posted July 22, 2018 Author Share Posted July 22, 2018 Will release after sufficient hype. I almost let it loose a night or two ago but the other guy demanded me to choose a bigger map, so he got pummeled on Bushlands and missed the golden opportunity to be patient zero. It's really my take on the square-cube law, C&C style, and also a proof-of-concept thing. If it turns out to work OK, similar designs can be implemented in larger maps or parts thereof. After all, this has less than half the square count a full 62x62 map has. 2 Link to comment Share on other sites More sharing options...
AchromicWhite Posted September 21, 2018 Share Posted September 21, 2018 So is this map being released? You done anymore testing, yet? Link to comment Share on other sites More sharing options...
cn2mc Posted September 21, 2018 Author Share Posted September 21, 2018 No real testing, but I don't think it needs it. Here it is: teardrop.ini teardrop.bin 1 Link to comment Share on other sites More sharing options...
weaveR Posted October 14, 2018 Share Posted October 14, 2018 Played White on this map he kicked my ass like 4 times I got his CY and War fac though all he had was a barracks one game but he still managed to win so that game was close the tiberium is far away I ended up building a 2nd power plant to base walk my over to the tiberium maybe I should have just moved my MCV and saved $300 every penny counts on this map. Link to comment Share on other sites More sharing options...
cn2mc Posted October 14, 2018 Author Share Posted October 14, 2018 So, it plays like it should. The idea is that tib looks close, but is actually far away, and you must choose a direction to expand to at start and kinda stick to it. Horizontal expansion is safer, vertical is a bit more risky and rushy. Link to comment Share on other sites More sharing options...
Ferret Posted January 6, 2019 Share Posted January 6, 2019 Download is on my workshop: HERE! 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now