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carlitosway

CNCNet doesn't work on Mac Mojave

Question

I recently updated my MacBook to macOS Mojave, and after the update the CNCNet application simply doesn't work. I've been trying for days now, but to no avail. I even tried to uninstall and install the application again, but nothing works. Is this something that you are working on? I really want to play some good old Tiberian Sun :(

Also; are there anybody else with the same problem out there?

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Any perspective on a solution? I'm using the porting kit but am having big mouse issues there -> it gets stuck in the corners, or just starts wandering on its own :(

 

A solution would be much appreciated :)

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8 hours ago, Heraclitus said:

Any perspective on a solution? I'm using the porting kit but am having big mouse issues there -> it gets stuck in the corners, or just starts wandering on its own :(

 

A solution would be much appreciated :)

 

I'm currently working on updates for the mac issues, but I only know about the invisible mouse cursor and the random crashes (I think I got both fixed..), never heard about the problems you describe yet. Do you have a video of it? How often does this happen?

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I had the problem that Heraclitus talks about when I updated to Mojave. I don't know much about computer stuff, but it seemed like the game resolution wasn't compatible with the Mojave update, when I played on 640x400 it was like the mouse didn't stop at the right and bottom sides so when touching these sides with the cursor the mouse would kind of get "stuck" to the sides and keep wandering. I tried a bunch of things, I found that it worked better with resolution 640x480, since it had black bars on the sides it was normal when moving cursor to right side. I didn't figure out how to completely fix it though so in the end I ended up just reverting to High Sierra which works perfectly like it used to.

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On 4/7/2019 at 5:31 PM, McLovin said:

I had the problem that Heraclitus talks about when I updated to Mojave. I don't know much about computer stuff, but it seemed like the game resolution wasn't compatible with the Mojave update, when I played on 640x400 it was like the mouse didn't stop at the right and bottom sides so when touching these sides with the cursor the mouse would kind of get "stuck" to the sides and keep wandering. I tried a bunch of things, I found that it worked better with resolution 640x480, since it had black bars on the sides it was normal when moving cursor to right side. I didn't figure out how to completely fix it though so in the end I ended up just reverting to High Sierra which works perfectly like it used to.

 

Yeah, if the resolution isn't supported then it will stretch the game to a higher resolution so your game actually runs at 1280x800 instead of 640x400 but the trick to make this working is to lock the cursor into a rectangle with the size of the original resolution of 640x400. I guess the cursor can't be locked anymore on mojave...

640x400 is the only resolution that will always show up in the config program even if it's not supported (because it's the very original resolution of the game), your suggestion (using a different resolution) should workaround the problem since no cursor lock is required for all supported resolutions.

Note: The config program should list low resolutions first, they keep getting higher and at some point they're getting lower again, don't use the lower resolutions at the end of the list (Those are all scaled resolutions that require a cursor lock).

 

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Thanks for your answers. I have sometimes a cursor lock in the corners, but more frequently a general malfunctioning of the cursor. The cursor then starts moving automatically. In these cases, when I click escape to abort the game, the cursor is also absent in the blue screen with the “resign” and “abort” and “option” buttons. I can only end the game then with the escape-alt-cmd key combination (Mac version of ctrl-alt-del). I tried very hard to get this wandering cursor issue on record, yet after tens of recordings I am pretty sure that for some strange reason recording actually prevents thid issue from occurring. It still does occur maybe 10-30% of the times I don’t record. I am not only a noob in RA but also in general with computers, so I have no idea what the explanation for this phenomenon could be. Yet I do have a solution now; record all games.

 

Still I hope the original cncnet app for Mac will start working again at some point, as I never had issues with that and recording all games is kind of annoying in terms of hard drive space and need for deleting etc.

Thanks for thinking along!

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42 minutes ago, Heraclitus said:

Thanks for your answers. I have sometimes a cursor lock in the corners, but more frequently a general malfunctioning of the cursor. The cursor then starts moving automatically. In these cases, when I click escape to abort the game, the cursor is also absent in the blue screen with the “resign” and “abort” and “option” buttons. I can only end the game then with the escape-alt-cmd key combination (Mac version of ctrl-alt-del). I tried very hard to get this wandering cursor issue on record, yet after tens of recordings I am pretty sure that for some strange reason recording actually prevents thid issue from occurring. It still does occur maybe 10-30% of the times I don’t record. I am not only a noob in RA but also in general with computers, so I have no idea what the explanation for this phenomenon could be. Yet I do have a solution now; record all games.

 

Still I hope the original cncnet app for Mac will start working again at some point, as I never had issues with that and recording all games is kind of annoying in terms of hard drive space and need for deleting etc.

Thanks for thinking along!

 

I'm going to push the mac update now, it's supposed to fix the invisible cursor in-game, invisible cursor in the menus and random crashes. I assume the other cursor bug you mention could be related to the same problem too since you mentioned that you got the invisible cursor in the menus whenever it happens. 

Please post here if it should happen again after the update, I'll have a look into it.

 

About the cursor sticking to the corners, I actually thought it would always happen since you upgraded to mojave, I guess that's fixable too if it only happens sometimes. I will think about a solution for the problem and post here again with a command that lets you install a test build once I'm done.

 

The original cncnet app doesn't work for you? If you get a black screen with the cncnet app then maybe you just didn't see the popup that asked you for permissions. You will have to CMD+TAB back to the desktop and a there should be a popup asking for “Accessibility” permissions.

