The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
Firstly, I am not trying to play Allies in Soviet style. I only increased the range of Grizzlies. With my modification, Rhinos still beat Grizzlies cost to cost (7 Rhinos with cost of 6300 will still beat 9 Grizziles). I buffed Rocketeer armor to slow the early game Rhino spam and allow Rocketeers to harass more effectively. If I was playing Allied in Soviet style, I wouldn't have buffed Rocketeers and instead just buffed Grizziles even more to make them equal cost for cost.
Secondly, GGI IFV is usually not worth it against Rhinos for the amount of micro required. GGI IFV are only really useful against Yuri (when dealing with Floating Disc)
@ReaperAA You seems never used grizzlies + GGI IFV. There's no problem with grizzlies power.
Your problem might be you trying to play allied faction as a soviet. Hence that trying to buff allies. I told you that before, but seems you didn't get the point.
I partially disagree with not putting a dent in the core balance. It's true that Soviets are still a bit strong in early game and the Allied vs Yuri is still imbalanced. But I have noticed some Allied players doing really well in the ladder. StrategyMST (the current 1st ranked player in the ladder as of this date) has been lately using America as his main faction.
The power plant change cost reduction is probably the biggest improvement as it allows Allies to reach War Factory, Rader, Battle Lab at the same time as Soviets and Yuri while also saving resources.
Tank Destroyers are actually pretty good now in YRR (a fair bit better than Grizzles when dealing with Rhino spam) and they are also pretty decent in late game when combined with prism tanks.
Well, actually I had been working on a private custom balance mod where apart from all the changes present in YRR, I also added some more changes like I gave Grizzlies range of 5.75 (same as Rhinos). This brings Grizzlies a bit closer to Rhino level while still keeping Rhinos slightly better. I also changed Rocketeer armor from none to flak, which means that no longer a dozen Rocketeers would get annihilated by a single flak track and Soviets would have to invest slightly more in AA.
I feel that these changes make Allies pretty much almost on par with Soviets in early game.
Another change I did is bringing IC and Chronosphere balance closer. Chronosphere and IC have same timer in my mod (6 minutes in game) instead of 7 mins for Chrono and 5 mins for IC. Also I increased cost of Nuclear Power Plant from 1000 to 1500 so that Allied and Soviet reach their respective SWs at roughly the same time. These changes I feel balance the SW late game very well.
As for Allied vs Yuri, I increased Robot Tanks health from 180 to 200 (just enough to allow them to survive 1 more hit from Lashers) and also reduced Gattling Tank health from 210 to 200 (allows Black Eagles to 1-shot them and mirage tanks to 2-shot them). Also I have kept Lasher's range at 5.0 which means that Grizzlies have a range advantage over them. These changes probably won't make Allied vs Yuri completely balanced, but I feel that they would really help improve balance without disrupting the core feel of the game.
There are some more changes in it but I haven't listed all of them. If you want, I can post the current version of my balance mod (along with the changes) here.