Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Forums

  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,332
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      376
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      9,307
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,927
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,906
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      138
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      295
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8,410
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      16,169
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      51
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      955
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,413
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,730
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      888
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,536
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,752
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,125
      posts
  4. Hosted Projects

    1. 1,585
      posts
  • Member Statistics

    15,944
    Total Members
    2,479
    Most Online
    Gaber1
    Newest Member
    Gaber1
    Joined
  • Forum Statistics

    10,672
    Total Topics
    76,703
    Total Posts
  • Who's Online   2 Members, 0 Anonymous, 83 Guests (See full list)

  • New Posts

    • Tiberium Resurrection 5.0 development update #3 After yet another month of development, the project is getting closer to its biggest update by far. The update is now expected to roll out by the end of the March or in the early April. We have much more stuff to unveil, but I have been told not to write too long posts, so lets try to sum up some key points of the development over the last month!¬†ūüėõ ¬† Firstly, Nod is getting 4 new units to counter GDI forces with. All of them excell at different scenarios and they are soo much fun to play with! Beware GDI (props to Tiberius and Hamed). ¬† Light Tank A new type of light tank, introduced after the Tick Tank's lack of mobility was found to be too hindering. This new tank has an extremely low profile, meant to both enhance speed and make it harder for the enemy to hit it. While not very individually powerful, they are fast and capable of accurate moving fire, yet more survivable than the older Ticks were in their undeployed form. They work well both as a more flexible frontline to Nod's lighter units, or by using their speed to outmaneuver the enemy and creating holes in their defenses. ¬† Howitzer While not as powerful as fully-fledged artillery, the strength of this unit lies in its simplicity and cost-effectiveness. In true Nod fashion they are cheap, easy to mass-produce and just light enough to quickly be where they are needed. They are a perfect companion to heavier units such as tanks or cyborgs, making up for the lack of firepower or range of said units. Their accessibility makes it easy for Nod to always field versatile, mixed formations and potentially turn the tide against GDI's lumbering giants. ¬† ¬† "Swatter" Anti-Air Tank Given its nickname as a way of mocking the GDI airforce, this unit was introduced to help facilitate Nod's move back to a more mobile, aggressive approach to fighting GDI, by providing reliable anti-air coverage out in the field. With the newer Orca fighters being both sturdier and faster than their older cousin, Nod's bikes and hand-held rocket launchers were simply no longer up to the task. This tank is actually heavier than Nod's new MBT, as it is meant to withstand bombardment if need be, and stop the enemy aircraft getting to Nod's more fragile units. Despite its armour however, it is not meant for use as a frontline tank, as its weaponry is designed to reliably hit moving aircraft, not punch through GDI ground forces. ¬† ¬† Mobile Rocket Platform Nod's deploying artillery was found to be a poor match with their aptitude for speed and flexibility, and with GDI introducing artillery of their own, its raw power was no longer deemed a good trade-off. Nod has instead opted for using rockets for long-range bombardment, as they don't produce a recoil that necessitates the unit rooting itself to fire. While they do sacrifice a small bit of range, their mobility allows them to more easily get in range, and immediately start firing. This means that he moment GDI wants to maneuver their artillery positions, they become very vulnerable. ¬† Secondly, the development of Propaganda Forecast¬†progressed by miles! The map itself should be done by a week or so with triggers and stuff to follow. These¬†are just some of the locations you can run into¬†while passing through the map (WIP). ¬† Old Civilian Factory ¬† Suburbs ¬† Nod Outpost Beta ¬† Next up, HUD and interface have been enhanced further thanks to the work and dedication of bk. ¬† In-game menu enhancements ¬† New GDI briefing screen ¬† In addition to this, further OSTs have been released. Alex remixed some well known tracks and Hamed composed a new one this time. ¬† Gas beats ¬† Nod Crush Remix ¬† Linkup remix ¬† If you want to contribute, we still search for more testers, voice actors and shp artists! In-case you fit into any of these roles and have some free time, please contact me on TR dicord:¬†https://discord.gg/jwRerrV¬†and help us deliver the best update possible¬†ūüėŹ ¬† Have a great day!
    • I just ignore people when they start doing things like that and leave the room after the game. I did that from the start but I see how it could negatively affect others. But I suppose not much can be done and there's an argument to be made¬†that nothing should be done.¬†What we should be doing is just don't give in to¬†their toxicity and try to be nice to everyone so new player see that players like that are in the minority.
    • How to Help Your Kid Handle Toxic Behavior Online
  • New Topics

  • Recent Status Updates

    • Schoomp

      Gah, I was about to create a thread on how to find the number of player locations in the map properties but didn't realize at the very top that you can determine it by waypoint coordinates.
      · 0 replies
    • Jacob Foerster

      Part of me is a bit sad that Tiberium is not real but part of me is also a bit glad that Tiberium is not real.
      · 0 replies
    • Hyper

      WATCH MY DUST!
      · 0 replies
    • Hungry Mike  »  AchromicWhite

      Hi White,
      i am Mike Pence, i know, i am banned.
      Only one question: What can i do to get unmuted after 1 year and 1 month? Chem said even harder things and that for a much longer period of time. I am ready to make peace with Ferret. I will stop commenting his videos on Youtube, and so on.
       
      · 1 reply
×
×
  • Create New...