The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Mission map for anyone running Red Alert2 , you will need the Yuris Revenge mission Disc. The Zip holds the all01umd.map file and the ra2umd.csf string file. Place these two files in the Westwood Red Alert2 folder. Then launch the game and select the Allied Mission. There is also a read me file and mini map included in the zip.
Once your finished playing this mission simply remove both these files and the Red Alert Game will be restored.
Created:28th Feb, 2003
Name: Engineered to Kill
Theatre: New Urban
To play this mission:Yuris Revenge mission disc required. Extract the contents of the winzip
file into your Red Alert2 Directory.Launch the game,select new campaign for the Allies.
The game will then launch.
A Robot Tank Production base located on the Pacific coast of America failed to respond to hails.
Data told of no production activity within the base. It seems that the Soviets have taken advantage of the shutdown to over-run the base!
All power has been shut-off, the transmitter beacon has been disabled and the Soviets had wired the base to explode. The full extent of
damage is unknown, however spy planes have reported on few ground forces, giving you a chance to retake the base.
If a team of Engineers can be covertly inserted into the base, they could perhaps re-activate the Robot Tanks manually and drive the Soviets out!
It was a daring plan, but losing this base would cripple the production of Robot defences along the Pacific seaboard.
A team of British Engineers are on standby close to the area, sufficiently qualified in automated systems to re-activate the base.
They have been issued with tags, which would in the event of a successful reactivation, save them from being targeted by the Robots, and have been given a code
which upon transmission into the beacon would turn the American base over to their control so they could personally oversee and direct the robot forces
efficiently to eradicate the Soviets.
Their mission is not an easy one, and will require skill, timing and superior tactics to outsmart this Soviet incursion. Use the Engineers which will be
flown in by Nighthawk, to re-start the powerplants, then find a way to reach the transmitter beacon to gain control of the base. Use the robot tanks to
hold-off the Soviet attack until we can send Reinforcements.
Good luck Commander!
Objective 1: Enter a Power Plant and restore power to the base.
Objective 2: Gain access to the transmitter.
Objective 3: Defend the base until reinforcements arrive.
Ok so there u have it,
A RA2md.CFS file has been added. This will overwrite any other RA2mdCSF.file which you may of installed in your
RA2 Folder from previous downloaded missions.The file contains text which been altered in order to fit
with the maps theme!
Explanation: The ALL01umd.map file when placed in your RA2 folder preceeds the standard Yuris Revenge game disc missions.
This means that the first mission played when the game is launched will be this mission. To restore your games
original first mission simply remove the all01umd.map file from your RA2 folder.
The RA2md.csf file contains the text for this mission, it also preceeds your game disc csf file. As above once you have
finished playing this mission remove the RA2mdcsf.file. This also causes your game to revert to reading from the mission
disc as opposed to reading data from the RA2 folder.
Various slight modifications have been added, all to keep in with this missions theme. The modifications will not alter your
original RA2 game.
This is a very hard survival mission, It is possible, someone even posted how its done on youtube. There is also a solution file included in the zip. I will say that the Terrordrones are a real pain. Its advised to capture that airport, but if your struggling with that position your Robot Tanks close to Pill Boxes. Its simply a case of learning the best spots to take. Spots overlooking where the Soviets enter are ideal. Manage to destroy a few Army Tents outside of the base and it will reduce the number of enemy attacking.
Known Bugs.....Ok few strange ones here, firstly the Cameos for the two different robot configurations. Now these seem only to work if
the player saves the game and then reloads it.
The second bug occurs during the powerdown. Ive seen Robots remain active and then shut down when selected, but they sometimes fail to
come back online. Ive no idea why as its not all of the modified robots, if it were the problem would be more understandable.
Lets just think of it as a glitch the Soviets left behind.
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