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  1. Communication Center & Repair Bay

    1. CnCNet News

      Never miss an update, all news related to CnCNet you can find here.

      2,336
      posts
    2. In the Community

      Have some news, videos or images you would like to share? It could be anything, a meme, gif, video...

      388
      posts
    3. Support

      Game & Client Support

      If you have an issue with CnCNet, installing or running a C&C game or any problems related, you are free to open a topic in this forum.

      9,385
      posts
  2. C&C Games

    1. C&C 1

      Command & Conquer 1 (Tiberian Dawn)

      The game that started it all.

      6,933
      posts
    2. Red Alert

      Red Alert / Counterstrike / Aftermath

      C&C breaks time and introduces Tesla Coils, Tanya and time travel.

      6,932
      posts
    3. Sole Survivor

      This forum is for discussion of the game where you control one unit and use your micro skills to defeat other players. Sole Survivor -> DoTA before DoTA was a thing.

      138
      posts
    4. Dune 2000

      The noble Atreides, the insidious Ordos and the evil Harkonnen. Only one house will prevail.... This forum is for the discussion of Intelligent Games' C&C inspired recreation of Westwood Studios' Dune 2.

      298
      posts
    5. Tiberian Sun

      Tiberian Sun / Firestorm

      Discuss the sequel to C&C1 that introduces more lasers, railguns and even big stompy mechs!

      8,439
      posts
    6. Red Alert 2

      Red Alert 2 / Yuri's Revenge

      Mind controlled squids, attack dolphins, weather control devices..discuss Red Alert 2 and Yuri's Revenge in here

      16,475
      posts
    7. Renegade

      Command & Conquer: Renegade

      C&C goes up close and personal.

      51
      posts
    8. Newer C&C games

      Discuss everything from Generals to whatever EA is doing

      958
      posts
  3. The Power Plant

    1. General Discussion

      This is the infamous "General Discussion" forum. This is where you are able to discuss topics not covered in the other forums.

      5,422
      posts
    2. CnCNet Discussion

      Discuss CnCNet itself in here
      2,737
      posts
    3. CnCNet Ladder

      All CnCNet ladder discussion
      888
      posts
    4. Mapping Discussion

      This is the main forum for map discussion.
      2,555
      posts
    5. Modding Discussion

      Bring in the .ini files and lets mod!
      5,761
      posts
    6. The Tech Center

      This forum is for research and programming.
      1,125
      posts
  4. Hosted Projects

    1. 1,585
      posts
  • Member Statistics

    16,206
    Total Members
    2,479
    Most Online
    Daniel M King
    Newest Member
    Daniel M King
    Joined
  • Forum Statistics

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    Total Topics
    77,225
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  • Who's Online   1 Member, 0 Anonymous, 72 Guests (See full list)

  • New Posts

    • Updated Final Alert 2 download to FA2YR SP + tweaks. Download in first post!!!  
    • i want to make a map where spots are auto allied, if any one knows the code for allying in a map or just flat out knows how to do this plz let me know.     i saw anothere thread where they said  to set the waypoints to =a team (a or b) but taht didnt work when i tied it. 
    • This is how it should work. The Soviets do not have gap generators, the Soviet side as a whole is heavier and more clumsy and inert. But it has good air defense. In general, the balance is in place. Each side has its pros and cons. Air defense is the strong point of the Soviet. However, the air defense of the alliance is more effective against the Kirovs (land and naval). And besides, do not forget that rocketeers are also air defense, and especially if they are promoted by spies. I am sure there is a complete balance here. By the way, about the ships. Let them try to do the same as they did in video, but so that the aeges float away from the rocketeers. The result will surprise you (here again, the skill of the player is important). And flak boats cannot shoot in motion. It is also quite balanced.
    • I checked flack troopers. Yes, the problem was confirmed. Guys, we need to fix this. I'll fix it for my maps anyway. But that must be fixed for the whole game. It have to be: [FlakGuyAAGunE] Damage=20
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