The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.
i want to make a map where spots are auto allied, if any one knows the code for allying in a map or just flat out knows how to do this plz let me know.
i saw anothere thread where they said to set the waypoints to =a team (a or b) but taht didnt work when i tied it.
This is how it should work. The Soviets do not have gap generators, the Soviet side as a whole is heavier and more clumsy and inert.
But it has good air defense. In general, the balance is in place. Each side has its pros and cons. Air defense is the strong point of the Soviet.
However, the air defense of the alliance is more effective against the Kirovs (land and naval). And besides, do not forget that rocketeers are also air defense, and especially if they are promoted by spies.
I am sure there is a complete balance here.
By the way, about the ships. Let them try to do the same as they did in video, but so that the aeges float away from the rocketeers. The result will surprise you (here again, the skill of the player is important). And flak boats cannot shoot in motion.
It is also quite balanced.