The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
I really agree with you on that. I would love to have the game delay like before. If ppl want to have reduced delay, it should be provided as an option like it was before. Or the otherway round at least?
Could any developer tell the story/intention behind changing it please?
Thanks and best
Hello, first i have to say thanks to the cncnet team at all you did a very great job so far.
But with the latest update you changed something many players of us like, even if you had good intentions.. but let me please explain, there are players who like this "delay feeling" but its completly gone with the last update and this make us feel very uncomfortable in this game.. i cant describe it but it is like it isn't playable anymore for us, however i dont think all will understand this, it just feels strange and complete different. So i wanna ask you, is there maybe a way to implement a button to choose the option to play with or without delay?
I did not play Ra1 yet but in CnC Remastered, the difficulty settings not only affects damage multipliers, it also does on how frequently they attack, and in hard mode they do it very often.
Maybe your issue is related to a bug in the game or simply a trigger not well made/placed, assuming you are talking about Ra1 (not remastered). Triggers are orders the game gives to the AI to take action, a trigger needs an event to happen like ''player has x unit/building'' or ''time elapsed since x'' and an action ''build x team and patrol x waypoint or attack x building'' for example.
If the event is not given the trigger just won't trigger and won't cause an action by the AI sending a response team or whatever, but it can also happen for game bug or not very well coded lines in the game code.
Also there are some things like the AI not rebuilding that actually, are supposed to be like that in campaign modes, nothing new.
I don't really think it has something to do to our computers or OS being too new as long as the game runs on them with apparently no problems, if that were the case many other games would have problems, but they don't. I believe it's more likely some unnoticed/unfixed bug.