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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2.3k
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    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      420
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      9.6k
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      7k
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      7k
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      147
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      306
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8.7k
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      17.7k
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      53
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      961
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5.5k
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2.8k
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      900
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2.6k
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5.8k
      posts
    6. The Tech Center

      This forum is for research and programming.
      1.1k
      posts
  4. Hosted Projects

    1. 1.6k
      posts
  • Member Statistics

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  • New Posts

    • Hello again. I've updated the Super Deluxe Arena from version 2 to version 3. Here's what I've changed: Bugfixes and performance improvements: - Fixed a bug, where a player would disconnect whenever his fortress got destroyed. - Fixed a bug, where the bottom right player would not get bonus drones anymore, whenever he got buildings with a medium respawn delay (hospital, machine shop, iron curtain, genetic mutator, tesla&prism, psitowers) - Fixed a bug, where units would still spawn after a player disconnects or ragequits leaves the game - Reduced the amount of debris Kirovs and Disks would emit after dying to 0. If a player had a large army of them the game would lag extremely if he died. Gameplay changes: - I replaced the nuclear reactor with three modded power plants instead. Each power plant gives 2k of power and has twice the normal health. It's a bit fairer and also prevents players to sneak up with seals that easily, as the explosion would destroy the wall around the fortress - The fortress' health got reduced by 33%, as it was extremely tough to break. - All unlock timers got reduced to 7 ingame minutes, except the first one (better infantry), which is a bit longer now. - Slightly changed a few spawn numbers (more dogs, less modded units, less terrorists). - Changed the terrorist in a way, so he's a bit more viable. - Flak Cannons and Patriot Missiles have a much higher rate of fire now, so the AA-Bonus is actually worth it - Covid Cougher's (=mummies) armor reduced by 50%. Upon death they will drop a poison cloud now. - Prismarines (=Arnolds) move slightly slower now. Armor has been slightly reduced. You only spawn 2 of them now (instead of 3). - Superbears armor slightly reduced, but movement speed has been increased even further. Various changes: - Added a nice effect, where all colored lights of one side would go out whenever a player dies. - Added a few more sandbags for visual purposes to the fortresses. - Added the fanciest map preview you'll ever witness.
    • Yeah, I even reinstalled everything now. The error log is the same
    • if he had a chronosphere he could have chronosphered an mcv into an invisible light post therby making the game unendable.
    • *bump* Any advice or any tutorials on how to read/diagnose these logs? Thanks!
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