If there is no popup, there is also another way to add it manually, someone made a tutorial for it for another app, but you can follow their instructions and just add the CnCNet.app rather than the app they mentioned https://help.rescuetime.com/article/59-how-do-i-enable-accessibility-permissions-on-mac-osx

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For me the cursor sticking to corners/sides happened 100% of the time when I updated to Mojave, but it only happened when pushing cursor towards right/bottom sides or right side corners. (Maybe this is what he means with it not always happening). It felt kinda like the screen didn't fit with the game even if the game was on fullscreen so the cursor could move just slightly further out on these sides then where it was supposed to stop making it wander/sticking there. Could still move it back but it was harder then usually, like you had to pull a bit extra to get it off the side. But as I said, this now works like normal if revert to high Sierra.

The invisible cursor doesn't happen much anymore for me, but the random crashes happens quite frequently; that the game crashes and it shows a grey message on screen saying that the game crashed.

When can't move cursor in the blue meny in game I have found that the keyboard arrows still work so you can move with them and abort/resigne with enter key, but you can't see where you click so after pressing esc to get in the blue menu just gotta count how many times you need to press down on keyboard to get to abort then press enter.

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I do have a different problem tho, its not affecting the game so doesn't really matter, but would be awesome if someone knew a quick way to fix it. I can't paste stuff in lobby or game room, like youtube links and stuff, when click paste nothing appears. Dunno if this is a Mac problem, but I suspect it is since the only other player who I have heard has the same problem also uses Mac. It does work in private messages tho. Any ideas about this?

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On 4/15/2019 at 8:13 PM, McLovin said:

For me the cursor sticking to corners/sides happened 100% of the time when I updated to Mojave, but it only happened when pushing cursor towards right/bottom sides or right side corners. (Maybe this is what he means with it not always happening). It felt kinda like the screen didn't fit with the game even if the game was on fullscreen so the cursor could move just slightly further out on these sides then where it was supposed to stop making it wander/sticking there. Could still move it back but it was harder then usually, like you had to pull a bit extra to get it off the side. But as I said, this now works like normal if revert to high Sierra.

The invisible cursor doesn't happen much anymore for me, but the random crashes happens quite frequently; that the game crashes and it shows a grey message on screen saying that the game crashed.

When can't move cursor in the blue meny in game I have found that the keyboard arrows still work so you can move with them and abort/resigne with enter key, but you can't see where you click so after pressing esc to get in the blue menu just gotta count how many times you need to press down on keyboard to get to abort then press enter.

 

Oh I see... @Heraclitus can you confirm this?

 

19 hours ago, McLovin said:

I do have a different problem tho, its not affecting the game so doesn't really matter, but would be awesome if someone knew a quick way to fix it. I can't paste stuff in lobby or game room, like youtube links and stuff, when click paste nothing appears. Dunno if this is a Mac problem, but I suspect it is since the only other player who I have heard has the same problem also uses Mac. It does work in private messages tho. Any ideas about this?

 

I tried to reproduce this on linux, but didn't happen for me. I did some changes anyways, can you try these 2 commands and see if works then?

/install mclovin

/restart

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      I need help in regards of slow savegame loading and lately some random crashes. I searched alot the internet for a solution, but couldn't find one. I emphasize, that it effects only Firestorm, at least i didn't faced with the followings, while playing through TS. The game version, what i play, is downloaded from CNCNet, but the current game directory containes the file, which i listed in the attached txt file.
      Actually, even FS was working fine, until i reached the 7. GDI mission (The Cyborgs Are Coming). I used to save my game periodically and after some time, when saved and then attempted to reload the state, it took extremely long, which means about 1,5 hours! Once i was able to continue playing, after another bit of time spent, the reloading would took God knows how long, since after 3,5 hours i killed the Game.exe process. It looks like the game freezes, but in fact it doesn't, if one is patient enough, it'll be loaded sometime...
      In addition, until now only in this mission, i encountered with crashes unexpectedly twice, when a popup appeared and informed me, that the game cannot continue properly this way, etc., stc.. I also attached the crashlog. Even though, until this point, i played the game on a Virtualbox XP Pro SP3 machine - with 1,25 GB of RAM and the maximal 128 MB VRAM - and after several trials, tested the game on a Windows 7 Ultimate 32bit VM too (with 1,25 GB RAM and 256 MB VRAM). At last, now i'm running it on an old physical machine (CPU: P4 3.4 GHZ, 3 GB RAM, Geforce  7950 GT VGA) and after hours, i'm still waiting for the game to be loaded. I already tried every imaginable variations of config values (in sun.ini, ddraw.ini, aqrit.cfg), then even updated ddraw to the latest version (1.1.4.15). It's also pretty weird, that even on the real PC, ddraw wouldn't use openGL rendering, only GDI, even though, the configuration is auto (attached a screenshot). One more thing worth to note, game starts to lag and slow down a bit sometimes, while i'm about after 65% of this mission. I thought, it's because of GDI rendering and the number of map objects and units, but earlier, there was already missions, with similar sized maps and number of units and everything worked fine then.
      All in all, i can't finish this mission and proceed to the next one, so i really need help. Thanks in advance.
       
      Regards,
      T800

      tibsun_files.txt except.txt
    • By FunkyFr3sh
      Below you can find a tutorial about adding support for any mod to CnCNet. No matter if you created the mod or if it's a random mod you found somewhere on the internet. Make sure you check the README.txt.
      http://downloads.cncnet.org/ExampleMod.zip
       
      Works for Tiberian Sun, Red Alert and Tiberian Dawn.
    • By Wilko
      I am trying to play Tiberium Sun on my mac book pro (I know not ideal for gaming but im using what I have). 
      As soon as I start up the game from the menu I am met with a blank black screen, However, I can hear the game, select buttons, go through the menus but I can't see it.
      Ive tried to just install the skirmish/multiplayer version and ive started a game and all sounds normal, selecting units, music etc but I can't see it!  Im running Mojave 10.14.1
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