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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

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    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

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    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

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  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

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    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,876
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    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      138
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    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      294
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    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8,334
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    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      15,877
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    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      50
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    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      951
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  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

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    2. CnCNet Discussion

      Discuss CnCNet itself in here
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    3. CnCNet Ladder

      All CnCNet ladder discussion
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    4. Mapping Discussion

      This is the main forum for map discussion.
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    5. Modding Discussion

      Bring in the .ini files and lets mod!
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    6. The Tech Center

      This forum is for research and programming.
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  4. Hosted Projects

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    • Mission map for anyone running Red Alert2 , you will need the Yuris Revenge mission Disc. The Zip holds the all01umd.map file and the ra2umd.csf string file. Place these two files in the Westwood Red Alert2 folder. Then launch the game and select the Allied Mission. There is also a read me file and mini map included in the zip. Once your finished playing this mission simply remove both these files and the Red Alert Game will be restored. Author: Concolor1 Editor: FinalAlert2 Created:28th Feb, 2003 Name: Engineered to Kill Size: 90x90 Players: 1 Theatre: New Urban To play this mission:Yuris Revenge mission disc required. Extract the contents of the winzip file into your Red Alert2 Directory.Launch the game,select new campaign for the Allies. The game will then launch. A Robot Tank Production base located on the Pacific coast of America failed to respond to hails. Data told of no production activity within the base. It seems that the Soviets have taken advantage of the shutdown to over-run the base! All power has been shut-off, the transmitter beacon has been disabled and the Soviets had wired the base to explode. The full extent of  damage is unknown, however spy planes have reported on few ground forces, giving you a chance to retake the base. If a team of Engineers can be covertly inserted into the base, they could perhaps re-activate the Robot Tanks manually and drive the Soviets out! It was a daring plan, but losing this base would cripple the production of Robot defences along the Pacific seaboard. A team of British Engineers are on standby close to the area, sufficiently qualified in automated systems to re-activate the base. They have been issued with tags, which would in the event of a successful reactivation, save them from being targeted by the Robots, and have been given a code  which upon transmission into the beacon would turn the American base over to their control so they could personally oversee and direct the robot forces efficiently to eradicate the Soviets. Their mission is not an easy one, and will require skill, timing and superior tactics to outsmart this Soviet incursion. Use the Engineers which will be flown in by Nighthawk, to re-start the powerplants, then find a way to reach the transmitter beacon to gain control of the base. Use the robot tanks to  hold-off the Soviet attack until we can send Reinforcements. Good luck Commander!  Objective 1: Enter a Power Plant and restore power to the base.  Objective 2: Gain access to the transmitter.  Objective 3: Defend the base until reinforcements arrive.     Ok so there u have it, A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your  RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit  with the maps theme! Explanation: The ALL01umd.map file when placed in your RA2 folder preceeds the standard Yuris Revenge game disc missions. This means that the first mission played when the game is launched will be this mission. To restore your games original first mission simply remove the all01umd.map file from your RA2 folder. The RA2md.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have finished playing this mission remove the RA2mdcsf.file. This also causes your game to revert to reading from the mission  disc as opposed to reading data from the RA2 folder. Various slight modifications have been added, all to keep in with this missions theme. The modifications will not alter your  original RA2 game. This is a very hard survival mission, It is possible, someone even posted how its done on youtube. There is also a solution file included in the zip. I will say that the Terrordrones are a real pain. Its advised to capture that airport, but if your struggling with that position your Robot Tanks close to Pill Boxes. Its simply a case of learning the best spots to take. Spots overlooking where the Soviets enter are ideal. Manage to destroy a few Army Tents outside of the base and it will reduce the number of enemy attacking. Known Bugs.....Ok few strange ones here, firstly the Cameos for the two different robot configurations. Now these seem only to work if the player saves the game and then reloads it. The second bug occurs during the powerdown. Ive seen Robots remain active and then shut down when selected, but they sometimes fail to come back online. Ive no idea why as its not all of the modified robots, if it were the problem would be more understandable.  Lets just think of it as a glitch the Soviets left behind.   engineered_to_kill.zip
    • Aren't the modified rules supposed to go in your map file? 
    • I too am curious about this.  Bumping this thread.
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